Player Matchup

Hercules
Hercules
 
Hercules
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ExiaSabers
Geb
Level 14
God Stats
3W - 0L
1,700 SR
Queue Stats
22W - 21L
1,491 Elo+
Solo
Chang'e
Chang'e
NaCl the troll
Chang'e
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 116L
1,661 Elo+
Solo
Skadi
Skadi
Yyyy83769
Skadi
Level 12
God Stats
1W - 1L
1,297 SR
Queue Stats
13W - 11L
1,560 Elo+
Solo
Athena
Athena
partypancakes12
Athena
Level 29
God Stats
3W - 6L
1,724 SR
Queue Stats
5W - 8L
1,792 Elo+
Solo
Team Averages
Level 22
1,544 SR
1,601 Elo+

VS

Team Averages
Level 17
1,664 SR
1,663 Elo+
Loki
Loki
EssenceClone
Loki
Level 26
God Stats
4W - 1L
1,952 SR
Queue Stats
41W - 36L
1,593 Elo+
Solo
Hun Batz
Hun Batz
KnE10o7o20
Hun Batz
Level 29
God Stats
1W - 2L
1,585 SR
Queue Stats
96W - 123L
1,551 Elo+
Solo
Ra
Ra
Racc00nKing2493
Ra
Level 3
God Stats
4W - 3L
1,699 SR
Queue Stats
211W - 237L
1,671 Elo+
Solo
Fenrir
Fenrir
RoadPlay
Fenrir
Level 4
God Stats
6W - 1L
1,500 SR
Queue Stats
19W - 8L
1,893 Elo+
Solo
Sylvanus
Sylvanus
SenseiWu3924
Sylvanus
Level 23
God Stats
7W - 8L
1,585 SR
Queue Stats
65W - 64L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
13 / 1 / 5
10,264
604
13,434
11,276
5,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
2 / 2 / 1
8,913
524
6,465
14,081
9,281
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
12 / 4 / 6
9,803
577
14,208
11,956
4,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Yyyy83769
Skadi
14
4 / 0 / 5
8,841
520
5,529
7,547
2,120
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 5
7,486
440
5,539
9,683
8,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 9 / 3
6,812
401
3,677
14,515
3,478
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hun Batz
KnE10o7o20
Hun Batz
14
0 / 3 / 4
8,463
498
5,096
11,072
3,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 12 / 2
6,732
396
3,938
11,210
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
RoadPlay
Fenrir
12
2 / 4 / 1
7,813
460
2,482
12,302
6,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
SenseiWu3924
Sylvanus
15
4 / 3 / 1
8,857
521
8,084
11,027
5,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
31
Kills
8
9
Deaths
31
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
13
1
5
15.5
L
1
9
3
0.28
W
2
2
1
1.25
L
Hun Batz
KnE10o7o20
Hun Batz
0
3
4
0.67
W
12
4
6
3.75
L
1
12
2
0.17
L
Fenrir
RoadPlay
Fenrir
2
4
1
0.63
L
Sylvanus
SenseiWu3924
Sylvanus
4
3
1
1.5
W
Skadi
Yyyy83769
Skadi
4
0
5
6.5
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,175
Damage
23,277
54,543
Taken
60,126
28,668
Mitigated
22,441
21,888
Healing
14,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,434
4,359
0
5,765
11,276
5,062
532
1,158
10,026
0
62,222
L
3,677
876
0
3,207
14,515
3,478
0
5,906
8,609
0
18,437
W
6,465
920
0
4,529
14,081
9,281
567
3,638
10,443
60,496
0
L
Hun Batz
KnE10o7o20
Hun Batz
5,096
1,691
0
3,215
11,072
3,751
833
4,656
6,416
0
58,175
W
14,208
1,165
1,491
5,056
11,956
4,168
250
2,302
9,478
57,333
0
L
3,938
536
452
786
11,210
3,329
0
5,205
6,005
29,321
0
L
Fenrir
RoadPlay
Fenrir
2,482
157
342
2,558
12,302
6,630
0
4,451
7,851
0
23,924
L
Sylvanus
SenseiWu3924
Sylvanus
8,084
2,910
813
3,497
11,027
5,253
31
5,994
5,033
44,725
8,682
W
Skadi
Yyyy83769
Skadi
5,529
2,830
0
3,746
7,547
2,120
1,021
1,383
6,112
0
59,672
W
5,539
1,852
27
1,274
9,683
8,037
455
2,392
7,201
23,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,307
Gold Earned
38,677
446
Minions Killed
348
0
Camps Cleared
0
1,607,849
Distance Traveled
1,426,848
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,264
604
98
6
0
362,181
4
L
Loki
6,812
401
36
2
0
328,439
1
W
Geb
8,913
524
119
7
0
307,034
2
L
Hun Batz
8,463
498
125
7
0
317,253
1
W
Chang'e
9,803
577
81
5
0
318,618
4
L
Ra
6,732
396
38
2
0
253,159
3
L
Fenrir
7,813
460
42
2
0
274,345
0
L
Sylvanus
8,857
521
107
6
0
253,652
5
W
Skadi
8,841
520
109
6
0
324,199
0
W
Athena
7,486
440
39
2
0
295,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role