Player Matchup

Neith
Neith
DarkxZombie
Neith
Level 7
God Stats
3W - 1L
1,912 SR
Queue Stats
4W - 4L
1,555 Elo+
Solo
Nemesis
Nemesis
Javitoloko54
Nemesis
Level 11
God Stats
4W - 3L
1,840 SR
Queue Stats
13W - 11L
1,499 Elo+
Party 3
Agni
Agni
viktor48
Agni
Level 16
God Stats
4W - 5L
1,500 SR
Queue Stats
11W - 9L
1,611 Elo+
Party 3
Bakasura
Bakasura
zAltay
Bakasura
Level 12
God Stats
1W - 4L
1,372 SR
Queue Stats
9W - 10L
1,484 Elo+
Party 2
Kuzenbo
Kuzenbo
zDio
Kuzenbo
Level 10
God Stats
0W - 4L
1,281 SR
Queue Stats
8W - 9L
1,452 Elo+
Party 2
Team Averages
Level 11
1,581 SR
1,520 Elo+

VS

Team Averages
Level 23
1,575 SR
1,505 Elo+
Gilgamesh
Gilgamesh
Nekzar89
Gilgamesh
Level 18
God Stats
5W - 4L
1,517 SR
Queue Stats
30W - 31L
1,500 Elo+
Party 1
Cerberus
Cerberus
RA2K90
Cerberus
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 220L
1,549 Elo+
Party 1
Olorun
Olorun
StefanSmGaming
Olorun
Level 4
God Stats
2W - 0L
1,744 SR
Queue Stats
2W - 1L
1,472 Elo+
Solo
Izanami
Izanami
Viskmannen89
Izanami
Level 27
God Stats
14W - 10L
1,489 SR
Queue Stats
153W - 161L
1,529 Elo+
Party 1
Bellona
Bellona
dima32
Bellona
Level 28
God Stats
32W - 21L
1,624 SR
Queue Stats
37W - 36L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 1
8,086
404
12,975
13,958
3,967
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Javitoloko54
Nemesis
17
3 / 7 / 5
10,587
529
7,851
18,144
9,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
14
2 / 10 / 2
8,827
441
13,807
14,177
4,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
zAltay
Bakasura
15
4 / 12 / 3
9,587
479
11,325
19,617
8,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
zDio
Kuzenbo
13
1 / 9 / 7
8,994
450
8,879
19,941
23,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nekzar89
Gilgamesh
18
5 / 2 / 10
12,397
620
8,613
15,870
10,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
RA2K90
Cerberus
15
2 / 2 / 16
10,352
518
10,271
17,002
14,985
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
13 / 3 / 8
12,900
645
18,649
21,984
7,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
Viskmannen89
Izanami
19
15 / 0 / 6
13,439
672
16,138
12,669
5,144
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bellona
dima32
Bellona
18
11 / 5 / 3
12,883
644
18,427
18,399
20,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
89
12
Kills
46
46
Deaths
12
18
Assists
43
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
Nemesis
Javitoloko54
Nemesis
3
7
5
0.79
W
Gilgamesh
Nekzar89
Gilgamesh
5
2
10
5
W
Cerberus
RA2K90
Cerberus
2
2
16
5
W
13
3
8
5.67
W
Izanami
Viskmannen89
Izanami
15
0
6
18
W
Bellona
dima32
Bellona
11
5
3
2.5
L
Agni
2
10
2
0.3
L
Bakasura
zAltay
Bakasura
4
12
3
0.46
L
Kuzenbo
zDio
Kuzenbo
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,837
Damage
72,098
85,837
Taken
85,924
49,577
Mitigated
58,720
15,580
Healing
42,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,975
6,958
0
2,752
13,958
3,967
0
4,498
9,460
0
44,657
L
Nemesis
Javitoloko54
Nemesis
7,851
2,936
0
3,886
18,144
9,524
0
3,617
14,527
0
57,499
W
Gilgamesh
Nekzar89
Gilgamesh
8,613
2,176
0
6,385
15,870
10,359
451
2,472
12,837
0
94,675
W
Cerberus
RA2K90
Cerberus
10,271
961
297
5,574
17,002
14,985
359
4,978
11,487
39,669
0
W
18,649
9,451
675
14,519
21,984
7,904
6,890
6,926
13,734
79,508
0
W
Izanami
Viskmannen89
Izanami
16,138
12,749
0
8,378
12,669
5,144
4,824
3,023
9,392
0
109,614
W
Bellona
dima32
Bellona
18,427
6,770
0
6,586
18,399
20,328
1,428
4,539
12,690
226
76,992
L
Agni
13,807
1,478
0
2,798
14,177
4,273
0
5,864
8,313
35,522
0
L
Bakasura
zAltay
Bakasura
11,325
6,422
0
4,386
19,617
8,605
0
5,502
14,115
0
47,706
L
Kuzenbo
zDio
Kuzenbo
8,879
3,275
0
1,758
19,941
23,208
0
9,731
10,210
21,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,081
Gold Earned
61,971
363
Minions Killed
635
0
Camps Cleared
0
1,731,638
Distance Traveled
1,888,344
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,086
404
80
4
0
299,120
5
L
Nemesis
10,587
529
119
6
0
406,231
0
W
Gilgamesh
12,397
620
148
7
0
406,083
1
W
Cerberus
10,352
518
74
4
0
389,263
3
W
Olorun
12,900
645
116
6
0
351,120
1
W
Izanami
13,439
672
167
8
0
400,319
6
W
Bellona
12,883
644
130
7
0
341,559
2
L
Agni
8,827
441
56
3
0
317,631
5
L
Bakasura
9,587
479
94
5
0
360,066
4
L
Kuzenbo
8,994
450
14
1
0
348,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role