Player Matchup

Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ButterscotchBuns
Rama
Level 30
God Stats
16W - 20L
1,628 SR
Queue Stats
380W - 406L
1,459 Elo+
Solo
Nox
Nox
PasikonikTęczowy
Nox
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 4L
1,234 Elo+
Solo
Sun Wukong
Sun Wukong
QuackerSmacks
Sun Wukong
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 16L
1,466 Elo+
Solo
Fenrir
Fenrir
尼克杨year
Fenrir
Level 21
God Stats
14W - 8L
1,513 SR
Queue Stats
44W - 45L
1,421 Elo+
Solo
Team Averages
Level 21
1,528 SR
1,416 Elo+

VS

Team Averages
Level 20
1,509 SR
1,480 Elo+
Izanami
Izanami
HynjinSKZ
Izanami
Level 18
God Stats
18W - 20L
1,395 SR
Queue Stats
22W - 27L
1,416 Elo+
Solo
Anubis
Anubis
IAmAFiggerNaggot
Anubis
Level 6
God Stats
5W - 1L
1,801 SR
Queue Stats
11W - 3L
1,703 Elo+
Solo
Baba Yaga
Baba Yaga
crisbin
Baba Yaga
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Bacchus
Bacchus
我不抗揍
Bacchus
Level 26
God Stats
31W - 38L
1,449 SR
Queue Stats
105W - 123L
1,422 Elo+
Solo
Thanatos
Thanatos
战鹰NX
Thanatos
Level 24
God Stats
8W - 8L
1,401 SR
Queue Stats
41W - 46L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 1 / 4
7,475
467
3,490
10,623
8,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 5 / 5
7,062
441
6,481
10,104
2,788
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 7 / 3
6,992
437
1,496
8,165
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
QuackerSmacks
Sun Wukong
13
1 / 3 / 0
8,054
503
4,251
9,331
6,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
4 / 7 / 3
7,551
472
5,425
15,529
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HynjinSKZ
Izanami
12
0 / 6 / 3
7,775
486
3,856
8,298
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
13 / 0 / 3
11,469
717
17,738
10,572
5,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baba Yaga
crisbin
Baba Yaga
11
1 / 3 / 2
7,169
448
3,001
4,493
1,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
我不抗揍
Bacchus
8
3 / 0 / 0
6,888
431
2,665
5,637
5,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
战鹰NX
Thanatos
15
6 / 3 / 3
9,106
569
5,607
9,611
4,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
12
Kills
23
23
Deaths
12
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
1
4
5
L
2
5
5
0.9
W
Izanami
HynjinSKZ
Izanami
0
6
3
0.25
W
13
0
3
14.5
L
2
7
3
0.5
L
Sun Wukong
QuackerSmacks
Sun Wukong
1
3
0
0.33
W
Baba Yaga
crisbin
Baba Yaga
1
3
2
0.67
L
4
7
3
0.79
W
Bacchus
我不抗揍
Bacchus
3
0
0
3
W
Thanatos
战鹰NX
Thanatos
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,143
Damage
32,867
53,752
Taken
38,611
23,096
Mitigated
18,636
11,843
Healing
22,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,490
512
0
1,544
10,623
8,180
0
4,536
6,087
24,094
0
L
6,481
5,373
0
1,822
10,104
2,788
488
3,431
6,673
0
37,025
W
Izanami
HynjinSKZ
Izanami
3,856
1,493
0
1,156
8,298
2,594
659
1,200
6,999
0
43,893
W
17,738
1,571
0
8,665
10,572
5,542
642
1,115
8,885
97,392
0
L
1,496
691
0
1,130
8,165
1,307
0
5,250
2,915
16,458
0
L
Sun Wukong
QuackerSmacks
Sun Wukong
4,251
875
0
2,714
9,331
6,779
0
5,022
4,309
0
47,764
W
Baba Yaga
crisbin
Baba Yaga
3,001
259
0
1,282
4,493
1,199
816
988
3,505
24,363
0
L
5,425
1,754
0
4,633
15,529
4,042
578
5,165
10,364
0
41,359
W
Bacchus
我不抗揍
Bacchus
2,665
256
0
699
5,637
5,200
0
833
4,666
7,989
0
W
Thanatos
战鹰NX
Thanatos
5,607
2,058
0
10,501
9,611
4,101
0
903
8,635
0
66,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,134
Gold Earned
42,407
318
Minions Killed
405
0
Camps Cleared
0
1,364,123
Distance Traveled
1,373,092
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,475
467
42
3
0
295,915
5
L
Rama
7,062
441
56
4
0
274,603
5
W
Izanami
7,775
486
86
5
0
262,127
4
W
Anubis
11,469
717
168
11
0
291,723
3
L
Nox
6,992
437
42
3
0
176,465
1
L
Sun Wukong
8,054
503
105
7
0
317,049
6
W
Baba Yaga
7,169
448
40
3
0
259,327
0
L
Fenrir
7,551
472
73
5
0
300,091
1
W
Bacchus
6,888
431
11
1
0
259,265
0
W
Thanatos
9,106
569
100
6
0
300,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role