Player Matchup

Cthulhu
Cthulhu
Rileyinator666
Cthulhu
Level 18
God Stats
3W - 1L
1,589 SR
Queue Stats
3W - 1L
1,657 Elo+
Solo
Hel
Hel
Silverback7631
Hel
Level 25
God Stats
11W - 16L
1,529 SR
Queue Stats
97W - 146L
1,222 Elo+
Solo
Kukulkan
Kukulkan
Tommoher
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 13L
1,048 Elo+
Solo
Tiamat
Tiamat
luKceraptor
Tiamat
Level 22
God Stats
5W - 3L
1,596 SR
Queue Stats
11W - 20L
1,238 Elo+
Solo
Bellona
Bellona
xerecassaura
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Team Averages
Level 15
1,543 SR
1,333 Elo+

VS

Team Averages
Level 8
1,500 SR
1,401 Elo+
Bellona
Bellona
Astaroth2710
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 46L
1,386 Elo+
Solo
Loki
Loki
Duudu_brabo
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
RzA Sakura
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
rafacda
Yemoja
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 16L
1,120 Elo+
Solo
Artemis
Artemis
sleezyfiend97
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 6
7,919
440
5,281
9,652
8,917
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 5 / 4
9,350
519
8,991
15,808
7,375
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
Tommoher
Kukulkan
13
9 / 8 / 2
9,174
510
8,977
9,796
3,317
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiamat
12
5 / 1 / 4
7,752
431
4,269
7,479
3,103
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
xerecassaura
Bellona
11
3 / 3 / 3
7,641
425
2,083
7,797
7,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Astaroth2710
Bellona
13
10 / 5 / 5
8,721
485
11,970
13,889
10,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

3
0 / 6 / 1
5,184
288
1,008
4,478
1,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
RzA Sakura
Izanami
7
0 / 7 / 1
5,706
317
1,863
7,633
2,016
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
rafacda
Yemoja
11
0 / 4 / 2
6,492
361
3,022
8,089
2,835
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
11
5 / 7 / 3
7,784
432
10,654
11,116
3,534
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
27
Kills
15
18
Deaths
29
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
Astaroth2710
Bellona
10
5
5
2.5
L
0
6
1
0.08
W
4
1
6
7
L
Izanami
RzA Sakura
Izanami
0
7
1
0.07
W
6
5
4
1.6
W
Kukulkan
Tommoher
Kukulkan
9
8
2
1.25
W
Tiamat
5
1
4
7
L
Yemoja
rafacda
Yemoja
0
4
2
0.25
L
Artemis
5
7
3
0.93
W
Bellona
xerecassaura
Bellona
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,601
Damage
28,517
50,532
Taken
45,205
30,011
Mitigated
19,826
19,315
Healing
4,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Astaroth2710
Bellona
11,970
3,961
0
819
13,889
10,078
88
10,718
3,085
0
25,137
L
1,008
112
0
250
4,478
1,363
0
1,871
2,607
0
3,530
W
5,281
459
331
3,646
9,652
8,917
253
1,085
8,567
25,572
0
L
Izanami
RzA Sakura
Izanami
1,863
1,023
0
522
7,633
2,016
0
3,592
3,961
0
17,090
W
8,991
1,990
1,407
8,106
15,808
7,375
1,588
0
15,808
47,209
0
W
Kukulkan
Tommoher
Kukulkan
8,977
2,297
0
1,597
9,796
3,317
308
804
8,992
33,143
0
W
Tiamat
4,269
770
0
3,588
7,479
3,103
161
1,133
6,346
21,523
0
L
Yemoja
rafacda
Yemoja
3,022
927
895
179
8,089
2,835
232
5,737
2,266
21,006
0
L
Artemis
10,654
4,906
0
1,790
11,116
3,534
495
5,867
5,161
0
41,101
W
Bellona
xerecassaura
Bellona
2,083
388
0
640
7,797
7,299
636
0
7,797
3,789
20,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,836
Gold Earned
33,887
258
Minions Killed
156
0
Camps Cleared
0
1,384,759
Distance Traveled
1,199,430
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,721
485
26
1
0
320,859
2
L
Loki
5,184
288
4
0
0
135,731
2
W
Cthulhu
7,919
440
38
2
0
291,610
0
L
Izanami
5,706
317
28
2
0
237,218
0
W
Hel
9,350
519
93
5
0
311,728
0
W
Kukulkan
9,174
510
58
3
0
304,057
1
W
Tiamat
7,752
431
23
1
0
270,336
0
L
Yemoja
6,492
361
38
2
0
257,809
0
L
Artemis
7,784
432
60
3
0
247,813
1
W
Bellona
7,641
425
46
3
0
207,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role