Player Matchup

Vamana
Vamana
Culturegeist
Vamana
Level 43
God Stats
2W - 1L
1,662 SR
Queue Stats
19W - 16L
1,394 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Nedlaw
Kumbhakarna
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,229 Elo+
Party 1
Cthulhu
Cthulhu
Zub0isida
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,438 Elo+
Party 1
Team Averages
Level 25
1,554 SR
1,354 Elo+

VS

Team Averages
Level 97
1,734 SR
1,505 Elo+
Chaac
Chaac
ITzPogue
Chaac
Level 133
God Stats
18W - 5L
1,739 SR
Queue Stats
136W - 108L
1,642 Elo+
Solo
Chang'e
Chang'e
MorinHydrate
Chang'e
Level 18
God Stats
27W - 11L
1,762 SR
Queue Stats
108W - 112L
1,426 Elo+
Party 2
Awilix
Awilix
jackIDOX
Awilix
Level 141
God Stats
6W - 4L
1,702 SR
Queue Stats
286W - 291L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
3 / 5 / 0
8,627
664
7,884
14,942
9,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
Nedlaw
Kumbhakarna
10
0 / 9 / 3
7,319
563
5,851
14,026
8,434
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Zub0isida
Cthulhu
10
0 / 6 / 3
7,239
557
9,417
13,706
8,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ITzPogue
Chaac
14
9 / 0 / 9
10,129
779
15,350
15,908
10,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Chang'e
MorinHydrate
Chang'e
13
5 / 1 / 11
9,294
715
6,304
7,422
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
jackIDOX
Awilix
13
6 / 2 / 12
9,715
747
15,282
9,829
3,494
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
3
Kills
20
20
Deaths
3
6
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Vamana
3
5
0
0.6
W
Chaac
ITzPogue
Chaac
9
0
9
13.5
W
Chang'e
MorinHydrate
Chang'e
5
1
11
10.5
L
Kumbhakarna
Nedlaw
Kumbhakarna
0
9
3
0.17
L
Cthulhu
Zub0isida
Cthulhu
0
6
3
0.25
W
Awilix
jackIDOX
Awilix
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,152
Damage
36,936
42,674
Taken
33,159
26,427
Mitigated
16,544
6,389
Healing
15,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
7,884
2,872
0
3,508
14,942
9,089
0
2,110
12,596
0
29,525
W
Chaac
ITzPogue
Chaac
15,350
3,141
0
6,270
15,908
10,571
1,334
7,175
8,194
0
39,591
W
Chang'e
MorinHydrate
Chang'e
6,304
278
3,359
4,130
7,422
2,479
362
3,752
3,386
20,603
0
L
Kumbhakarna
Nedlaw
Kumbhakarna
5,851
405
0
0
14,026
8,434
0
2,444
11,358
14,251
0
L
Cthulhu
Zub0isida
Cthulhu
9,417
920
1,194
1,687
13,706
8,904
0
1,576
11,924
18,481
0
W
Awilix
jackIDOX
Awilix
15,282
6,275
0
1,757
9,829
3,494
1,228
3,708
5,743
0
39,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,185
Gold Earned
29,138
100
Minions Killed
131
2
Camps Cleared
8
638,042
Distance Traveled
752,529
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,627
664
55
4
1
222,701
4
W
Chaac
10,129
779
39
3
0
247,471
1
W
Chang'e
9,294
715
31
2
1
257,879
0
L
Kumbhakarna
7,319
563
22
2
0
192,906
1
L
Cthulhu
7,239
557
23
2
1
222,435
4
W
Awilix
9,715
747
61
5
7
247,179
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role