Player Matchup

Mercury
Mercury
Ao_Ku_Ang
Mercury
Level 16
God Stats
9W - 6L
1,636 SR
Queue Stats
32W - 23L
1,518 Elo+
Solo
Achilles
Achilles
ByFranxz
Achilles
Level 5
God Stats
1W - 4L
1,214 SR
Queue Stats
2W - 4L
1,265 Elo+
Solo
Olorun
Olorun
ITZ KAUANK10
Olorun
Level 25
God Stats
2W - 4L
1,341 SR
Queue Stats
50W - 58L
1,384 Elo+
Solo
Scylla
Scylla
loxgamers1332
Scylla
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Odin
Odin
miguelitogamer49
Odin
Level 29
God Stats
6W - 6L
1,835 SR
Queue Stats
154W - 176L
1,404 Elo+
Solo
Team Averages
Level 16
1,505 SR
1,414 Elo+

VS

Team Averages
Level 10
1,545 SR
1,487 Elo+
Fafnir
Fafnir
DreeyarOGOD
Fafnir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
NicolasCagezao
Arachne
Level 14
God Stats
5W - 2L
1,500 SR
Queue Stats
16W - 14L
1,453 Elo+
Solo
Gilgamesh
Gilgamesh
PsychoSamuel_Ame
Gilgamesh
Level 25
God Stats
3W - 3L
1,409 SR
Queue Stats
20W - 24L
1,243 Elo+
Solo
Neith
Neith
black1577
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sol
Sol
iBrownnie
Sol
Level 3
God Stats
7W - 3L
1,818 SR
Queue Stats
16W - 8L
1,740 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ao_Ku_Ang
Mercury
4
0 / 1 / 0
3,242
648
315
3,227
672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
ByFranxz
Achilles
1
0 / 1 / 0
2,601
520
0
750
201
Olorun
4
0 / 6 / 2
3,049
610
1,591
5,536
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
2 / 5 / 0
3,302
660
676
3,238
415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
1 / 1 / 0
3,240
648
774
1,991
1,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
5
0 / 1 / 4
3,707
741
579
2,730
1,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
8 / 0 / 1
4,575
915
3,733
2,305
938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
5
0 / 1 / 2
3,518
704
631
2,520
927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
black1577
Neith
5
1 / 1 / 4
3,553
711
2,249
2,159
645
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
5 / 0 / 0
4,910
982
2,843
2,952
970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
14
14
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
Ao_Ku_Ang
Mercury
0
1
0
0
L
Achilles
ByFranxz
Achilles
0
1
0
0
W
Fafnir
0
1
4
2
L
Olorun
0
6
2
0.17
W
8
0
1
8.5
W
Gilgamesh
0
1
2
1
W
Neith
black1577
Neith
1
1
4
3
W
5
0
0
5
L
2
5
0
0.4
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,356
Damage
10,035
14,742
Taken
12,666
3,851
Mitigated
5,458
2,264
Healing
4,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Ao_Ku_Ang
Mercury
315
96
0
915
3,227
672
0
533
2,694
0
8,797
L
Achilles
ByFranxz
Achilles
0
0
0
0
750
201
0
0
750
0
1,282
W
Fafnir
579
283
0
821
2,730
1,978
288
467
2,225
4,165
0
L
Olorun
1,591
866
0
910
5,536
1,532
0
2,102
3,434
4,975
0
W
3,733
2,613
0
1,006
2,305
938
0
249
2,056
0
14,980
W
Gilgamesh
631
170
0
541
2,520
927
392
31
2,340
0
6,773
W
Neith
black1577
Neith
2,249
1,453
0
575
2,159
645
734
925
1,234
0
10,713
W
2,843
1,607
0
1,487
2,952
970
1,428
595
2,357
21,884
3,163
L
676
98
0
0
3,238
415
50
131
3,107
4,905
0
L
774
181
0
439
1,991
1,031
0
277
1,714
0
4,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,434
Gold Earned
20,263
55
Minions Killed
120
0
Camps Cleared
0
439,847
Distance Traveled
511,803
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,242
648
28
6
0
106,259
1
L
Achilles
2,601
520
4
1
0
36,391
0
W
Fafnir
3,707
741
9
2
0
114,475
1
L
Olorun
3,049
610
5
1
0
96,708
1
W
Arachne
4,575
915
30
6
0
127,919
2
W
Gilgamesh
3,518
704
15
3
0
93,272
0
W
Neith
3,553
711
21
4
0
81,177
2
W
Sol
4,910
982
45
9
0
94,960
0
L
Scylla
3,302
660
7
1
0
101,828
0
L
Odin
3,240
648
11
2
0
98,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role