Player Matchup

Thor
Thor
BigBootyMike
Thor
Level 13
God Stats
4W - 7L
1,684 SR
Queue Stats
216W - 243L
1,285 Elo+
Solo
Pele
Pele
NOTCREATIVE12345
Pele
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 75L
1,389 Elo+
Solo
Ullr
Ullr
NyanJustin
Ullr
Level 26
God Stats
4W - 5L
1,192 SR
Queue Stats
125W - 138L
1,499 Elo+
Solo
Agni
Agni
comicusviss
Agni
Level 3
God Stats
0W - 2L
1,282 SR
Queue Stats
8W - 18L
1,341 Elo+
Solo
Olorun
Olorun
sKALL9
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,581 Elo+
Solo
Team Averages
Level 15
1,432 SR
1,419 Elo+

VS

Team Averages
Level 23
1,478 SR
1,442 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RichardsDivinity
Cthulhu
Level 23
God Stats
2W - 1L
1,637 SR
Queue Stats
17W - 21L
1,370 Elo+
Solo
Odin
Odin
SERPED
Odin
Level 25
God Stats
3W - 7L
1,444 SR
Queue Stats
15W - 15L
1,380 Elo+
Solo
Apollo
Apollo
minnibommer69
Apollo
Level 29
God Stats
3W - 5L
1,402 SR
Queue Stats
125W - 101L
1,506 Elo+
Solo
Thor
Thor
yaniyankov
Thor
Level 25
God Stats
85W - 103L
1,408 SR
Queue Stats
167W - 192L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 1
5,777
525
5,468
5,391
1,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
3 / 4 / 1
6,607
601
5,469
7,704
2,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 0
6,407
582
3,901
7,877
2,499
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 6 / 0
5,072
461
2,644
7,400
2,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
sKALL9
Olorun
6
1 / 7 / 1
4,597
418
2,063
6,926
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 2 / 6
5,821
529
2,988
4,322
1,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
5 / 0 / 4
6,716
611
4,648
6,315
4,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odin
SERPED
Odin
11
2 / 2 / 2
6,070
552
2,337
6,392
4,127
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 1 / 2
6,684
608
4,089
6,191
1,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
10 / 2 / 3
7,233
658
8,228
6,619
1,887
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
7
Kills
20
22
Deaths
7
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
6
2
L
2
3
1
0.83
L
3
4
1
0.88
L
1
2
0
0.5
W
5
0
4
7
W
Odin
SERPED
Odin
2
2
2
1.5
L
0
6
0
0
W
2
1
2
3
L
Olorun
sKALL9
Olorun
1
7
1
0.21
W
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,545
Damage
22,290
35,298
Taken
29,839
10,463
Mitigated
13,387
7,366
Healing
7,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,988
691
0
230
4,322
1,062
674
1,848
2,474
22,806
0
L
5,468
1,434
0
1,026
5,391
1,426
0
1,416
3,813
0
19,995
L
5,469
1,135
0
1,482
7,704
2,779
0
1,820
5,807
0
40,135
L
3,901
1,397
0
3,311
7,877
2,499
0
1,311
6,566
0
38,095
W
4,648
562
0
1,792
6,315
4,728
0
475
5,840
22,285
3,009
W
Odin
SERPED
Odin
2,337
368
0
2,026
6,392
4,127
320
591
5,801
0
21,877
L
2,644
503
0
850
7,400
2,211
108
1,436
5,918
26,298
0
W
4,089
1,948
0
1,390
6,191
1,583
994
616
5,575
0
37,173
L
Olorun
sKALL9
Olorun
2,063
897
0
697
6,926
1,548
0
1,464
5,418
10,355
0
W
8,228
1,417
0
1,842
6,619
1,887
438
1,177
5,442
0
33,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,460
Gold Earned
32,524
251
Minions Killed
267
0
Camps Cleared
0
967,509
Distance Traveled
984,278
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,821
529
45
4
0
200,734
1
L
Thor
5,777
525
24
2
0
146,935
1
L
Pele
6,607
601
74
7
0
221,319
0
L
Ullr
6,407
582
82
7
0
207,231
0
W
Cthulhu
6,716
611
43
4
0
165,601
0
W
Odin
6,070
552
52
5
0
180,813
0
L
Agni
5,072
461
59
5
0
201,563
0
W
Apollo
6,684
608
71
6
0
205,171
1
L
Olorun
4,597
418
12
1
0
190,461
0
W
Thor
7,233
658
56
5
0
231,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role