Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
NUMBERS2020
Neith
Level 86
God Stats
7W - 5L
1,588 SR
Queue Stats
134W - 157L
1,450 Elo+
Solo
Sylvanus
Sylvanus
Veritae
Sylvanus
Level 157
God Stats
5W - 6L
1,544 SR
Queue Stats
247W - 232L
1,628 Elo+
Solo
He Bo
He Bo
ronhell025
He Bo
Level 160
God Stats
7W - 12L
1,538 SR
Queue Stats
525W - 593L
1,492 Elo+
Solo
Team Averages
Level 126
1,534 SR
1,514 Elo+

VS

Team Averages
Level 108
1,617 SR
1,431 Elo+
Medusa
Medusa
AdmiraI Autism
Medusa
Level 107
God Stats
11W - 9L
1,570 SR
Queue Stats
47W - 94L
1,355 Elo+
Party 1
Fenrir
Fenrir
BigSnooze
Fenrir
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 201L
1,427 Elo+
Party 1
Chang'e
Chang'e
CommandoLambo
Chang'e
Level 109
God Stats
4W - 4L
1,632 SR
Queue Stats
469W - 481L
1,521 Elo+
Solo
Chaac
Chaac
MOD9945
Chaac
Level 45
God Stats
5W - 0L
1,830 SR
Queue Stats
30W - 37L
1,471 Elo+
Party 1
Athena
Athena
XHAUNTEDMONKEYX
Athena
Level 124
God Stats
5W - 4L
1,554 SR
Queue Stats
59W - 112L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
1 / 0 / 1
5,953
595
5,996
4,748
1,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Camazotz
 
Camazotz
8
0 / 3 / 1
4,883
488
1,026
7,861
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 0
5,163
516
2,587
4,261
995
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Veritae
Sylvanus
9
2 / 2 / 1
5,564
556
3,220
8,387
4,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
9
0 / 3 / 1
5,448
545
1,554
4,329
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,876
588
3,704
4,059
1,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
BigSnooze
Fenrir
8
2 / 0 / 2
5,212
521
3,548
5,024
2,461
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
12
1 / 0 / 4
6,480
648
3,391
5,369
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
MOD9945
Chaac
10
0 / 0 / 0
5,670
567
2,430
7,115
4,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
4 / 3 / 1
5,467
547
3,928
6,709
2,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
9
9
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
0
1
1.5
L
Camazotz
 
Camazotz
0
3
1
0.17
W
2
0
3
3.5
W
Fenrir
BigSnooze
Fenrir
2
0
2
3
W
Chang'e
1
0
4
3
W
Chaac
MOD9945
Chaac
0
0
0
0
L
0
1
0
0
L
Sylvanus
Veritae
Sylvanus
2
2
1
1.25
W
4
3
1
1.5
L
He Bo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,383
Damage
17,001
29,586
Taken
28,276
10,389
Mitigated
12,878
12,590
Healing
13,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,996
1,447
0
2,802
4,748
1,990
0
529
4,200
36,192
0
L
Camazotz
 
Camazotz
1,026
417
0
3,890
7,861
2,118
0
1,988
5,827
0
21,393
W
3,704
1,912
0
1,435
4,059
1,538
0
354
3,705
0
37,451
W
Fenrir
BigSnooze
Fenrir
3,548
1,132
60
1,476
5,024
2,461
0
1,266
3,758
0
15,289
W
Chang'e
3,391
66
631
3,471
5,369
1,672
0
1,847
3,402
41,272
0
W
Chaac
MOD9945
Chaac
2,430
244
0
4,957
7,115
4,873
0
3,979
3,136
0
35,856
L
2,587
906
0
1,784
4,261
995
0
142
4,043
0
30,644
L
Sylvanus
Veritae
Sylvanus
3,220
913
363
3,221
8,387
4,035
0
2,490
5,747
13,660
0
W
3,928
1,188
0
1,653
6,709
2,334
0
3,266
3,443
19,851
0
L
He Bo
1,554
125
0
530
4,329
1,251
0
1,942
2,263
33,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,011
Gold Earned
28,705
308
Minions Killed
324
0
Camps Cleared
0
882,647
Distance Traveled
1,040,106
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,953
595
81
8
0
176,087
3
L
Camazotz
4,883
488
43
4
0
193,063
2
W
Medusa
5,876
588
76
8
0
190,381
1
W
Fenrir
5,212
521
22
2
0
207,403
1
W
Chang'e
6,480
648
105
11
0
211,223
3
W
Chaac
5,670
567
77
8
0
212,965
3
L
Neith
5,163
516
67
7
0
169,988
5
L
Sylvanus
5,564
556
21
2
0
178,813
4
W
Athena
5,467
547
44
4
0
218,134
5
L
He Bo
5,448
545
96
10
0
164,696
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role