Player Matchup

Izanami
Izanami
ANTFU
Izanami
Level 109
God Stats
76W - 88L
1,421 SR
Queue Stats
382W - 448L
1,361 Elo+
Solo
Sun Wukong
Sun Wukong
BootstrapWolf
Sun Wukong
Level 128
God Stats
8W - 9L
1,591 SR
Queue Stats
957W - 922L
1,449 Elo+
Solo
Merlin
Merlin
Cheese-Hotpot
Merlin
Level 160
God Stats
28W - 26L
1,590 SR
Queue Stats
811W - 758L
1,541 Elo+
Solo
Ymir
Ymir
Keyody
Ymir
Level 82
God Stats
7W - 12L
1,378 SR
Queue Stats
319W - 378L
1,392 Elo+
Solo
Geb
Geb
Zxesyy_x
Geb
Level 37
God Stats
1W - 2L
1,509 SR
Queue Stats
38W - 56L
1,298 Elo+
Solo
Team Averages
Level 103
1,498 SR
1,408 Elo+

VS

Team Averages
Level 81
1,463 SR
1,453 Elo+
Chang'e
Chang'e
 
Chang'e
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
HH VaI
Set
Level 87
God Stats
3W - 2L
1,270 SR
Queue Stats
291W - 284L
1,522 Elo+
Party 1
Aphrodite
Aphrodite
ImperialLobo
Aphrodite
Level 96
God Stats
9W - 6L
1,574 SR
Queue Stats
407W - 431L
1,403 Elo+
Solo
Ares
Ares
XxxRhinoxX
Ares
Level 33
God Stats
28W - 31L
1,389 SR
Queue Stats
150W - 151L
1,436 Elo+
Party 1
Arachne
Arachne
bloodhound000
Arachne
Level 101
God Stats
13W - 8L
1,584 SR
Queue Stats
158W - 182L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ANTFU
Izanami
8
0 / 5 / 0
4,806
437
3,594
6,867
1,818
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
BootstrapWolf
Sun Wukong
10
0 / 1 / 0
5,473
498
2,950
6,017
2,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 1 / 0
6,432
585
1,617
3,182
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
Keyody
Ymir
8
0 / 5 / 0
5,037
458
2,983
11,052
5,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

5
0 / 3 / 0
4,312
392
742
3,580
1,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 0 / 4
7,302
664
7,047
6,412
2,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Set
HH VaI
Set
10
1 / 0 / 8
6,139
558
5,184
5,173
2,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
ImperialLobo
Aphrodite
11
1 / 0 / 3
6,364
579
1,333
5,565
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
5 / 0 / 4
6,473
588
3,909
5,633
4,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
12
5 / 0 / 2
7,317
665
3,467
7,941
3,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
15
15
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
0
4
5
L
Izanami
ANTFU
Izanami
0
5
0
0
L
Sun Wukong
BootstrapWolf
Sun Wukong
0
1
0
0
L
0
1
0
0
W
Set
HH VaI
Set
1
0
8
5
W
Aphrodite
ImperialLobo
Aphrodite
1
0
3
2.5
L
Ymir
Keyody
Ymir
0
5
0
0
W
5
0
4
7
L
0
3
0
0
W
Arachne
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,886
Damage
20,940
30,698
Taken
30,724
11,817
Mitigated
14,631
6,938
Healing
15,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,047
1,405
553
4,707
6,412
2,597
737
720
5,692
46,105
0
L
Izanami
ANTFU
Izanami
3,594
1,783
0
944
6,867
1,818
38
2,932
3,907
0
29,183
L
Sun Wukong
BootstrapWolf
Sun Wukong
2,950
470
0
1,868
6,017
2,208
0
2,221
3,796
0
33,124
L
1,617
41
0
1,244
3,182
997
0
1,228
1,866
41,638
0
W
Set
HH VaI
Set
5,184
2,017
0
708
5,173
2,420
1,466
930
4,243
0
34,644
W
Aphrodite
ImperialLobo
Aphrodite
1,333
330
1,283
4,497
5,565
1,666
592
1,550
3,817
29,939
0
L
Ymir
Keyody
Ymir
2,983
405
163
2,661
11,052
5,119
0
3,857
7,133
18,216
0
W
3,909
38
0
659
5,633
4,681
286
1,177
4,456
12,901
0
L
742
86
0
58
3,580
1,675
0
1,873
1,707
7,523
986
W
Arachne
3,467
2,172
175
2,868
7,941
3,267
1,044
704
7,201
0
47,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,060
Gold Earned
33,595
270
Minions Killed
342
0
Camps Cleared
0
924,795
Distance Traveled
1,109,688
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,302
664
89
8
0
216,508
3
L
Izanami
4,806
437
57
5
0
175,018
6
L
Sun Wukong
5,473
498
70
6
0
264,012
1
L
Merlin
6,432
585
93
8
0
187,346
1
W
Set
6,139
558
65
6
0
220,059
1
W
Aphrodite
6,364
579
76
7
0
227,199
5
L
Ymir
5,037
458
29
3
0
187,341
2
W
Ares
6,473
588
28
3
0
214,025
2
L
Geb
4,312
392
21
2
0
111,078
0
W
Arachne
7,317
665
84
8
0
231,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role