Player Matchup

Hun Batz
Hun Batz
Get__Punished
Hun Batz
Level 98
God Stats
6W - 5L
1,564 SR
Queue Stats
177W - 162L
1,518 Elo+
Party 1
Anubis
Anubis
ThiccVodka
Anubis
Level 89
God Stats
18W - 14L
1,575 SR
Queue Stats
154W - 134L
1,558 Elo+
Party 1
Geb
Geb
WhyUtrying2Win
Geb
Level 48
God Stats
66W - 33L
1,688 SR
Queue Stats
155W - 101L
1,601 Elo+
Party 1
Set
Set
jonnavalen
Set
Level 89
God Stats
5W - 0L
1,823 SR
Queue Stats
101W - 87L
1,506 Elo+
Party 1
Sol
Sol
olavbergs123Olav
Sol
Level 66
God Stats
6W - 5L
1,629 SR
Queue Stats
165W - 150L
1,522 Elo+
Party 1
Team Averages
Level 78
1,656 SR
1,541 Elo+

VS

Team Averages
Level 61
1,458 SR
1,480 Elo+
Set
Set
 
Set
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
LeBateauR91
Achilles
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,325 Elo+
Party 2
Cabrakan
Cabrakan
Lirota1321
Cabrakan
Level 87
God Stats
16W - 16L
1,551 SR
Queue Stats
362W - 320L
1,545 Elo+
Party 2
Danzaburou
Danzaburou
Mr CrEvEr O SkY
Danzaburou
Level 43
God Stats
2W - 2L
1,532 SR
Queue Stats
2W - 2L
1,572 Elo+
Party 2
Sol
Sol
One---Above-All
Sol
Level 51
God Stats
1W - 3L
1,209 SR
Queue Stats
97W - 129L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Get__Punished
Hun Batz
20
4 / 3 / 9
12,485
624
12,216
16,067
7,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
ThiccVodka
Anubis
18
7 / 3 / 4
12,016
601
14,937
12,668
9,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 1 / 14
10,852
543
5,217
12,505
9,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
15 / 2 / 2
13,057
653
18,919
14,588
8,422
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 3 / 3
10,759
538
4,633
6,561
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
3 / 10 / 4
9,717
486
9,630
17,529
6,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
LeBateauR91
Achilles
11
1 / 8 / 0
7,114
356
5,231
15,778
11,584
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cabrakan
Lirota1321
Cabrakan
16
2 / 3 / 3
10,008
500
9,996
18,213
21,917
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Mr CrEvEr O SkY
Danzaburou
10
0 / 9 / 1
7,014
351
4,233
14,487
2,927
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
5 / 2 / 1
11,252
563
6,534
7,653
2,053
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
32
Kills
11
12
Deaths
32
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
10
4
0.5
W
Hun Batz
Get__Punished
Hun Batz
4
3
9
2.83
L
Achilles
LeBateauR91
Achilles
1
8
0
0.13
L
Cabrakan
Lirota1321
Cabrakan
2
3
3
1.17
L
Danzaburou
Mr CrEvEr O SkY
Danzaburou
0
9
1
0.06
L
5
2
1
2.75
W
Anubis
ThiccVodka
Anubis
7
3
4
3
W
2
1
14
9
W
15
2
2
8
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,922
Damage
35,624
62,389
Taken
73,660
36,860
Mitigated
45,329
19,616
Healing
13,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
9,630
4,190
0
2,203
17,529
6,848
0
4,391
13,100
0
57,443
W
Hun Batz
Get__Punished
Hun Batz
12,216
4,790
0
1,898
16,067
7,239
622
4,574
11,493
0
110,576
L
Achilles
LeBateauR91
Achilles
5,231
1,852
85
1,354
15,778
11,584
231
5,417
10,128
0
23,751
L
Cabrakan
Lirota1321
Cabrakan
9,996
1,716
0
5,188
18,213
21,917
0
8,760
9,205
61,857
0
L
Danzaburou
Mr CrEvEr O SkY
Danzaburou
4,233
974
0
1,262
14,487
2,927
588
2,947
11,485
0
37,620
L
6,534
1,142
0
3,590
7,653
2,053
1,030
2,638
4,955
66,364
0
W
Anubis
ThiccVodka
Anubis
14,937
515
537
4,882
12,668
9,062
765
7,070
5,598
87,555
0
W
5,217
840
2,652
2,679
12,505
9,709
315
1,973
10,532
32,101
0
W
18,919
9,116
0
4,018
14,588
8,422
433
896
13,692
0
140,178
W
4,633
880
243
2,707
6,561
2,428
1,581
2,162
4,399
60,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,169
Gold Earned
45,105
686
Minions Killed
497
0
Camps Cleared
0
1,833,801
Distance Traveled
1,686,379
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,717
486
92
5
0
362,936
3
W
Hun Batz
12,485
624
172
9
0
430,826
5
L
Achilles
7,114
356
52
3
0
349,530
3
L
Cabrakan
10,008
500
149
7
0
322,658
2
L
Danzaburou
7,014
351
70
4
0
360,080
5
L
Sol
11,252
563
134
7
0
291,175
1
W
Anubis
12,016
601
154
8
0
323,432
5
W
Geb
10,852
543
47
2
0
366,699
7
W
Set
13,057
653
191
10
0
376,690
2
W
Sol
10,759
538
122
6
0
336,154
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role