Player Matchup

Medusa
Medusa
Gold I
KhalettoV2
Medusa
Gold I
Level 108
God Stats
21W - 23L
1,538 SR
Queue Stats
137W - 148L
1,600 MMR
Solo
Merlin
Merlin
Silver II
LichenNmoss
Merlin
Silver II
Level 87
God Stats
3W - 5L
1,577 SR
Queue Stats
9W - 13L
1,524 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Spindog C1
Cthulhu
Platinum IV
Level 123
God Stats
17W - 20L
1,583 SR
Queue Stats
85W - 102L
1,547 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,566 SR
1,557 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,579 SR
1,558 MMR
Odin
Odin
Bronze III
Bray USA
Odin
Bronze III
Level 129
God Stats
3W - 1L
1,643 SR
Queue Stats
4W - 8L
1,500 MMR
Solo
Chiron
Chiron
Gold II
OMG its JeIIy
Chiron
Gold II
Level 88
God Stats
4W - 3L
1,552 SR
Queue Stats
85W - 99L
1,580 MMR
Solo
Scylla
Scylla
Gold I
freddy200411
Scylla
Gold I
Level 141
God Stats
9W - 6L
1,543 SR
Queue Stats
118W - 115L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
KhalettoV2
Medusa
13
0 / 8 / 2
10,839
516
11,374
16,262
7,684
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
17
4 / 2 / 2
12,798
609
19,965
14,835
8,233
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Spindog C1
Cthulhu
16
2 / 1 / 4
12,267
584
13,205
23,667
30,041
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AthenaGilgameshPersephoneVulcanMorgan Le Fay

VS

Bans
DanzaburouArtioHadesCabrakanZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
16
3 / 1 / 5
12,529
597
14,953
19,688
20,794
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
3 / 2 / 7
12,731
606
16,337
17,842
7,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
16
4 / 3 / 5
13,111
624
16,924
15,253
6,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
6
Kills
10
11
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Odin
3
1
5
5.5
L
Medusa
KhalettoV2
Medusa
0
8
2
0.13
L
Merlin
4
2
2
2.5
W
3
2
7
3.25
L
Cthulhu
Spindog C1
Cthulhu
2
1
4
4
W
Scylla
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,544
Damage
48,214
54,764
Taken
52,783
45,958
Mitigated
34,780
6,273
Healing
14,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
14,953
2,692
402
2,063
19,688
20,794
0
10,716
8,972
350
38,130
L
Medusa
KhalettoV2
Medusa
11,374
5,327
0
1,291
16,262
7,684
1,368
5,205
11,057
0
44,861
L
Merlin
19,965
679
296
4,686
14,835
8,233
0
4,757
10,078
62,954
0
W
16,337
5,923
1,508
6,575
17,842
7,499
2,175
11,259
6,583
0
77,421
L
Cthulhu
Spindog C1
Cthulhu
13,205
699
0
0
23,667
30,041
46
7,725
15,942
38,882
0
W
Scylla
16,924
1,484
422
3,195
15,253
6,487
978
11,749
3,504
51,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,904
Gold Earned
38,371
244
Minions Killed
246
10
Camps Cleared
8
1,029,250
Distance Traveled
1,134,270
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,529
597
54
3
1
392,637
4
L
Medusa
10,839
516
76
4
4
315,528
7
L
Merlin
12,798
609
118
6
5
332,968
3
W
Chiron
12,731
606
106
5
4
376,071
5
L
Cthulhu
12,267
584
50
2
1
380,754
0
W
Scylla
13,111
624
86
4
3
365,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role