Player Matchup

Neith
Neith
Gindakong
Neith
Level 124
God Stats
5W - 6L
1,321 SR
Queue Stats
393W - 411L
1,430 Elo+
Solo
Freya
Freya
QS-M-_-GoNdJ
Freya
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
279W - 227L
1,455 Elo+
Solo
Ganesha
Ganesha
SlipperyLizard-
Ganesha
Level 146
God Stats
3W - 1L
1,602 SR
Queue Stats
288W - 278L
1,516 Elo+
Solo
Nemesis
Nemesis
aG-Dane
Nemesis
Level 124
God Stats
5W - 1L
1,757 SR
Queue Stats
326W - 349L
1,429 Elo+
Solo
Susano
Susano
mrjamesdiamond
Susano
Level 128
God Stats
2W - 4L
1,283 SR
Queue Stats
518W - 483L
1,478 Elo+
Solo
Team Averages
Level 126
1,493 SR
1,462 Elo+

VS

Team Averages
Level 89
1,447 SR
1,463 Elo+
Ra
Ra
PabloLopezrdg22
Ra
Level 86
God Stats
0W - 1L
1,287 SR
Queue Stats
354W - 336L
1,492 Elo+
Solo
Bakasura
Bakasura
anjey3228navi
Bakasura
Level 59
God Stats
1W - 2L
1,472 SR
Queue Stats
7W - 13L
1,383 Elo+
Solo
Chaac
Chaac
podi-13
Chaac
Level 83
God Stats
11W - 7L
1,407 SR
Queue Stats
91W - 93L
1,415 Elo+
Solo
Jing Wei
Jing Wei
sergiofoller
Jing Wei
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
192W - 195L
1,552 Elo+
Solo
Cabrakan
Cabrakan
x_an1m3_lov3r_x
Cabrakan
Level 103
God Stats
82W - 56L
1,568 SR
Queue Stats
732W - 763L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gindakong
Neith
15
6 / 2 / 4
9,184
574
8,116
8,537
3,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 1 / 4
8,942
559
7,153
12,693
4,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 2 / 12
8,097
506
6,449
10,346
8,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
aG-Dane
Nemesis
14
3 / 2 / 3
8,548
534
10,288
12,584
10,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
7 / 2 / 6
9,707
607
7,955
9,788
3,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 0
8,378
524
4,837
8,884
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bakasura
anjey3228navi
Bakasura
14
2 / 2 / 5
8,157
510
5,481
10,065
5,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
podi-13
Chaac
14
1 / 5 / 2
8,599
537
9,912
14,933
7,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
sergiofoller
Jing Wei
14
3 / 4 / 1
8,198
512
6,410
9,488
3,060
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
10
1 / 4 / 2
6,861
429
5,069
12,317
10,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
21
Kills
9
9
Deaths
21
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Gindakong
Neith
6
2
4
4
L
2
6
0
0.33
W
5
1
4
7
W
0
2
12
3
W
Nemesis
aG-Dane
Nemesis
3
2
3
2.25
L
Bakasura
anjey3228navi
Bakasura
2
2
5
2.25
W
7
2
6
5
L
Chaac
podi-13
Chaac
1
5
2
0.4
L
Jing Wei
sergiofoller
Jing Wei
3
4
1
0.88
L
Cabrakan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,961
Damage
31,709
53,948
Taken
55,687
29,684
Mitigated
29,146
24,760
Healing
17,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Gindakong
Neith
8,116
4,261
0
3,506
8,537
3,175
2,723
1,061
7,356
0
61,916
L
4,837
838
718
2,003
8,884
2,953
770
4,403
4,481
53,107
0
W
7,153
2,977
0
8,156
12,693
4,478
130
2,423
9,858
57,066
0
W
6,449
714
970
2,740
10,346
8,048
0
3,882
6,077
42,045
0
W
Nemesis
aG-Dane
Nemesis
10,288
3,651
0
5,257
12,584
10,326
561
486
11,872
0
47,458
L
Bakasura
anjey3228navi
Bakasura
5,481
3,004
0
4,254
10,065
5,466
0
2,569
7,496
0
39,166
W
7,955
1,510
0
4,131
9,788
3,657
559
1,899
7,646
0
57,992
L
Chaac
podi-13
Chaac
9,912
1,901
0
6,576
14,933
7,163
0
0
14,933
0
48,567
L
Jing Wei
sergiofoller
Jing Wei
6,410
4,523
0
460
9,488
3,060
0
2,643
6,845
0
52,700
L
Cabrakan
5,069
673
330
3,000
12,317
10,504
0
3,987
8,330
19,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,478
Gold Earned
40,193
461
Minions Killed
429
0
Camps Cleared
0
1,462,131
Distance Traveled
1,477,538
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,184
574
138
9
0
254,431
0
L
Ra
8,378
524
101
6
0
267,043
5
W
Freya
8,942
559
93
6
0
266,117
1
W
Ganesha
8,097
506
21
1
0
292,389
3
W
Nemesis
8,548
534
91
6
0
317,027
3
L
Bakasura
8,157
510
108
7
0
350,927
3
W
Susano
9,707
607
118
7
0
332,167
1
L
Chaac
8,599
537
106
7
0
295,996
5
L
Jing Wei
8,198
512
90
6
0
279,547
0
L
Cabrakan
6,861
429
24
2
0
284,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role