Player Matchup

Chaac
Chaac
Kilngo
Chaac
Level 5
God Stats
0W - 2L
1,338 SR
Queue Stats
35W - 28L
1,359 Elo+
Party 1
Scylla
Scylla
PläpNäsa
Scylla
Level 12
God Stats
4W - 9L
1,282 SR
Queue Stats
55W - 54L
1,328 Elo+
Party 1
Rama
Rama
Rumbleee86
Rama
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,343 Elo+
Party 1
Team Averages
Level 10
1,373 SR
1,343 Elo+

VS

Team Averages
Level 108
1,565 SR
1,582 Elo+
Tiamat
Tiamat
Asesino008
Tiamat
Level 117
God Stats
3W - 2L
1,584 SR
Queue Stats
43W - 38L
1,546 Elo+
Solo
Hercules
Hercules
BlackReach
Hercules
Level 109
God Stats
5W - 5L
1,530 SR
Queue Stats
76W - 59L
1,609 Elo+
Party 2
Hou Yi
Hou Yi
WeirdSaitama
Hou Yi
Level 99
God Stats
13W - 13L
1,582 SR
Queue Stats
193W - 146L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kilngo
Chaac
9
0 / 8 / 4
6,312
631
6,232
12,078
8,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
PläpNäsa
Scylla
10
1 / 8 / 6
7,359
736
5,436
10,513
3,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
8 / 6 / 0
9,082
908
11,479
9,506
3,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Asesino008
Tiamat
14
12 / 1 / 8
9,851
985
10,005
9,757
6,383
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
BlackReach
Hercules
11
1 / 3 / 18
7,988
799
6,054
15,912
9,198
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hou Yi
12
8 / 5 / 8
8,952
895
10,790
10,753
3,381
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
9
Kills
21
22
Deaths
9
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Asesino008
Tiamat
12
1
8
16
W
Hercules
BlackReach
Hercules
1
3
18
3.33
L
Chaac
Kilngo
Chaac
0
8
4
0.25
L
Scylla
PläpNäsa
Scylla
1
8
6
0.5
L
8
6
0
1.33
W
Hou Yi
8
5
8
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,147
Damage
26,849
32,097
Taken
36,422
15,858
Mitigated
18,962
3,255
Healing
15,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Asesino008
Tiamat
10,005
1,325
234
4,501
9,757
6,383
300
1,279
8,298
29,398
0
W
Hercules
BlackReach
Hercules
6,054
2,318
0
6,404
15,912
9,198
198
2,400
12,813
0
9,447
L
Chaac
Kilngo
Chaac
6,232
1,261
0
1,366
12,078
8,425
68
2,357
9,721
0
11,208
L
Scylla
PläpNäsa
Scylla
5,436
1,080
40
478
10,513
3,437
280
3,731
6,782
17,673
0
L
11,479
8,522
0
1,371
9,506
3,996
585
3,964
5,542
0
24,647
W
Hou Yi
10,790
4,281
0
4,141
10,753
3,381
1,738
2,081
8,386
0
38,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,753
Gold Earned
26,791
79
Minions Killed
94
2
Camps Cleared
6
484,046
Distance Traveled
603,711
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,851
985
44
4
5
211,830
3
W
Hercules
7,988
799
6
1
0
215,716
4
L
Chaac
6,312
631
16
2
0
164,560
0
L
Scylla
7,359
736
33
3
0
162,043
0
L
Rama
9,082
908
30
3
2
157,443
2
W
Hou Yi
8,952
895
44
4
1
176,165
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role