Player Matchup

Loki
Loki
AnthonyYea2
Loki
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,622 Elo+
Solo
Ra
Ra
Thiccvirginboi
Ra
Level 16
God Stats
35W - 24L
1,534 SR
Queue Stats
69W - 58L
1,500 Elo+
Solo
Ymir
Ymir
konila
Ymir
Level 17
God Stats
3W - 4L
1,678 SR
Queue Stats
46W - 47L
1,642 Elo+
Party 1
Bellona
Bellona
mikeous
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,163 Elo+
Solo
Chiron
Chiron
rachetbg
Chiron
Level 28
God Stats
1W - 1L
1,725 SR
Queue Stats
85W - 91L
1,570 Elo+
Party 1
Team Averages
Level 18
1,587 SR
1,499 Elo+

VS

Team Averages
Level 19
1,434 SR
1,524 Elo+
Bellona
Bellona
 
Bellona
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BaseVegeta1
Artemis
Level 23
God Stats
5W - 4L
1,395 SR
Queue Stats
127W - 91L
1,656 Elo+
Solo
Ymir
Ymir
Cam223
Ymir
Level 16
God Stats
25W - 15L
1,606 SR
Queue Stats
181W - 187L
1,559 Elo+
Party 2
Anubis
Anubis
WeinerPrince
Anubis
Level 27
God Stats
4W - 3L
1,473 SR
Queue Stats
66W - 56L
1,563 Elo+
Solo
Tsukuyomi
Tsukuyomi
blinkz420
Tsukuyomi
Level 13
God Stats
7W - 9L
1,196 SR
Queue Stats
91W - 84L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,049
550
4,128
8,220
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 2
6,784
617
3,034
8,037
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
konila
Ymir
8
1 / 2 / 0
5,033
458
1,503
5,604
3,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
mikeous
Bellona
8
0 / 5 / 0
4,848
441
2,082
8,093
5,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
rachetbg
Chiron
9
0 / 3 / 0
5,123
466
2,426
6,357
1,305
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
7 / 0 / 1
7,859
714
7,747
7,067
6,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
BaseVegeta1
Artemis
12
5 / 0 / 1
7,340
667
6,507
3,979
1,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Cam223
Ymir
10
1 / 0 / 4
6,817
620
1,892
4,047
2,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
12
3 / 3 / 1
6,905
628
5,461
5,650
2,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
blinkz420
Tsukuyomi
8
0 / 2 / 2
5,525
502
1,694
6,126
1,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
5
Kills
16
16
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
7
0
1
7.5
L
1
3
0
0.33
W
Artemis
BaseVegeta1
Artemis
5
0
1
5.5
W
Ymir
Cam223
Ymir
1
0
4
3
L
3
3
2
1.33
W
Anubis
3
3
1
1.17
W
Tsukuyomi
blinkz420
Tsukuyomi
0
2
2
0.5
L
Ymir
konila
Ymir
1
2
0
0.5
L
Bellona
mikeous
Bellona
0
5
0
0
L
Chiron
rachetbg
Chiron
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,173
Damage
23,301
36,311
Taken
26,869
14,881
Mitigated
13,755
10,223
Healing
11,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,747
3,574
0
3,283
7,067
6,346
30
0
7,067
0
44,396
L
4,128
1,339
0
3,480
8,220
2,331
0
1,242
6,978
0
35,611
W
Artemis
BaseVegeta1
Artemis
6,507
2,977
0
2,224
3,979
1,237
0
751
3,228
0
43,990
W
Ymir
Cam223
Ymir
1,892
299
0
1,344
4,047
2,482
58
432
3,615
23,758
0
L
3,034
327
273
2,519
8,037
2,495
0
2,569
5,468
44,861
0
W
Anubis
5,461
395
0
2,484
5,650
2,251
162
1,681
3,847
37,203
0
W
Tsukuyomi
blinkz420
Tsukuyomi
1,694
544
0
1,747
6,126
1,439
19
1,516
4,530
0
24,144
L
Ymir
konila
Ymir
1,503
141
0
1,485
5,604
3,119
0
1,685
3,919
11,152
0
L
Bellona
mikeous
Bellona
2,082
390
0
83
8,093
5,631
0
1,341
6,752
0
16,124
L
Chiron
rachetbg
Chiron
2,426
1,024
173
2,210
6,357
1,305
0
870
5,487
0
23,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,837
Gold Earned
34,446
284
Minions Killed
341
0
Camps Cleared
0
1,078,179
Distance Traveled
1,089,169
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,859
714
85
8
0
244,556
3
L
Loki
6,049
550
77
7
0
240,472
0
W
Artemis
7,340
667
97
9
0
217,061
1
W
Ymir
6,817
620
36
3
0
222,578
0
L
Ra
6,784
617
93
8
0
224,809
3
W
Anubis
6,905
628
74
7
0
200,290
3
W
Tsukuyomi
5,525
502
49
4
0
204,684
1
L
Ymir
5,033
458
15
1
0
202,312
4
L
Bellona
4,848
441
41
4
0
199,926
0
L
Chiron
5,123
466
58
5
0
210,660
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role