Player Matchup

Loki
Loki
Anuphtis
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
MiniMingi
Horus
Level 29
God Stats
7W - 6L
1,830 SR
Queue Stats
148W - 169L
1,338 Elo+
Solo
Kukulkan
Kukulkan
MotherNature411
Kukulkan
Level 4
God Stats
0W - 3L
1,295 SR
Queue Stats
2W - 4L
1,422 Elo+
Solo
Cthulhu
Cthulhu
Tin10Men
Cthulhu
Level 16
God Stats
2W - 6L
1,474 SR
Queue Stats
202W - 279L
1,298 Elo+
Solo
Ares
Ares
momoladinastia
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,520 SR
1,411 Elo+

VS

Team Averages
Level 7
1,501 SR
1,469 Elo+
Ymir
Ymir
Killerbeec
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
Thiccvirginboi
Ra
Level 16
God Stats
35W - 24L
1,507 SR
Queue Stats
69W - 58L
1,484 Elo+
Solo
Neith
Neith
aragonboy
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thor
Thor
benjamenartmnt
Thor
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,360 Elo+
Solo
Bellona
Bellona
隐翅蜂LY
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
6
1 / 8 / 0
4,157
462
896
5,093
1,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
MiniMingi
Horus
1
0 / 0 / 0
1,773
197
0
0
0
Kukulkan
7
1 / 6 / 0
4,418
491
1,866
5,361
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Tin10Men
Cthulhu
7
0 / 3 / 0
4,268
474
826
3,964
1,972
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

1
0 / 0 / 0
3,273
364
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 2
5,461
607
1,400
3,039
1,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
5 / 0 / 2
6,667
741
3,011
2,392
769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
aragonboy
Neith
9
3 / 4 / 0
5,401
600
2,524
5,846
1,545
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

11
6 / 0 / 3
6,637
737
2,942
2,856
835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
隐翅蜂LY
Bellona
6
1 / 0 / 3
4,642
516
766
3,326
1,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
2
Kills
16
17
Deaths
4
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Loki
1
8
0
0.13
W
1
0
2
2
L
Horus
MiniMingi
Horus
0
0
0
0
L
Kukulkan
1
6
0
0.17
W
5
0
2
6
L
Cthulhu
Tin10Men
Cthulhu
0
3
0
0
W
Neith
aragonboy
Neith
3
4
0
0.75
W
6
0
3
7.5
L
0
0
0
0
W
Bellona
隐翅蜂LY
Bellona
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,588
Damage
10,643
14,418
Taken
17,459
4,942
Mitigated
6,649
97
Healing
6,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
896
371
0
16
5,093
1,523
49
905
4,098
0
8,443
W
1,400
174
0
192
3,039
1,711
439
627
2,412
15,557
0
L
Horus
MiniMingi
Horus
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
1,866
275
0
81
5,361
1,447
93
1,152
4,105
15,660
0
W
3,011
787
180
855
2,392
769
0
233
2,083
41,461
0
L
Cthulhu
Tin10Men
Cthulhu
826
0
0
0
3,964
1,972
242
2,156
1,804
8,189
0
W
Neith
aragonboy
Neith
2,524
1,724
0
1,482
5,846
1,545
1,727
1,334
4,364
0
24,621
W
2,942
822
0
2,148
2,856
835
0
0
2,856
0
31,397
L
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
隐翅蜂LY
Bellona
766
172
0
1,240
3,326
1,789
0
274
3,052
0
12,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,889
Gold Earned
28,808
72
Minions Killed
255
0
Camps Cleared
0
474,496
Distance Traveled
852,226
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,157
462
16
2
0
181,579
3
W
Ymir
5,461
607
39
4
0
153,360
2
L
Horus
1,773
197
0
0
0
0
0
L
Kukulkan
4,418
491
30
3
0
144,318
0
W
Ra
6,667
741
83
9
0
186,677
1
L
Cthulhu
4,268
474
26
3
0
144,735
0
W
Neith
5,401
600
38
4
0
160,775
2
W
Thor
6,637
737
72
8
0
197,717
1
L
Ares
3,273
364
0
0
0
3,864
0
W
Bellona
4,642
516
23
3
0
153,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role