Player Matchup

Kuzenbo
Kuzenbo
Epichanes
Kuzenbo
Level 47
God Stats
5W - 2L
1,802 SR
Queue Stats
50W - 61L
1,479 Elo+
Party 1
Neith
Neith
FireBndrPhoenix
Neith
Level 153
God Stats
135W - 101L
1,673 SR
Queue Stats
560W - 590L
1,614 Elo+
Party 1
Thor
Thor
Legend iQ
Thor
Level 42
God Stats
3W - 5L
1,254 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
NE Kiyoko
Aphrodite
Level 64
God Stats
8W - 4L
1,505 SR
Queue Stats
71W - 62L
1,452 Elo+
Party 1
Ah Puch
Ah Puch
T0XIC BIOHAZARD
Ah Puch
Level 145
God Stats
9W - 7L
1,835 SR
Queue Stats
99W - 100L
1,610 Elo+
Party 1
Team Averages
Level 90
1,614 SR
1,531 Elo+

VS

Team Averages
Level 40
1,573 SR
1,462 Elo+
Sol
Sol
 
Sol
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dominus3042
Nu Wa
Level 36
God Stats
5W - 4L
1,384 SR
Queue Stats
194W - 196L
1,448 Elo+
Solo
Tyr
Tyr
Locket77
Tyr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,407 Elo+
Solo
Fenrir
Fenrir
OnionMilkshake69
Fenrir
Level 36
God Stats
2W - 7L
1,756 SR
Queue Stats
147W - 148L
1,505 Elo+
Solo
Anhur
Anhur
Zeko245
Anhur
Level 47
God Stats
1W - 1L
1,725 SR
Queue Stats
370W - 330L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Epichanes
Kuzenbo
18
6 / 2 / 22
11,482
1,044
14,305
14,960
19,353
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
8 / 1 / 22
11,821
1,075
20,999
11,696
3,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
18
10 / 1 / 14
11,608
1,055
14,708
11,443
4,468
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
NE Kiyoko
Aphrodite
18
2 / 1 / 25
10,776
980
12,976
11,874
9,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
10 / 0 / 19
13,232
1,203
19,349
8,035
2,988
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

269

VS

Team 2 Tickets

56

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
0 / 5 / 4
9,463
860
10,573
11,937
4,864
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 4 / 3
9,659
878
16,557
10,024
3,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 4 / 2
9,089
826
6,920
26,532
24,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 10 / 2
9,173
834
6,781
18,419
9,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
Zeko245
Anhur
16
3 / 13 / 2
10,508
955
12,380
21,185
8,142
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
18
36
Kills
5
5
Deaths
36
102
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
4
0.4
L
1
4
3
0.63
W
Kuzenbo
Epichanes
Kuzenbo
6
2
22
8.5
W
8
1
22
19
W
Thor
10
1
14
17
L
0
4
2
0.25
W
Aphrodite
NE Kiyoko
Aphrodite
2
1
25
14.5
L
1
10
2
0.2
W
10
0
19
19.5
L
Anhur
Zeko245
Anhur
3
13
2
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,337
Damage
53,211
58,008
Taken
88,097
40,371
Mitigated
51,489
22,628
Healing
6,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,573
3,215
0
1,210
11,937
4,864
0
2,370
9,557
47,597
0
L
16,557
3,313
0
524
10,024
3,662
0
4,243
5,775
38,341
0
W
Kuzenbo
Epichanes
Kuzenbo
14,305
4,307
739
842
14,960
19,353
0
6,536
7,634
23,186
0
W
20,999
9,885
0
3,238
11,696
3,857
0
6,271
4,990
0
61,499
W
Thor
14,708
5,941
0
653
11,443
4,468
0
5,958
5,009
0
25,981
L
6,920
1,173
0
2,342
26,532
24,967
0
17,111
8,951
0
13,874
W
Aphrodite
NE Kiyoko
Aphrodite
12,976
1,683
8,238
6,888
11,874
9,705
0
4,247
6,987
25,755
0
L
6,781
1,480
0
871
18,419
9,854
0
8,797
9,456
0
13,644
W
19,349
2,053
60
1,970
8,035
2,988
0
2,670
5,111
49,763
0
L
Anhur
Zeko245
Anhur
12,380
6,127
0
1,836
21,185
8,142
0
13,205
7,728
0
30,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,919
Gold Earned
47,892
250
Minions Killed
220
13
Camps Cleared
5
1,028,018
Distance Traveled
895,824
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,463
860
81
7
1
189,315
2
L
Nu Wa
9,659
878
56
5
0
169,220
0
W
Kuzenbo
11,482
1,044
20
2
1
227,379
1
W
Neith
11,821
1,075
94
9
2
192,071
0
W
Thor
11,608
1,055
29
3
2
198,554
2
L
Tyr
9,089
826
17
2
0
210,589
0
W
Aphrodite
10,776
980
37
3
0
216,983
0
L
Fenrir
9,173
834
19
2
4
171,229
0
W
Ah Puch
13,232
1,203
70
6
8
193,031
3
L
Anhur
10,508
955
47
4
0
155,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role