Player Matchup

Fafnir
Fafnir
MonkeyDDanny
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 84L
1,461 Elo+
Solo
Nu Wa
Nu Wa
Salve93
Nu Wa
Level 26
God Stats
3W - 4L
1,500 SR
Queue Stats
215W - 247L
1,426 Elo+
Solo
Fenrir
Fenrir
SusturucuLu
Fenrir
Level 29
God Stats
1W - 5L
1,331 SR
Queue Stats
83W - 99L
1,358 Elo+
Solo
Amaterasu
Amaterasu
becool4104
Amaterasu
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 81L
1,653 Elo+
Solo
Neith
Neith
Незердрейк
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Team Averages
Level 24
1,466 SR
1,480 Elo+

VS

Team Averages
Level 21
1,600 SR
1,591 Elo+
Ne Zha
Ne Zha
Ataliee
Ne Zha
Level 27
God Stats
2W - 0L
1,485 SR
Queue Stats
56W - 45L
1,585 Elo+
Solo
Scylla
Scylla
Borjamari21
Scylla
Level 10
God Stats
10W - 2L
1,890 SR
Queue Stats
18W - 6L
1,689 Elo+
Party 1
Osiris
Osiris
CabezaCebolla
Osiris
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 23L
1,603 Elo+
Party 1
Ares
Ares
DaPaws
Ares
Level 21
God Stats
4W - 2L
1,620 SR
Queue Stats
44W - 28L
1,699 Elo+
Solo
Izanami
Izanami
Sajnoa
Izanami
Level 29
God Stats
4W - 4L
1,503 SR
Queue Stats
30W - 35L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
0 / 4 / 1
6,086
435
2,302
10,191
7,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Salve93
Nu Wa
10
1 / 6 / 1
6,092
435
3,840
7,278
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
4 / 5 / 3
7,213
515
5,067
13,103
4,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Amaterasu
becool4104
Amaterasu
14
1 / 2 / 1
8,337
596
6,255
11,834
9,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 7 / 0
5,156
368
2,926
6,709
1,544
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ataliee
Ne Zha
12
3 / 4 / 9
7,325
523
5,242
9,132
3,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
13
5 / 1 / 6
7,786
556
9,438
5,527
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 1 / 2
8,062
576
7,939
8,357
7,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ares
DaPaws
Ares
11
3 / 0 / 13
7,652
547
6,105
8,096
6,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Sajnoa
Izanami
14
9 / 1 / 2
8,932
638
5,525
6,331
2,099
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
6
Kills
24
24
Deaths
7
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Ataliee
Ne Zha
3
4
9
1.88
W
Scylla
5
1
6
8
W
4
1
2
5
W
Ares
DaPaws
Ares
3
0
13
9.5
L
Fafnir
0
4
1
0.13
W
Izanami
Sajnoa
Izanami
9
1
2
10
L
Nu Wa
Salve93
Nu Wa
1
6
1
0.25
L
Fenrir
4
5
3
1.1
L
Amaterasu
becool4104
Amaterasu
1
2
1
0.75
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,390
Damage
34,249
49,115
Taken
37,443
24,774
Mitigated
21,063
11,252
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Ataliee
Ne Zha
5,242
2,979
0
3,232
9,132
3,277
0
990
8,142
0
31,394
W
Scylla
9,438
1,124
0
1,070
5,527
1,844
300
1,673
3,854
49,615
0
W
7,939
2,383
0
3,143
8,357
7,011
0
578
7,779
8,352
38,469
W
Ares
DaPaws
Ares
6,105
910
0
1,514
8,096
6,832
0
2,181
5,915
15,302
0
L
Fafnir
2,302
715
0
2,273
10,191
7,584
96
3,417
6,746
11,298
0
W
Izanami
Sajnoa
Izanami
5,525
3,977
0
1,354
6,331
2,099
3,081
772
5,559
0
65,117
L
Nu Wa
Salve93
Nu Wa
3,840
989
0
500
7,278
1,817
208
4,331
2,593
29,631
0
L
Fenrir
5,067
1,334
0
2,663
13,103
4,524
0
3,014
10,043
0
40,391
L
Amaterasu
becool4104
Amaterasu
6,255
2,552
0
5,246
11,834
9,305
0
2,887
8,927
0
53,651
L
2,926
1,521
0
570
6,709
1,544
36
2,983
3,678
0
21,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,884
Gold Earned
39,757
296
Minions Killed
395
0
Camps Cleared
0
1,220,563
Distance Traveled
1,362,278
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,325
523
61
4
0
286,476
0
W
Scylla
7,786
556
90
6
0
248,337
5
W
Osiris
8,062
576
106
8
0
286,744
2
W
Ares
7,652
547
17
1
0
292,187
3
L
Fafnir
6,086
435
9
1
0
241,558
4
W
Izanami
8,932
638
121
9
0
248,534
3
L
Nu Wa
6,092
435
56
4
0
228,284
2
L
Fenrir
7,213
515
63
5
0
256,732
0
L
Amaterasu
8,337
596
121
9
0
272,636
0
L
Neith
5,156
368
47
3
0
221,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role