Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Eddry3
Ymir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
333W - 356L
1,445 Elo+
Solo
Amaterasu
Amaterasu
George1029
Amaterasu
Level 120
God Stats
8W - 11L
1,467 SR
Queue Stats
645W - 621L
1,475 Elo+
Solo
Pele
Pele
SeB Rager
Pele
Level 85
God Stats
3W - 3L
1,695 SR
Queue Stats
118W - 127L
1,436 Elo+
Solo
Scylla
Scylla
Unit SELFiSH985
Scylla
Level 62
God Stats
4W - 4L
1,563 SR
Queue Stats
206W - 237L
1,475 Elo+
Solo
Team Averages
Level 103
1,545 SR
1,466 Elo+

VS

Team Averages
Level 88
1,442 SR
1,418 Elo+
Scylla
Scylla
Ghost Tr00p3R
Scylla
Level 129
God Stats
3W - 2L
1,340 SR
Queue Stats
351W - 331L
1,536 Elo+
Solo
Chiron
Chiron
Jayblake5
Chiron
Level 77
God Stats
24W - 13L
1,525 SR
Queue Stats
368W - 339L
1,485 Elo+
Party 1
Ravana
Ravana
Sync nuts
Ravana
Level 72
God Stats
5W - 1L
1,564 SR
Queue Stats
273W - 286L
1,474 Elo+
Solo
Fenrir
Fenrir
is123wa
Fenrir
Level 101
God Stats
2W - 3L
1,312 SR
Queue Stats
50W - 66L
1,150 Elo+
Solo
Athena
Athena
sopor_ninja
Athena
Level 59
God Stats
17W - 8L
1,471 SR
Queue Stats
162W - 160L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 1 / 0
5,126
513
1,459
2,885
760
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ymir
Eddry3
Ymir
8
1 / 3 / 1
4,979
498
2,668
6,015
3,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
George1029
Amaterasu
8
0 / 3 / 4
4,955
496
5,160
6,844
2,870
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
8
2 / 2 / 2
5,215
522
3,461
5,424
1,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 0
5,149
515
522
3,408
1,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,691
569
3,028
3,532
816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Jayblake5
Chiron
10
5 / 1 / 1
6,094
609
4,609
4,140
974
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Sync nuts
Ravana
11
2 / 1 / 0
6,000
600
2,563
3,270
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
is123wa
Fenrir
9
3 / 1 / 2
5,465
547
2,408
5,692
1,630
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
9
0 / 1 / 6
5,605
561
2,403
7,342
2,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
5
Kills
11
11
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
0
1
L
Ymir
Eddry3
Ymir
1
3
1
0.5
L
Amaterasu
George1029
Amaterasu
0
3
4
0.67
W
1
1
3
2.5
W
Chiron
Jayblake5
Chiron
5
1
1
5.5
L
Pele
2
2
2
1.5
W
Ravana
Sync nuts
Ravana
2
1
0
2
L
1
2
0
0.5
W
Fenrir
is123wa
Fenrir
3
1
2
4
W
Athena
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,270
Damage
15,011
24,576
Taken
23,976
9,976
Mitigated
8,097
5,534
Healing
8,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,459
474
0
892
2,885
760
27
484
2,401
0
21,029
L
Ymir
Eddry3
Ymir
2,668
719
0
511
6,015
3,894
0
1,198
4,817
18,367
0
L
Amaterasu
George1029
Amaterasu
5,160
1,999
0
1,432
6,844
2,870
0
1,854
4,990
0
24,864
W
3,028
219
0
124
3,532
816
0
578
2,904
30,340
0
W
Chiron
Jayblake5
Chiron
4,609
1,648
734
768
4,140
974
345
461
3,585
0
38,132
L
Pele
3,461
927
0
1,962
5,424
1,434
0
457
4,967
0
19,315
W
Ravana
Sync nuts
Ravana
2,563
726
0
1,220
3,270
1,804
114
0
3,270
0
27,844
L
522
136
0
737
3,408
1,018
0
1,631
1,777
28,413
0
W
Fenrir
is123wa
Fenrir
2,408
670
0
2,014
5,692
1,630
0
921
4,743
0
19,906
W
Athena
2,403
732
1,254
2,680
7,342
2,873
0
967
6,284
10,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,424
Gold Earned
28,855
227
Minions Killed
271
0
Camps Cleared
0
947,722
Distance Traveled
961,800
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,126
513
43
4
0
168,303
3
L
Ymir
4,979
498
30
3
0
186,117
1
L
Amaterasu
4,955
496
52
5
0
195,974
2
W
Scylla
5,691
569
69
7
0
172,582
0
W
Chiron
6,094
609
71
7
0
177,274
3
L
Pele
5,215
522
44
4
0
206,075
1
W
Ravana
6,000
600
63
6
0
192,875
2
L
Scylla
5,149
515
58
6
0
191,253
0
W
Fenrir
5,465
547
44
4
0
225,252
0
W
Athena
5,605
561
24
2
0
193,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role