Player Matchup

Sol
Sol
Dartzin
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,520 Elo+
Party 3
Bellona
Bellona
Senko4156
Bellona
Level 15
God Stats
8W - 8L
1,747 SR
Queue Stats
21W - 26L
1,428 Elo+
Solo
Cupid
Cupid
VaiFilhÂoo
Cupid
Level 26
God Stats
6W - 7L
1,450 SR
Queue Stats
41W - 51L
1,398 Elo+
Solo
Arachne
Arachne
Web_340
Arachne
Level 29
God Stats
6W - 4L
1,495 SR
Queue Stats
272W - 290L
1,402 Elo+
Solo
Merlin
Merlin
limeirajr
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Team Averages
Level 20
1,538 SR
1,450 Elo+

VS

Team Averages
Level 45
1,611 SR
1,527 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
FrancoProGaymer
Thanatos
Level 29
God Stats
9W - 6L
1,413 SR
Queue Stats
15W - 13L
1,385 Elo+
Party 1
Hou Yi
Hou Yi
Kachida
Hou Yi
Level 17
God Stats
9W - 7L
1,681 SR
Queue Stats
47W - 28L
1,617 Elo+
Party 1
Danzaburou
Danzaburou
Rosaninha
Danzaburou
Level 7
God Stats
1W - 0L
1,767 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
lelinhopl
Yemoja
Level 18
God Stats
3W - 2L
1,694 SR
Queue Stats
3W - 4L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
3 / 8 / 3
7,251
558
9,045
12,298
2,743
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Senko4156
Bellona
12
5 / 4 / 0
8,009
616
3,858
9,665
7,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 8 / 4
6,204
477
4,191
9,294
1,939
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Web_340
Arachne
8
1 / 3 / 4
5,665
436
3,964
8,567
2,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
limeirajr
Merlin
8
0 / 8 / 1
5,046
388
3,987
6,750
1,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
6 / 3 / 4
8,061
620
8,453
9,734
8,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
13
7 / 5 / 3
7,696
592
6,099
10,007
3,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
Kachida
Hou Yi
13
8 / 2 / 3
8,002
616
9,938
8,339
2,688
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Rosaninha
Danzaburou
11
7 / 1 / 3
7,155
550
6,312
8,434
2,534
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
lelinhopl
Yemoja
11
2 / 0 / 9
6,983
537
2,285
5,571
3,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
52
10
Kills
30
31
Deaths
11
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
6
3
4
2.67
L
Sol
3
8
3
0.56
W
Thanatos
7
5
3
1.7
W
Hou Yi
Kachida
Hou Yi
8
2
3
4.75
W
Danzaburou
Rosaninha
Danzaburou
7
1
3
8.5
L
Bellona
Senko4156
Bellona
5
4
0
1.25
L
1
8
4
0.38
L
Arachne
Web_340
Arachne
1
3
4
1
W
Yemoja
lelinhopl
Yemoja
2
0
9
6.5
L
Merlin
limeirajr
Merlin
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,045
Damage
33,087
46,574
Taken
42,085
17,055
Mitigated
21,102
9,666
Healing
19,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
8,453
1,069
0
2,661
9,734
8,409
0
1,851
7,883
9,017
37,487
L
Sol
9,045
3,739
0
3,376
12,298
2,743
116
562
11,651
42,034
0
W
Thanatos
6,099
1,109
312
7,441
10,007
3,891
0
1,694
8,313
0
42,154
W
Hou Yi
Kachida
Hou Yi
9,938
5,169
0
3,506
8,339
2,688
1,128
3,597
4,742
0
49,359
W
Danzaburou
Rosaninha
Danzaburou
6,312
3,308
0
3,064
8,434
2,534
2,132
2,608
5,826
0
36,603
L
Bellona
Senko4156
Bellona
3,858
1,722
0
2,566
9,665
7,956
648
899
8,120
0
30,669
L
4,191
1,184
263
1,366
9,294
1,939
0
800
8,494
0
29,023
L
Arachne
Web_340
Arachne
3,964
2,411
0
2,095
8,567
2,912
0
723
7,670
0
22,897
W
Yemoja
lelinhopl
Yemoja
2,285
442
1,529
754
5,571
3,580
308
3,282
2,289
13,230
0
L
Merlin
limeirajr
Merlin
3,987
278
0
0
6,750
1,505
0
989
5,666
19,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,175
Gold Earned
37,897
285
Minions Killed
379
0
Camps Cleared
0
1,185,779
Distance Traveled
1,200,912
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,061
620
108
8
0
255,050
3
L
Sol
7,251
558
74
6
0
223,409
4
W
Thanatos
7,696
592
84
6
0
251,598
3
W
Hou Yi
8,002
616
87
7
0
229,169
3
W
Danzaburou
7,155
550
78
6
0
227,967
0
L
Bellona
8,009
616
84
6
0
237,757
0
L
Cupid
6,204
477
50
4
0
207,959
2
L
Arachne
5,665
436
47
4
0
284,888
1
W
Yemoja
6,983
537
22
2
0
237,128
1
L
Merlin
5,046
388
30
2
0
231,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role