Player Matchup

Da Ji
Da Ji
ClassicLegend99
Da Ji
Level 68
God Stats
18W - 22L
1,448 SR
Queue Stats
173W - 210L
1,394 Elo+
Solo
Kukulkan
Kukulkan
LesGoh
Kukulkan
Level 16
God Stats
6W - 6L
1,965 SR
Queue Stats
45W - 46L
1,309 Elo+
Party 1
Bellona
Bellona
Tanooki_Jam
Bellona
Level 127
God Stats
3W - 4L
1,345 SR
Queue Stats
284W - 361L
1,371 Elo+
Party 1
Team Averages
Level 70
1,586 SR
1,358 Elo+

VS

Team Averages
Level 64
1,524 SR
1,463 Elo+
Ra
Ra
BigBadPoops
Ra
Level 123
God Stats
4W - 5L
1,627 SR
Queue Stats
341W - 443L
1,408 Elo+
Party 2
Guan Yu
Guan Yu
DaBiggestOpp_
Guan Yu
Level 26
God Stats
34W - 21L
1,555 SR
Queue Stats
411W - 238L
1,667 Elo+
Solo
Medusa
Medusa
crazo700
Medusa
Level 43
God Stats
1W - 2L
1,390 SR
Queue Stats
6W - 15L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 11
11,203
800
11,786
14,420
5,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kukulkan
LesGoh
Kukulkan
14
6 / 8 / 8
11,002
786
8,761
10,919
3,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Tanooki_Jam
Bellona
15
7 / 2 / 11
11,401
814
18,105
15,844
16,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 10
9,585
685
8,190
12,774
4,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
14
9 / 5 / 8
11,143
796
10,855
17,726
16,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
crazo700
Medusa
13
5 / 8 / 10
10,647
761
12,004
15,687
5,755
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
44
18
Kills
16
17
Deaths
18
30
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
5
10
1.4
W
5
7
11
1.5
L
Guan Yu
9
5
8
2.6
W
Kukulkan
LesGoh
Kukulkan
6
8
8
1.25
W
Bellona
Tanooki_Jam
Bellona
7
2
11
6.25
L
Medusa
crazo700
Medusa
5
8
10
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,652
Damage
31,049
41,183
Taken
46,187
25,956
Mitigated
27,131
3,043
Healing
11,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,190
407
2,407
2,498
12,774
4,442
336
3,844
8,930
34,836
0
W
11,786
2,374
0
837
14,420
5,946
1,013
3,623
10,338
0
25,715
L
Guan Yu
10,855
2,235
772
3,890
17,726
16,934
542
5,398
12,328
168
23,155
W
Kukulkan
LesGoh
Kukulkan
8,761
1,161
0
155
10,919
3,989
653
1,683
9,082
32,652
0
W
Bellona
Tanooki_Jam
Bellona
18,105
3,112
0
2,051
15,844
16,021
512
3,434
11,928
8,483
38,109
L
Medusa
crazo700
Medusa
12,004
6,608
0
2,405
15,687
5,755
0
3,196
12,491
0
32,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,606
Gold Earned
31,375
126
Minions Killed
121
7
Camps Cleared
6
726,561
Distance Traveled
714,099
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,585
685
47
3
0
226,515
3
W
Da Ji
11,203
800
31
2
2
249,937
3
L
Guan Yu
11,143
796
30
2
3
281,006
2
W
Kukulkan
11,002
786
52
4
1
198,358
5
W
Bellona
11,401
814
43
3
4
278,266
2
L
Medusa
10,647
761
44
3
3
206,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role