Player Matchup

Gilgamesh
Gilgamesh
PsychoSamuel_Ame
Gilgamesh
Level 25
God Stats
3W - 3L
1,496 SR
Queue Stats
20W - 24L
1,266 Elo+
Solo
Da Ji
Da Ji
RussoAss
Da Ji
Level 44
God Stats
11W - 14L
1,493 SR
Queue Stats
168W - 233L
1,345 Elo+
Party 1
Anhur
Anhur
shisui0001969
Anhur
Level 43
God Stats
3W - 6L
1,408 SR
Queue Stats
149W - 211L
1,364 Elo+
Party 1
Sobek
Sobek
tuchica710UwUxXD
Sobek
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,638 Elo+
Party 1
Anubis
Anubis
valeniko7L2R2
Anubis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,324 Elo+
Party 1
Team Averages
Level 26
1,479 SR
1,388 Elo+

VS

Team Averages
Level 13
1,626 SR
1,440 Elo+
Thor
Thor
ABrosBR
Thor
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Artemis
Artemis
HosmemFosgo
Artemis
Level 8
God Stats
2W - 0L
1,762 SR
Queue Stats
10W - 11L
1,419 Elo+
Party 2
Awilix
Awilix
ITZ KAUANK10
Awilix
Level 25
God Stats
4W - 1L
1,856 SR
Queue Stats
50W - 58L
1,372 Elo+
Solo
Sol
Sol
iBrownnie
Sol
Level 2
God Stats
7W - 3L
1,500 SR
Queue Stats
16W - 8L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
pologov2
Kuzenbo
Level 28
God Stats
7W - 5L
1,514 SR
Queue Stats
54W - 58L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
1 / 7 / 1
7,326
458
2,065
13,054
7,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
RussoAss
Da Ji
13
9 / 8 / 1
8,964
560
11,785
12,007
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 2 / 4
7,043
440
3,344
7,098
2,238
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 7 / 3
6,415
401
2,310
14,664
11,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 10 / 0
7,167
448
3,313
13,375
6,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
ABrosBR
Thor
15
5 / 2 / 3
9,573
598
4,742
8,125
8,050
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
HosmemFosgo
Artemis
13
3 / 3 / 5
8,113
507
9,249
7,586
2,353
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
13
3 / 2 / 3
8,829
552
3,138
7,770
2,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

19
18 / 1 / 2
12,557
785
17,441
10,825
4,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
pologov2
Kuzenbo
13
3 / 2 / 7
8,800
550
4,615
9,919
6,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
10
Kills
32
34
Deaths
10
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thor
ABrosBR
Thor
5
2
3
3.25
W
Artemis
HosmemFosgo
Artemis
3
3
5
1.83
W
Awilix
3
2
3
2.25
L
Gilgamesh
1
7
1
0.21
L
Da Ji
RussoAss
Da Ji
9
8
1
1.19
W
18
1
2
19
W
Kuzenbo
pologov2
Kuzenbo
3
2
7
3.25
L
0
2
4
1
L
0
7
3
0.21
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,817
Damage
39,185
60,198
Taken
44,225
31,941
Mitigated
23,923
10,206
Healing
13,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
ABrosBR
Thor
4,742
1,353
0
375
8,125
8,050
320
483
7,642
0
43,702
W
Artemis
HosmemFosgo
Artemis
9,249
5,714
0
1,114
7,586
2,353
756
1,089
6,497
0
39,602
W
Awilix
3,138
1,619
0
1,532
7,770
2,341
0
1,133
6,637
0
29,075
L
Gilgamesh
2,065
627
0
1,081
13,054
7,660
448
2,845
10,209
0
29,600
L
Da Ji
RussoAss
Da Ji
11,785
2,436
0
1,283
12,007
4,561
0
4,698
7,309
0
46,755
W
17,441
7,500
218
6,068
10,825
4,217
8,930
1,885
8,940
96,925
8,022
W
Kuzenbo
pologov2
Kuzenbo
4,615
2,223
1,953
2,392
9,919
6,962
88
1,244
8,675
21,398
0
L
3,344
577
0
1,130
7,098
2,238
377
3,001
4,097
0
41,955
L
2,310
235
0
2,224
14,664
11,443
276
4,471
10,193
11,333
0
L
3,313
259
0
4,488
13,375
6,039
545
5,842
7,533
42,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,915
Gold Earned
47,872
276
Minions Killed
414
0
Camps Cleared
0
1,426,107
Distance Traveled
1,489,470
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,573
598
77
5
0
272,162
0
W
Artemis
8,113
507
64
4
0
248,317
2
W
Awilix
8,829
552
76
5
0
364,539
0
L
Gilgamesh
7,326
458
56
4
0
288,783
3
L
Da Ji
8,964
560
51
3
0
297,780
0
W
Sol
12,557
785
172
11
0
283,096
3
W
Kuzenbo
8,800
550
25
2
0
321,356
3
L
Anhur
7,043
440
71
4
0
299,503
0
L
Sobek
6,415
401
18
1
0
285,185
1
L
Anubis
7,167
448
80
5
0
254,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role