Player Matchup

Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond V
 
Cthulhu
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
Roroonao
Sol
Platinum I
Level 95
God Stats
6W - 5L
1,845 SR
Queue Stats
318W - 322L
2,068 MMR
Solo
Guan Yu
Guan Yu
Platinum III
TokyoTokyoDrift
Guan Yu
Platinum III
Level 100
God Stats
7W - 7L
1,604 SR
Queue Stats
73W - 71L
1,930 MMR
Solo
Chiron
Chiron
Diamond V
Toximaus
Chiron
Diamond V
Level 147
God Stats
0W - 2L
1,544 SR
Queue Stats
201W - 204L
2,064 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,599 SR
1,812 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,724 SR
1,998 MMR
Sylvanus
Sylvanus
Diamond V
Celestialboy
Sylvanus
Diamond V
Level 160
God Stats
23W - 12L
1,744 SR
Queue Stats
494W - 473L
1,965 MMR
Solo
Thoth
Thoth
Diamond IV
Paincy
Thoth
Diamond IV
Level 160
God Stats
21W - 21L
1,590 SR
Queue Stats
359W - 383L
2,146 MMR
Solo
Ullr
Ullr
Platinum V
PutSomeSauceOnIt
Ullr
Platinum V
Level 41
God Stats
7W - 3L
1,798 SR
Queue Stats
37W - 21L
1,837 MMR
Party 1
King Arthur
King Arthur
Platinum II
nevemno
King Arthur
Platinum II
Level 146
God Stats
6W - 7L
1,694 SR
Queue Stats
156W - 124L
2,126 MMR
Party 1
Pele
Pele
Platinum V
xLuffySj
Pele
Platinum V
Level 153
God Stats
9W - 6L
1,795 SR
Queue Stats
58W - 62L
1,918 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
2 / 5 / 4
8,484
530
6,399
11,612
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
 
Cthulhu
11
2 / 5 / 5
7,762
485
9,221
13,875
9,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
5 / 7 / 3
8,184
512
10,780
10,781
4,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 3 / 0
7,811
488
6,694
12,178
10,851
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Toximaus
Chiron
12
1 / 4 / 4
7,603
475
7,593
11,235
2,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
TiamatMorgan Le FayArtioTsukuyomiAthena

VS

Bans
SetGilgameshGebOdinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Celestialboy
Sylvanus
13
3 / 3 / 13
7,728
483
6,846
14,187
12,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thoth
Paincy
Thoth
15
8 / 3 / 6
9,475
592
10,076
8,930
3,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 1 / 4
9,560
598
7,503
11,423
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

King Arthur
nevemno
King Arthur
15
3 / 0 / 3
8,707
544
11,215
11,313
9,393
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
15
8 / 5 / 6
9,186
574
8,576
13,201
6,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
12
Kills
24
24
Deaths
12
16
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
5
4
0.8
L
Cthulhu
 
Cthulhu
2
5
5
0.9
W
Sylvanus
Celestialboy
Sylvanus
3
3
13
3.17
W
Thoth
Paincy
Thoth
8
3
6
3.67
W
2
1
4
4
L
5
7
3
0.93
L
2
3
0
0.67
L
Chiron
Toximaus
Chiron
1
4
4
0.75
W
King Arthur
nevemno
King Arthur
3
0
3
4.5
W
Pele
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,687
Damage
44,216
59,681
Taken
59,054
32,448
Mitigated
36,033
14,717
Healing
18,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,399
2,002
0
1,263
11,612
3,998
0
3,338
8,068
0
56,662
L
Cthulhu
 
Cthulhu
9,221
1,228
94
1,059
13,875
9,759
0
4,156
9,600
32,968
0
W
Sylvanus
Celestialboy
Sylvanus
6,846
1,645
1,854
3,275
14,187
12,708
0
6,168
7,934
15,425
6,103
W
Thoth
Paincy
Thoth
10,076
88
0
2,059
8,930
3,076
48
2,782
6,148
58,882
0
W
7,503
3,151
0
4,891
11,423
4,475
0
4,535
6,888
0
86,966
L
10,780
3,042
0
2,958
10,781
4,881
436
4,703
5,856
42,865
4,031
L
6,694
625
89
5,820
12,178
10,851
0
2,009
10,057
0
40,613
L
Chiron
Toximaus
Chiron
7,593
3,239
155
3,279
11,235
2,959
210
2,504
8,489
0
50,922
W
King Arthur
nevemno
King Arthur
11,215
1,516
0
3,255
11,313
9,393
0
2,035
9,129
4,541
57,469
W
Pele
8,576
2,801
0
2,959
13,201
6,381
0
3,618
9,583
0
62,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,844
Gold Earned
44,656
412
Minions Killed
548
0
Camps Cleared
0
1,529,929
Distance Traveled
1,628,516
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,484
530
93
6
0
357,917
4
L
Cthulhu
7,762
485
52
3
0
318,268
2
W
Sylvanus
7,728
483
32
2
0
321,860
9
W
Thoth
9,475
592
113
7
0
335,824
6
W
Ullr
9,560
598
176
11
0
310,322
6
L
Sol
8,184
512
83
5
0
257,644
6
L
Guan Yu
7,811
488
86
5
0
302,088
2
L
Chiron
7,603
475
98
6
0
294,012
9
W
King Arthur
8,707
544
131
8
0
337,773
3
W
Pele
9,186
574
96
6
0
322,737
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role