Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
RockingRock
Bacchus
Level 25
God Stats
5W - 0L
1,885 SR
Queue Stats
28W - 5L
1,783 Elo+
Party 1
Team Averages
Level 113
1,628 SR
1,594 Elo+

VS

Team Averages
Level 86
1,558 SR
1,433 Elo+
Merlin
Merlin
DJ-NOVA--
Merlin
Level 106
God Stats
29W - 32L
1,471 SR
Queue Stats
353W - 339L
1,428 Elo+
Party 2
Horus
Horus
Frankenstein327
Horus
Level 127
God Stats
36W - 17L
1,554 SR
Queue Stats
489W - 375L
1,569 Elo+
Party 2
Medusa
Medusa
boudha630
Medusa
Level 25
God Stats
44W - 32L
1,649 SR
Queue Stats
90W - 85L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
6 / 0 / 14
8,409
841
12,257
7,835
3,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thoth
 
Thoth
12
4 / 0 / 13
8,334
833
9,976
6,104
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bacchus
RockingRock
Bacchus
12
10 / 0 / 9
9,226
923
9,924
10,667
11,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DJ-NOVA--
Merlin
8
0 / 8 / 0
5,637
564
4,200
12,038
3,804
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
6,215
622
3,261
12,942
9,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Medusa
boudha630
Medusa
8
0 / 9 / 0
5,694
569
5,982
11,124
3,669
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
0
20
Kills
0
0
Deaths
20
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
0
14
13
W
Thoth
 
Thoth
4
0
13
10.5
L
Merlin
DJ-NOVA--
Merlin
0
8
0
0
L
0
3
0
0
W
Bacchus
RockingRock
Bacchus
10
0
9
14.5
L
Medusa
boudha630
Medusa
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,157
Damage
13,443
24,606
Taken
36,104
16,557
Mitigated
16,705
11,845
Healing
9,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
12,257
6,244
0
3,835
7,835
3,066
1,205
1,307
6,528
0
36,611
W
Thoth
 
Thoth
9,976
405
0
1,779
6,104
1,780
783
1,615
4,489
29,746
0
L
Merlin
DJ-NOVA--
Merlin
4,200
607
218
1,841
12,038
3,804
0
7,216
4,425
16,462
0
L
3,261
1,580
2,278
4,110
12,942
9,232
0
5,379
7,179
0
8,239
W
Bacchus
RockingRock
Bacchus
9,924
884
664
5,567
10,667
11,711
233
1,728
8,939
20,287
0
L
Medusa
boudha630
Medusa
5,982
1,763
386
510
11,124
3,669
0
6,256
4,456
0
18,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,969
Gold Earned
17,546
129
Minions Killed
72
9
Camps Cleared
0
569,556
Distance Traveled
475,690
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,409
841
46
5
4
167,159
4
W
Thoth
8,334
833
58
6
2
187,319
2
L
Merlin
5,637
564
26
3
0
154,307
1
L
Horus
6,215
622
6
1
0
174,397
2
W
Bacchus
9,226
923
25
3
3
215,078
1
L
Medusa
5,694
569
40
4
0
146,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role