Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
MadCrazyChris12
Cerberus
Level 126
God Stats
9W - 4L
1,661 SR
Queue Stats
111W - 74L
1,634 Elo+
Party 2
Bakasura
Bakasura
pigspartan
Bakasura
Level 158
God Stats
4W - 2L
1,646 SR
Queue Stats
260W - 153L
1,680 Elo+
Party 2
Team Averages
Level 148
1,602 SR
1,605 Elo+

VS

Team Averages
Level 89
1,578 SR
1,458 Elo+
Da Ji
Da Ji
 
Da Ji
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ElrhiKotaco
Baron Samedi
Level 160
God Stats
2W - 2L
1,780 SR
Queue Stats
234W - 238L
1,562 Elo+
Solo
Chaac
Chaac
lafrite973
Chaac
Level 23
God Stats
8W - 7L
1,454 SR
Queue Stats
12W - 26L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
6 / 0 / 6
8,035
804
9,475
3,710
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
11
4 / 1 / 7
7,565
757
4,439
7,377
4,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
pigspartan
Bakasura
10
2 / 0 / 9
7,253
725
3,216
6,607
2,994
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
0 / 5 / 1
5,684
568
2,770
6,466
1,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
ElrhiKotaco
Baron Samedi
9
0 / 4 / 1
5,944
594
5,746
6,376
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
9
1 / 3 / 0
5,941
594
4,643
7,642
3,505
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
12
Kills
1
1
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
0
6
9
L
Da Ji
 
Da Ji
0
5
1
0.1
L
Baron Samedi
ElrhiKotaco
Baron Samedi
0
4
1
0.13
W
Cerberus
4
1
7
7.5
L
Chaac
1
3
0
0.33
W
Bakasura
pigspartan
Bakasura
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,130
Damage
13,159
17,694
Taken
20,484
8,390
Mitigated
7,627
7,031
Healing
5,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,475
2,805
0
916
3,710
1,191
782
1,322
2,388
39,067
0
L
Da Ji
 
Da Ji
2,770
696
0
338
6,466
1,763
0
4,524
1,720
0
12,674
L
Baron Samedi
ElrhiKotaco
Baron Samedi
5,746
329
694
1,589
6,376
2,359
0
4,361
1,774
25,900
0
W
Cerberus
4,439
110
0
2,949
7,377
4,205
412
2,187
5,190
14,433
0
L
Chaac
4,643
682
140
2,522
7,642
3,505
0
4,737
2,451
0
16,280
W
Bakasura
pigspartan
Bakasura
3,216
2,645
495
2,671
6,607
2,994
465
2,991
3,616
0
7,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,853
Gold Earned
17,569
124
Minions Killed
98
6
Camps Cleared
3
543,103
Distance Traveled
505,296
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,035
804
72
7
2
181,849
4
L
Da Ji
5,684
568
20
2
2
169,815
4
L
Baron Samedi
5,944
594
45
5
1
177,930
4
W
Cerberus
7,565
757
29
3
0
176,232
0
L
Chaac
5,941
594
33
3
0
157,551
0
W
Bakasura
7,253
725
23
2
4
185,022
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role