Player Matchup

Zeus
Zeus
Jonaagleez
Zeus
Level 59
God Stats
1W - 0L
1,768 SR
Queue Stats
36W - 52L
1,379 Elo+
Party 1
Medusa
Medusa
boudha630
Medusa
Level 25
God Stats
2W - 2L
1,456 SR
Queue Stats
15W - 28L
1,369 Elo+
Solo
Merlin
Merlin
eman krasek
Merlin
Level 22
God Stats
28W - 19L
1,834 SR
Queue Stats
122W - 103L
1,471 Elo+
Solo
Odin
Odin
josuecuaaa2015
Odin
Level 7
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 8L
1,422 Elo+
Party 1
Thor
Thor
kasika456
Thor
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,649 Elo+
Solo
Team Averages
Level 24
1,612 SR
1,458 Elo+

VS

Team Averages
Level 15
1,355 SR
1,384 Elo+
Artemis
Artemis
Eric Pro 008185
Artemis
Level 11
God Stats
0W - 1L
1,300 SR
Queue Stats
0W - 3L
1,132 Elo+
Solo
Thanatos
Thanatos
Magge430
Thanatos
Level 7
God Stats
3W - 5L
1,175 SR
Queue Stats
13W - 23L
1,205 Elo+
Solo
Hel
Hel
Notthisagain861
Hel
Level 29
God Stats
58W - 83L
1,460 SR
Queue Stats
278W - 347L
1,473 Elo+
Party 2
Hera
Hera
Stand-Back-Tony
Hera
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,715 Elo+
Solo
Cerberus
Cerberus
hedset
Cerberus
Level 18
God Stats
1W - 4L
1,338 SR
Queue Stats
158W - 269L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 2 / 16
15,723
1,209
28,957
9,329
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
boudha630
Medusa
20
6 / 5 / 19
13,201
1,015
24,096
16,907
5,684
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
20
3 / 2 / 20
12,894
992
13,454
10,674
3,650
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
2 / 8 / 19
11,815
909
7,364
16,368
9,677
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
20
8 / 2 / 16
13,676
1,052
16,225
13,614
4,901
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

189

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 1
9,920
763
571
1,101
360
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Magge430
Thanatos
20
0 / 18 / 15
12,977
998
3,669
30,298
12,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

19
6 / 3 / 8
13,307
1,024
11,968
22,575
12,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
10 / 5 / 6
15,803
1,216
33,071
19,192
7,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
hedset
Cerberus
19
2 / 7 / 11
12,086
930
7,600
22,042
27,244
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
59
34
Kills
18
19
Deaths
34
90
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
15
2
16
11.5
L
Thanatos
Magge430
Thanatos
0
18
15
0.42
L
6
3
8
3.33
L
10
5
6
2.6
W
Medusa
boudha630
Medusa
6
5
19
3.1
W
Merlin
3
2
20
6.5
L
Cerberus
hedset
Cerberus
2
7
11
1.07
W
2
8
19
1.44
W
Thor
8
2
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,096
Damage
56,879
66,892
Taken
95,208
27,480
Mitigated
59,717
5,734
Healing
19,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
571
571
0
86
1,101
360
0
1,004
83
0
1,602
W
28,957
2,809
0
0
9,329
3,568
0
7,470
1,859
68,985
0
L
Thanatos
Magge430
Thanatos
3,669
787
1,030
3,436
30,298
12,484
0
14,131
15,774
0
10,265
L
11,968
1,223
7,798
5,672
22,575
12,189
0
8,913
13,260
22,654
0
L
33,071
7,951
0
1,040
19,192
7,440
0
7,835
11,086
93,423
0
W
Medusa
boudha630
Medusa
24,096
8,524
1,106
2,973
16,907
5,684
0
14,388
2,519
0
44,825
W
Merlin
13,454
1,662
432
1,009
10,674
3,650
0
9,297
1,377
42,628
0
L
Cerberus
hedset
Cerberus
7,600
87
0
501
22,042
27,244
0
9,341
12,272
12,329
0
W
7,364
2,316
0
214
16,368
9,677
0
11,360
4,526
0
12,270
W
Thor
16,225
4,162
0
0
13,614
4,901
0
10,124
3,490
0
31,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,309
Gold Earned
64,093
223
Minions Killed
187
7
Camps Cleared
3
1,110,202
Distance Traveled
984,482
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,920
763
1
0
0
25,014
1
W
Zeus
15,723
1,209
78
6
2
244,008
3
L
Thanatos
12,977
998
7
1
0
190,665
1
L
Hel
13,307
1,024
26
2
1
281,572
0
L
Hera
15,803
1,216
146
11
1
234,963
0
W
Medusa
13,201
1,015
37
3
2
196,018
0
W
Merlin
12,894
992
58
4
1
232,485
3
L
Cerberus
12,086
930
7
1
1
252,268
0
W
Odin
11,815
909
18
1
0
179,082
2
W
Thor
13,676
1,052
32
2
2
258,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role