Player Matchup

Aphrodite
Aphrodite
Alexyfox91
Aphrodite
Level 12
God Stats
1W - 4L
1,119 SR
Queue Stats
23W - 25L
1,341 Elo+
Party 2
Bastet
Bastet
Meruem 91
Bastet
Level 34
God Stats
2W - 3L
1,476 SR
Queue Stats
73W - 64L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
MrThousand94
Cthulhu
Level 16
God Stats
6W - 2L
1,500 SR
Queue Stats
23W - 21L
1,425 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Tyrael117
Ah Muzen Cab
Level 8
God Stats
1W - 4L
1,129 SR
Queue Stats
9W - 18L
1,311 Elo+
Party 2
Ra
Ra
tjtim07
Ra
Level 27
God Stats
12W - 2L
1,632 SR
Queue Stats
86W - 82L
1,467 Elo+
Solo
Team Averages
Level 19
1,372 SR
1,396 Elo+

VS

Team Averages
Level 14
1,405 SR
1,381 Elo+
Merlin
Merlin
Dimlost
Merlin
Level 18
God Stats
5W - 6L
1,521 SR
Queue Stats
73W - 68L
1,537 Elo+
Solo
Guan Yu
Guan Yu
FriedasRabauken
Guan Yu
Level 14
God Stats
3W - 8L
1,273 SR
Queue Stats
34W - 49L
1,320 Elo+
Party 1
Bellona
Bellona
TeRaPiA_17
Bellona
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 26L
1,222 Elo+
Solo
Cerberus
Cerberus
keynoldz
Cerberus
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 36L
1,502 Elo+
Solo
Fenrir
Fenrir
z20yolo
Fenrir
Level 14
God Stats
12W - 20L
1,233 SR
Queue Stats
25W - 39L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Alexyfox91
Aphrodite
20
1 / 2 / 30
12,332
1,028
14,197
12,801
6,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Meruem 91
Bastet
20
19 / 5 / 18
14,861
1,238
31,537
18,403
6,234
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
MrThousand94
Cthulhu
20
3 / 2 / 25
12,365
1,030
14,113
25,221
28,151
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
Tyrael117
Ah Muzen Cab
20
10 / 5 / 25
13,812
1,151
32,545
16,196
5,944
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 4 / 21
13,530
1,128
23,681
15,916
5,424
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

152

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dimlost
Merlin
19
12 / 7 / 5
15,299
1,275
42,984
17,738
6,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 8 / 7
11,387
949
4,924
27,053
18,362
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
TeRaPiA_17
Bellona
18
1 / 8 / 8
12,130
1,011
9,845
27,805
21,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
keynoldz
Cerberus
19
1 / 10 / 10
11,644
970
8,224
28,233
21,166
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
z20yolo
Fenrir
18
3 / 11 / 9
12,089
1,007
16,126
25,018
21,069
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
57
44
Kills
18
18
Deaths
44
119
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Alexyfox91
Aphrodite
1
2
30
8
L
Merlin
Dimlost
Merlin
12
7
5
2.07
L
1
8
7
0.56
W
Bastet
Meruem 91
Bastet
19
5
18
5.6
W
Cthulhu
MrThousand94
Cthulhu
3
2
25
7.75
L
Bellona
TeRaPiA_17
Bellona
1
8
8
0.63
W
Ah Muzen Cab
Tyrael117
Ah Muzen Cab
10
5
25
4.5
L
Cerberus
keynoldz
Cerberus
1
10
10
0.6
W
11
4
21
5.38
L
Fenrir
z20yolo
Fenrir
3
11
9
0.68

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,073
Damage
82,103
88,537
Taken
125,847
52,341
Mitigated
88,855
29,784
Healing
14,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Alexyfox91
Aphrodite
14,197
3,637
9,393
5,569
12,801
6,588
0
8,745
4,056
32,282
0
L
Merlin
Dimlost
Merlin
42,984
1,303
602
1,212
17,738
6,472
0
5,408
12,330
74,461
0
L
4,924
1,385
992
2,474
27,053
18,362
0
9,363
17,690
0
16,509
W
Bastet
Meruem 91
Bastet
31,537
15,087
256
1,352
18,403
6,234
0
10,039
8,364
0
40,524
W
Cthulhu
MrThousand94
Cthulhu
14,113
2,588
359
234
25,221
28,151
0
11,752
13,469
30,764
0
L
Bellona
TeRaPiA_17
Bellona
9,845
3,880
1,658
2,522
27,805
21,786
0
11,037
16,768
0
38,311
W
Ah Muzen Cab
Tyrael117
Ah Muzen Cab
32,545
23,384
399
4,967
16,196
5,944
0
8,760
7,436
0
57,703
L
Cerberus
keynoldz
Cerberus
8,224
653
0
4,154
28,233
21,166
0
14,556
13,677
24,159
0
W
23,681
5,762
3,007
4,248
15,916
5,424
0
11,912
4,004
39,179
0
L
Fenrir
z20yolo
Fenrir
16,126
5,429
0
801
25,018
21,069
0
11,627
13,391
0
21,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,900
Gold Earned
62,549
190
Minions Killed
240
5
Camps Cleared
4
1,102,866
Distance Traveled
1,132,072
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,332
1,028
51
4
1
227,388
0
L
Merlin
15,299
1,275
88
7
2
232,421
0
L
Guan Yu
11,387
949
21
2
1
204,088
0
W
Bastet
14,861
1,238
16
1
1
233,958
1
W
Cthulhu
12,365
1,030
34
3
1
258,974
0
L
Bellona
12,130
1,011
70
6
0
229,874
0
W
Ah Muzen Cab
13,812
1,151
50
4
1
195,750
0
L
Cerberus
11,644
970
32
3
1
226,593
1
W
Ra
13,530
1,128
39
3
1
186,796
0
L
Fenrir
12,089
1,007
29
2
0
239,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role