Player Matchup

Ymir
Ymir
Gold IV
ALLEZZANFIACINII
Ymir
Gold IV
Level 156
God Stats
14W - 22L
1,623 SR
Queue Stats
193W - 207L
1,270 MMR
Solo
Nu Wa
Nu Wa
Gold V
JJCD_83
Nu Wa
Gold V
Level 158
God Stats
405W - 300L
1,588 SR
Queue Stats
634W - 641L
1,315 MMR
Solo
Hades
Hades
Silver IV
LichenNmoss
Hades
Silver IV
Level 87
God Stats
5W - 9L
1,407 SR
Queue Stats
10W - 16L
1,324 MMR
Solo
Charybdis
Charybdis
Gold V
TTHA_mana_YT
Charybdis
Gold V
Level 95
God Stats
2W - 4L
1,363 SR
Queue Stats
354W - 374L
1,241 MMR
Solo
Osiris
Osiris
Gold V
TTOKhalo
Osiris
Gold V
Level 147
God Stats
4W - 8L
1,385 SR
Queue Stats
162W - 157L
1,304 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,473 SR
1,291 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,500 SR
1,324 MMR
Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver I
FlyingDutchMon1
Ganesha
Silver I
Level 157
God Stats
28W - 28L
1,585 SR
Queue Stats
823W - 821L
1,298 MMR
Solo
Hercules
Hercules
Gold V
Ghoulkiller6
Hercules
Gold V
Level 126
God Stats
0W - 1L
1,507 SR
Queue Stats
74W - 71L
1,274 MMR
Solo
Chang'e
Chang'e
Bronze IV
MEXICO x J2538
Chang'e
Bronze IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,217 MMR
Solo
Medusa
Medusa
Gold V
brattyhat161
Medusa
Gold V
Level 102
God Stats
4W - 11L
1,408 SR
Queue Stats
89W - 104L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 8
7,804
557
7,758
10,755
10,302
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
JJCD_83
Nu Wa
14
1 / 0 / 7
8,474
605
8,477
5,229
3,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
12 / 1 / 1
9,836
703
10,337
11,311
5,590
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
TTHA_mana_YT
Charybdis
14
4 / 2 / 4
8,788
628
5,571
8,194
2,761
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
TTOKhalo
Osiris
12
2 / 4 / 6
7,763
555
5,354
9,860
5,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
DanzaburouMorgan Le FayZhong KuiGilgameshArachne

VS

Bans
AthenaChaacScyllaCthulhuCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 2 / 1
7,488
535
7,304
10,401
3,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 5 / 5
6,433
460
1,103
11,585
7,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
Ghoulkiller6
Hercules
13
1 / 3 / 0
7,472
534
2,998
10,726
7,073
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 7 / 2
6,450
461
4,595
10,664
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
11
4 / 7 / 2
7,042
503
6,410
9,306
3,614
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
24
Kills
9
9
Deaths
24
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
2
1
1.75
W
5
2
8
4.5
L
0
5
5
0.5
L
Hercules
Ghoulkiller6
Hercules
1
3
0
0.33
W
Nu Wa
JJCD_83
Nu Wa
1
0
7
4.5
W
12
1
1
12.5
L
1
7
2
0.29
W
Charybdis
TTHA_mana_YT
Charybdis
4
2
4
3
W
Osiris
TTOKhalo
Osiris
2
4
6
1.25
L
Medusa
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,497
Damage
22,410
45,349
Taken
52,682
27,920
Mitigated
24,485
16,145
Healing
12,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,304
1,979
0
2,738
10,401
3,416
0
5,954
4,447
0
39,069
W
7,758
1,402
0
1,833
10,755
10,302
11
2,298
8,457
26,906
0
L
1,103
90
0
2,218
11,585
7,084
0
5,590
5,995
12,839
0
L
Hercules
Ghoulkiller6
Hercules
2,998
667
0
3,367
10,726
7,073
0
5,238
5,488
1,249
49,298
W
Nu Wa
JJCD_83
Nu Wa
8,477
3,662
0
2,088
5,229
3,869
2,002
0
5,229
50,696
5,501
W
10,337
746
422
5,852
11,311
5,590
508
2,298
9,013
67,987
0
L
4,595
332
823
3,286
10,664
3,298
0
5,119
5,545
33,635
0
W
Charybdis
TTHA_mana_YT
Charybdis
5,571
2,975
0
2,726
8,194
2,761
619
535
7,659
0
59,647
W
Osiris
TTOKhalo
Osiris
5,354
1,845
0
3,224
9,860
5,398
226
786
9,074
0
41,489
L
Medusa
6,410
2,360
0
354
9,306
3,614
231
4,106
5,200
0
33,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,665
Gold Earned
34,885
476
Minions Killed
335
0
Camps Cleared
0
1,285,470
Distance Traveled
1,352,047
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,488
535
80
6
0
299,949
0
W
Ymir
7,804
557
41
3
0
243,430
5
L
Ganesha
6,433
460
3
0
0
265,517
0
L
Hercules
7,472
534
119
9
0
278,752
3
W
Nu Wa
8,474
605
95
7
0
246,570
9
W
Hades
9,836
703
130
9
0
262,080
1
L
Chang'e
6,450
461
61
4
0
257,530
2
W
Charybdis
8,788
628
122
9
0
262,604
5
W
Osiris
7,763
555
88
6
0
270,786
3
L
Medusa
7,042
503
72
5
0
250,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role