Player Matchup

Khepri
Khepri
AnAverageSharp
Khepri
Level 88
God Stats
6W - 4L
1,634 SR
Queue Stats
408W - 362L
1,559 Elo+
Solo
Rama
Rama
CleverPun96
Rama
Level 118
God Stats
5W - 4L
1,688 SR
Queue Stats
219W - 223L
1,579 Elo+
Solo
Hel
Hel
CowboyCoca
Hel
Level 69
God Stats
100W - 105L
1,532 SR
Queue Stats
517W - 496L
1,619 Elo+
Solo
Sun Wukong
Sun Wukong
Mhirko
Sun Wukong
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,789 Elo+
Solo
Pele
Pele
UndeadSh4rk
Pele
Level 103
God Stats
3W - 5L
1,401 SR
Queue Stats
183W - 166L
1,605 Elo+
Solo
Team Averages
Level 89
1,551 SR
1,630 Elo+

VS

Team Averages
Level 119
1,488 SR
1,555 Elo+
Jing Wei
Jing Wei
JWallk
Jing Wei
Level 122
God Stats
0W - 2L
1,543 SR
Queue Stats
204W - 202L
1,527 Elo+
Solo
Fenrir
Fenrir
Kojaih
Fenrir
Level 106
God Stats
11W - 10L
1,615 SR
Queue Stats
422W - 349L
1,621 Elo+
Solo
Fafnir
Fafnir
PhillyD76
Fafnir
Level 84
God Stats
0W - 2L
1,329 SR
Queue Stats
449W - 441L
1,518 Elo+
Solo
Agni
Agni
Tatskun
Agni
Level 158
God Stats
4W - 4L
1,289 SR
Queue Stats
258W - 247L
1,605 Elo+
Solo
Sun Wukong
Sun Wukong
elmozodetumama
Sun Wukong
Level 126
God Stats
18W - 12L
1,666 SR
Queue Stats
391W - 405L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 17
11,522
480
6,578
21,717
28,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
6 / 3 / 12
12,977
541
23,223
14,720
6,383
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
3 / 5 / 9
12,676
528
11,268
16,464
7,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Mhirko
Sun Wukong
18
3 / 3 / 10
12,450
519
22,832
25,714
31,760
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
13 / 7 / 7
15,138
631
21,902
21,858
9,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JWallk
Jing Wei
19
2 / 7 / 7
11,652
486
13,293
21,362
8,037
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Kojaih
Fenrir
20
11 / 7 / 4
12,847
535
17,277
21,988
11,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
PhillyD76
Fafnir
15
2 / 3 / 15
10,773
449
6,874
22,803
33,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
Tatskun
Agni
17
4 / 5 / 6
11,680
487
18,898
18,870
8,144
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
elmozodetumama
Sun Wukong
19
3 / 5 / 7
11,902
496
12,379
27,659
29,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
61
27
Kills
22
23
Deaths
27
55
Assists
39
Player
Kills
Deaths
Assists
KDA
W
2
5
17
2.1
W
6
3
12
4
W
3
5
9
1.5
L
Jing Wei
JWallk
Jing Wei
2
7
7
0.79
L
Fenrir
Kojaih
Fenrir
11
7
4
1.86
W
Sun Wukong
Mhirko
Sun Wukong
3
3
10
2.67
L
Fafnir
PhillyD76
Fafnir
2
3
15
3.17
L
Agni
Tatskun
Agni
4
5
6
1.4
W
13
7
7
2.36
L
Sun Wukong
elmozodetumama
Sun Wukong
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,803
Damage
68,721
100,473
Taken
112,682
83,870
Mitigated
90,378
34,038
Healing
34,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,578
608
0
2,830
21,717
28,307
27
8,179
13,391
19,708
0
W
23,223
14,159
0
3,818
14,720
6,383
5,247
3,281
11,386
0
105,634
W
11,268
427
8,721
8,012
16,464
7,638
554
6,744
9,463
101,990
0
L
Jing Wei
JWallk
Jing Wei
13,293
10,509
0
5,308
21,362
8,037
1,784
4,470
16,892
0
116,653
L
Fenrir
Kojaih
Fenrir
17,277
5,780
0
6,148
21,988
11,014
64
2,514
19,474
0
84,665
W
Sun Wukong
Mhirko
Sun Wukong
22,832
4,108
0
4,954
25,714
31,760
360
5,384
19,324
15,599
79,991
L
Fafnir
PhillyD76
Fafnir
6,874
1,789
371
6,406
22,803
33,723
0
3,789
19,014
24,071
0
L
Agni
Tatskun
Agni
18,898
509
124
4,225
18,870
8,144
0
4,820
14,050
83,918
0
W
21,902
5,468
0
5,703
21,858
9,782
115
5,142
16,621
0
116,851
L
Sun Wukong
elmozodetumama
Sun Wukong
12,379
2,366
0
11,921
27,659
29,460
162
7,480
20,179
0
71,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,763
Gold Earned
58,854
665
Minions Killed
559
0
Camps Cleared
0
2,320,936
Distance Traveled
2,237,762
50
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,522
480
17
1
0
460,200
18
W
Rama
12,977
541
145
6
0
432,776
8
W
Hel
12,676
528
201
8
0
456,549
11
L
Jing Wei
11,652
486
160
7
0
432,016
3
L
Fenrir
12,847
535
115
5
0
453,780
5
W
Sun Wukong
12,450
519
161
7
0
477,353
8
L
Fafnir
10,773
449
27
1
0
456,107
3
L
Agni
11,680
487
121
5
0
448,607
2
W
Pele
15,138
631
141
6
0
494,058
5
L
Sun Wukong
11,902
496
136
6
0
447,252
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role