Player Matchup

Hercules
Hercules
Masters
 
Hercules
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Diamond I
Baabaroosa
Cerberus
Diamond I
Level 157
God Stats
26W - 9L
1,777 SR
Queue Stats
110W - 46L
2,103 MMR
Party 1
Chang'e
Chang'e
Masters
KannibaIe
Chang'e
Masters
Level 160
God Stats
4W - 0L
1,738 SR
Queue Stats
46W - 9L
2,482 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 155
1,671 SR
2,028 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,519 SR
1,902 MMR
Neith
Neith
Diamond III
Latham94
Neith
Diamond III
Level 160
God Stats
0W - 2L
1,631 SR
Queue Stats
75W - 53L
2,349 MMR
Solo
Bacchus
Bacchus
Bronze III
gasparuhov
Bacchus
Bronze III
Level 44
God Stats
1W - 2L
1,582 SR
Queue Stats
3W - 6L
1,552 MMR
Solo
Sol
Sol
Platinum I
hans-im-gluck1
Sol
Platinum I
Level 160
God Stats
3W - 17L
1,345 SR
Queue Stats
475W - 488L
1,806 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
5 / 0 / 7
9,169
764
9,721
14,481
10,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Baabaroosa
Cerberus
12
1 / 1 / 9
9,152
763
5,098
10,390
10,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
KannibaIe
Chang'e
14
6 / 3 / 5
9,698
808
6,905
10,056
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TiamatPersephoneMorgan Le FayThothAthena

VS

Bans
SetCabrakanAresSobekGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Latham94
Neith
12
4 / 3 / 0
8,418
702
12,938
8,461
2,738
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
gasparuhov
Bacchus
9
0 / 5 / 4
7,102
592
4,487
9,343
10,071
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 4 / 3
7,205
600
7,010
7,354
2,488
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
12
Kills
4
4
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
0
7
8.5
W
Cerberus
Baabaroosa
Cerberus
1
1
9
5.5
W
Chang'e
KannibaIe
Chang'e
6
3
5
2.83
L
Neith
Latham94
Neith
4
3
0
1.33
L
Bacchus
gasparuhov
Bacchus
0
5
4
0.4
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,724
Damage
24,435
34,927
Taken
25,158
24,052
Mitigated
15,297
14,652
Healing
2,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,721
3,772
0
4,755
14,481
10,386
1,474
4,070
10,411
0
31,074
W
Cerberus
Baabaroosa
Cerberus
5,098
199
0
2,744
10,390
10,143
44
3,455
6,935
34,865
0
W
Chang'e
KannibaIe
Chang'e
6,905
331
2,981
4,172
10,056
3,523
789
4,299
5,757
30,803
0
L
Neith
Latham94
Neith
12,938
6,172
0
1,203
8,461
2,738
0
3,867
4,357
0
44,675
L
Bacchus
gasparuhov
Bacchus
4,487
245
0
0
9,343
10,071
0
4,994
3,761
6,975
0
L
7,010
717
0
1,590
7,354
2,488
0
2,993
3,880
23,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,019
Gold Earned
22,725
171
Minions Killed
127
8
Camps Cleared
3
754,957
Distance Traveled
652,026
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,169
764
41
3
4
262,506
4
W
Cerberus
9,152
763
63
5
1
254,164
5
W
Chang'e
9,698
808
67
6
3
238,287
0
L
Neith
8,418
702
83
7
0
189,412
2
L
Bacchus
7,102
592
5
0
0
236,525
4
L
Sol
7,205
600
39
3
3
226,089
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role