Player Matchup

Cerberus
Cerberus
Gold II
 
Cerberus
Gold II
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
DariViLlA2005
Sun Wukong
Bronze III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
DarthKieza
Anubis
Bronze III
Level 85
God Stats
1W - 0L
1,644 SR
Queue Stats
10W - 14L
1,345 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,548 SR
1,448 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,572 SR
1,412 MMR
Chang'e
Chang'e
Silver I
I_m_Lorde_yayaya
Chang'e
Silver I
Level 154
God Stats
2W - 3L
1,536 SR
Queue Stats
199W - 242L
1,332 MMR
Solo
Medusa
Medusa
Bronze III
Nathdaniels
Medusa
Bronze III
Level 102
God Stats
0W - 1L
1,680 SR
Queue Stats
1W - 3L
1,404 MMR
Solo
Thanatos
Thanatos
Bronze III
nesyoss
Thanatos
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
7 / 0 / 8
9,650
877
5,296
6,356
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
DariViLlA2005
Sun Wukong
12
4 / 1 / 10
8,377
762
5,846
7,026
3,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
DarthKieza
Anubis
13
5 / 1 / 11
8,851
805
11,124
7,402
3,551
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
PersephoneIzanamiFafnirKuzenboChaac

VS

Bans
Hun BatzDanzaburouDa JiSusanoUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,548
595
6,930
10,261
1,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
9
0 / 5 / 1
6,412
583
5,135
7,270
1,249
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
nesyoss
Thanatos
9
1 / 7 / 0
6,525
593
1,639
9,419
2,672
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
16
Kills
2
2
Deaths
16
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
7
0
8
11
W
Sun Wukong
DariViLlA2005
Sun Wukong
4
1
10
9
W
Anubis
DarthKieza
Anubis
5
1
11
10.5
L
1
4
0
0.25
L
Medusa
0
5
1
0.1
L
Thanatos
nesyoss
Thanatos
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,266
Damage
13,704
20,784
Taken
26,950
13,405
Mitigated
5,675
9,382
Healing
6,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,296
533
0
3,826
6,356
5,983
581
1,795
4,303
24,607
0
W
Sun Wukong
DariViLlA2005
Sun Wukong
5,846
964
0
1,189
7,026
3,871
750
2,080
4,720
0
22,226
W
Anubis
DarthKieza
Anubis
11,124
517
0
4,367
7,402
3,551
837
2,997
4,103
39,647
0
L
6,930
100
636
2,254
10,261
1,754
0
6,200
4,061
21,121
0
L
Medusa
5,135
1,552
203
1,110
7,270
1,249
0
4,353
2,917
0
21,378
L
Thanatos
nesyoss
Thanatos
1,639
393
0
2,003
9,419
2,672
0
6,207
3,212
0
5,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,878
Gold Earned
19,485
152
Minions Killed
98
9
Camps Cleared
2
658,209
Distance Traveled
523,028
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,650
877
47
4
4
227,698
2
W
Sun Wukong
8,377
762
40
4
1
237,176
1
W
Anubis
8,851
805
65
6
4
193,335
3
L
Chang'e
6,548
595
47
4
1
174,536
3
L
Medusa
6,412
583
37
3
1
177,068
3
L
Thanatos
6,525
593
14
1
0
171,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role