Player Matchup

Hera
Hera
FiendishPoptart
Hera
Level 157
God Stats
3W - 3L
1,395 SR
Queue Stats
208W - 249L
1,458 Elo+
Solo
Ares
Ares
I MiIIsy I
Ares
Level 59
God Stats
8W - 14L
1,190 SR
Queue Stats
42W - 60L
1,288 Elo+
Party 1
Da Ji
Da Ji
Ryveile
Da Ji
Level 25
God Stats
19W - 20L
1,500 SR
Queue Stats
49W - 65L
1,283 Elo+
Party 1
Team Averages
Level 80
1,362 SR
1,343 Elo+

VS

Team Averages
Level 62
1,452 SR
1,361 Elo+
Nox
Nox
Hush-Puppi
Nox
Level 156
God Stats
3W - 8L
1,542 SR
Queue Stats
116W - 118L
1,474 Elo+
Solo
Chaac
Chaac
Kaua9804
Chaac
Level 26
God Stats
14W - 10L
1,546 SR
Queue Stats
189W - 251L
1,335 Elo+
Solo
Chernobog
Chernobog
pablo_sg_1312
Chernobog
Level 4
God Stats
0W - 3L
1,268 SR
Queue Stats
0W - 3L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 8
8,721
793
12,274
5,177
2,805
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 0 / 12
8,606
782
5,140
8,063
5,339
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
Ryveile
Da Ji
11
9 / 2 / 3
8,724
793
5,470
5,580
2,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
7,240
658
3,333
5,398
1,678
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Kaua9804
Chaac
10
1 / 7 / 1
7,018
638
7,061
12,528
5,569
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chernobog
pablo_sg_1312
Chernobog
8
0 / 10 / 1
6,305
573
1,229
9,518
2,857

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
20
Kills
2
2
Deaths
20
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
0
8
11
L
1
3
0
0.33
W
4
0
12
10
L
Chaac
Kaua9804
Chaac
1
7
1
0.21
W
Da Ji
Ryveile
Da Ji
9
2
3
5.25
L
Chernobog
pablo_sg_1312
Chernobog
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,884
Damage
11,623
18,820
Taken
27,444
10,615
Mitigated
10,104
4,366
Healing
2,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,274
2,347
597
1,513
5,177
2,805
562
1,184
3,993
39,119
0
L
3,333
155
50
354
5,398
1,678
107
4,316
1,082
14,164
0
W
5,140
368
195
1,709
8,063
5,339
32
1,310
6,753
11,680
0
L
Chaac
Kaua9804
Chaac
7,061
1,429
0
2,430
12,528
5,569
224
8,573
3,955
0
27,646
W
Da Ji
Ryveile
Da Ji
5,470
1,862
0
352
5,580
2,471
947
1,906
3,674
0
17,922
L
Chernobog
pablo_sg_1312
Chernobog
1,229
924
0
0
9,518
2,857
128
4,525
4,993
0
4,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,051
Gold Earned
20,563
97
Minions Killed
80
8
Camps Cleared
2
647,482
Distance Traveled
524,025
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,721
793
57
5
1
228,586
1
L
Nox
7,240
658
33
3
1
168,409
0
W
Ares
8,606
782
13
1
2
195,596
2
L
Chaac
7,018
638
40
4
1
195,967
2
W
Da Ji
8,724
793
27
2
5
223,300
0
L
Chernobog
6,305
573
7
1
0
159,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role