Player Matchup

Aphrodite
Aphrodite
Faythereal
Aphrodite
Level 26
God Stats
13W - 6L
1,642 SR
Queue Stats
90W - 79L
1,477 Elo+
Party 1
Nike
Nike
FeetPicsForElo
Nike
Level 10
God Stats
2W - 4L
1,500 SR
Queue Stats
131W - 84L
1,749 Elo+
Solo
Danzaburou
Danzaburou
JisBae
Danzaburou
Level 21
God Stats
2W - 1L
1,289 SR
Queue Stats
106W - 67L
1,614 Elo+
Party 1
Pele
Pele
Polarity17
Pele
Level 23
God Stats
9W - 7L
1,500 SR
Queue Stats
241W - 198L
1,553 Elo+
Party 1
Nu Wa
Nu Wa
Sushiroll02
Nu Wa
Level 27
God Stats
26W - 11L
1,523 SR
Queue Stats
369W - 325L
1,501 Elo+
Party 1
Team Averages
Level 21
1,491 SR
1,579 Elo+

VS

Team Averages
Level 15
1,443 SR
1,633 Elo+
Thoth
Thoth
JustKinokiita
Thoth
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 60L
1,551 Elo+
Solo
Guan Yu
Guan Yu
ShpillyMachine
Guan Yu
Level 18
God Stats
0W - 1L
1,358 SR
Queue Stats
77W - 71L
1,606 Elo+
Solo
Bakasura
Bakasura
client_relache
Bakasura
Level 25
God Stats
36W - 32L
1,583 SR
Queue Stats
104W - 104L
1,561 Elo+
Solo
Neith
Neith
husyajkee93
Neith
Level 5
God Stats
0W - 1L
1,273 SR
Queue Stats
3W - 1L
1,814 Elo+
Solo
Yemoja
Yemoja
yjoi
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Faythereal
Aphrodite
16
5 / 1 / 14
10,192
536
4,322
6,495
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 1 / 9
12,748
671
21,192
15,894
16,211
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Danzaburou
JisBae
Danzaburou
17
14 / 2 / 11
11,832
623
21,550
14,895
5,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
11 / 3 / 4
11,535
607
12,542
20,211
7,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 3 / 5
10,371
546
8,643
9,039
2,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 1
10,798
568
7,579
14,711
4,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 6 / 1
7,529
396
5,677
18,556
11,876
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
15
2 / 9 / 2
9,340
492
6,726
21,583
8,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 11 / 3
7,856
413
4,604
13,443
3,894
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
yjoi
Yemoja
9
0 / 11 / 2
6,686
352
3,047
17,080
11,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
18
43
Kills
9
10
Deaths
43
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Faythereal
Aphrodite
5
1
14
12
W
8
1
9
12.5
W
Danzaburou
JisBae
Danzaburou
14
2
11
9.75
L
6
6
1
1.08
W
11
3
4
4.33
L
1
6
1
0.25
W
5
3
5
2.5
L
Bakasura
2
9
2
0.33
L
0
11
3
0.14
L
Yemoja
yjoi
Yemoja
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,249
Damage
27,633
66,534
Taken
85,373
34,673
Mitigated
40,765
29,899
Healing
16,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Faythereal
Aphrodite
4,322
1,121
5,786
3,728
6,495
2,770
880
1,305
5,025
34,486
0
W
21,192
3,750
0
4,780
15,894
16,211
414
1,061
14,220
13,711
92,678
W
Danzaburou
JisBae
Danzaburou
21,550
13,265
0
5,896
14,895
5,444
7,406
4,422
10,312
0
94,418
L
7,579
801
0
1,904
14,711
4,779
478
2,496
11,981
63,479
0
W
12,542
4,416
0
8,088
20,211
7,293
114
1,622
18,137
0
77,611
L
5,677
1,546
80
4,800
18,556
11,876
0
2,653
15,615
0
27,221
W
8,643
1,522
0
1,621
9,039
2,955
786
1,831
6,916
60,662
0
L
Bakasura
6,726
4,584
0
6,877
21,583
8,942
0
4,921
16,415
0
49,387
L
4,604
904
0
1,837
13,443
3,894
2,536
2,050
11,241
0
44,988
L
Yemoja
yjoi
Yemoja
3,047
364
648
645
17,080
11,274
88
2,805
14,031
12,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,678
Gold Earned
42,209
613
Minions Killed
408
0
Camps Cleared
0
1,877,266
Distance Traveled
1,554,903
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,192
536
76
4
0
396,879
5
W
Nike
12,748
671
181
10
0
397,547
2
W
Danzaburou
11,832
623
124
7
0
355,635
0
L
Thoth
10,798
568
128
7
0
325,414
1
W
Pele
11,535
607
121
6
0
389,730
3
L
Guan Yu
7,529
396
55
3
0
278,914
4
W
Nu Wa
10,371
546
111
6
0
337,475
1
L
Bakasura
9,340
492
125
7
0
349,880
2
L
Neith
7,856
413
87
5
0
291,019
3
L
Yemoja
6,686
352
13
1
0
309,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role