Player Matchup

Artemis
Artemis
 
Artemis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Fade To Time
Yemoja
Level 89
God Stats
6W - 1L
1,928 SR
Queue Stats
54W - 53L
1,543 Elo+
Party 1
Ra
Ra
hostyn44
Ra
Level 46
God Stats
14W - 30L
1,405 SR
Queue Stats
467W - 607L
1,355 Elo+
Solo
Team Averages
Level 86
1,611 SR
1,466 Elo+

VS

Team Averages
Level 113
1,503 SR
1,403 Elo+
Zhong Kui
Zhong Kui
HYDRE MaSterzZ
Zhong Kui
Level 108
God Stats
0W - 1L
1,586 SR
Queue Stats
3W - 7L
1,388 Elo+
Solo
Fenrir
Fenrir
Martiess64
Fenrir
Level 107
God Stats
12W - 16L
1,452 SR
Queue Stats
1,045W - 1,182L
1,517 Elo+
Solo
Jormungandr
Jormungandr
cobra587
Jormungandr
Level 125
God Stats
20W - 28L
1,472 SR
Queue Stats
333W - 440L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
12 / 1 / 3
11,302
807
17,422
9,564
4,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
13
1 / 0 / 14
10,248
732
3,433
10,654
13,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 1 / 6
8,725
623
5,731
6,844
2,969
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HYDRE MaSterzZ
Zhong Kui
11
1 / 8 / 1
8,604
615
10,606
12,271
7,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Martiess64
Fenrir
10
0 / 4 / 2
7,864
562
4,531
10,373
5,235
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
cobra587
Jormungandr
12
1 / 3 / 0
8,223
587
5,661
11,443
6,480
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
15
Kills
2
2
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
12
1
3
13.5
W
Yemoja
1
0
14
8
L
Zhong Kui
HYDRE MaSterzZ
Zhong Kui
1
8
1
0.19
L
Fenrir
Martiess64
Fenrir
0
4
2
0.25
L
Jormungandr
cobra587
Jormungandr
1
3
0
0.33
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,586
Damage
20,798
27,062
Taken
34,087
20,706
Mitigated
19,210
14,846
Healing
6,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
17,422
13,630
0
0
9,564
4,174
2,697
5,957
3,326
0
43,035
W
Yemoja
3,433
811
5,067
4,869
10,654
13,563
495
5,054
5,361
10,215
0
L
Zhong Kui
HYDRE MaSterzZ
Zhong Kui
10,606
198
40
2,278
12,271
7,495
0
3,636
8,635
28,711
0
L
Fenrir
Martiess64
Fenrir
4,531
376
0
3,003
10,373
5,235
0
3,935
6,438
0
23,589
L
Jormungandr
cobra587
Jormungandr
5,661
1,147
0
1,338
11,443
6,480
0
2,871
8,572
26,385
0
W
5,731
264
1,694
3,216
6,844
2,969
341
4,819
1,877
29,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,275
Gold Earned
24,691
144
Minions Killed
125
6
Camps Cleared
5
695,312
Distance Traveled
628,345
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,302
807
70
5
3
224,686
0
W
Yemoja
10,248
732
17
1
2
242,194
4
L
Zhong Kui
8,604
615
49
4
2
204,984
4
L
Fenrir
7,864
562
30
2
3
205,279
7
L
Jormungandr
8,223
587
46
3
0
218,082
3
W
Ra
8,725
623
57
4
1
228,432
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role