Player Matchup

Cerberus
Cerberus
BoogleGomp
Cerberus
Level 160
God Stats
8W - 5L
1,505 SR
Queue Stats
405W - 384L
1,505 Elo+
Party 1
Ymir
Ymir
Mixora
Ymir
Level 88
God Stats
6W - 0L
1,689 SR
Queue Stats
84W - 86L
1,395 Elo+
Solo
Discordia
Discordia
abusivelawyer
Discordia
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,424 Elo+
Solo
Serqet
Serqet
o0Jester
Serqet
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,359 Elo+
Solo
Hercules
Hercules
saltyskeleton
Hercules
Level 38
God Stats
3W - 2L
1,210 SR
Queue Stats
320W - 307L
1,505 Elo+
Party 1
Team Averages
Level 90
1,481 SR
1,438 Elo+

VS

Team Averages
Level 106
1,354 SR
1,403 Elo+
Mulan
Mulan
Foxhunt42000
Mulan
Level 65
God Stats
2W - 2L
1,249 SR
Queue Stats
161W - 185L
1,333 Elo+
Solo
Ares
Ares
KaryNeith
Ares
Level 142
God Stats
0W - 4L
1,133 SR
Queue Stats
247W - 256L
1,370 Elo+
Solo
Ullr
Ullr
OJsGloves
Ullr
Level 129
God Stats
1W - 2L
1,388 SR
Queue Stats
77W - 68L
1,558 Elo+
Solo
Achilles
Achilles
Ultiblazer
Achilles
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 132L
1,331 Elo+
Solo
Hun Batz
Hun Batz
timofeys
Hun Batz
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BoogleGomp
Cerberus
20
11 / 2 / 20
12,717
978
25,532
26,617
43,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
Mixora
Ymir
18
3 / 4 / 22
11,607
893
13,320
19,298
28,438
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
abusivelawyer
Discordia
17
7 / 3 / 14
10,817
832
19,923
9,967
4,832
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
o0Jester
Serqet
16
7 / 7 / 8
11,003
846
9,122
14,921
7,401
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
saltyskeleton
Hercules
16
4 / 3 / 17
10,135
780
11,440
19,394
30,284
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 8 / 8
10,735
826
13,505
18,283
18,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
15
2 / 7 / 9
9,635
741
15,430
22,211
28,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
16
6 / 7 / 6
9,937
764
15,629
17,136
5,876
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
Ultiblazer
Achilles
14
0 / 6 / 11
8,368
644
9,479
17,051
18,554
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
timofeys
Hun Batz
17
4 / 4 / 11
9,703
746
10,584
19,642
15,948
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
64
32
Kills
19
19
Deaths
32
81
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BoogleGomp
Cerberus
11
2
20
10.5
L
7
8
8
1.38
L
Ares
2
7
9
0.93
W
Ymir
Mixora
Ymir
3
4
22
3.5
L
Ullr
6
7
6
1.29
L
Achilles
Ultiblazer
Achilles
0
6
11
0.92
W
Discordia
abusivelawyer
Discordia
7
3
14
4.67
W
Serqet
o0Jester
Serqet
7
7
8
1.57
W
Hercules
saltyskeleton
Hercules
4
3
17
4.17
L
Hun Batz
timofeys
Hun Batz
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,337
Damage
64,627
90,197
Taken
94,323
114,856
Mitigated
87,716
32,993
Healing
21,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BoogleGomp
Cerberus
25,532
2,851
2,215
11,655
26,617
43,901
542
4,064
22,553
42,660
0
L
13,505
2,400
0
844
18,283
18,909
222
11,134
7,149
0
24,760
L
Ares
15,430
875
1,822
4,411
22,211
28,429
163
12,572
9,311
21,331
0
W
Ymir
Mixora
Ymir
13,320
1,262
2,911
4,637
19,298
28,438
319
4,489
14,809
22,153
0
L
Ullr
15,629
5,778
1,486
4,788
17,136
5,876
1,105
11,668
5,468
0
29,950
L
Achilles
Ultiblazer
Achilles
9,479
3,834
751
1,773
17,051
18,554
212
10,314
6,059
0
16,724
W
Discordia
abusivelawyer
Discordia
19,923
1,971
582
3,120
9,967
4,832
1,443
2,294
7,673
40,186
0
W
Serqet
o0Jester
Serqet
9,122
4,537
164
2,508
14,921
7,401
2,119
1,024
13,897
0
10,451
W
Hercules
saltyskeleton
Hercules
11,440
3,298
861
4,340
19,394
30,284
698
3,559
15,835
0
24,045
L
Hun Batz
timofeys
Hun Batz
10,584
2,322
1,714
4,257
19,642
15,948
295
13,087
5,635
0
21,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,279
Gold Earned
48,378
138
Minions Killed
102
0
Camps Cleared
0
1,234,878
Distance Traveled
1,003,813
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,717
978
53
4
0
260,451
1
L
Mulan
10,735
826
21
2
0
198,888
0
L
Ares
9,635
741
11
1
0
200,901
4
W
Ymir
11,607
893
24
2
0
243,856
1
L
Ullr
9,937
764
30
2
0
189,011
1
L
Achilles
8,368
644
17
1
0
206,992
0
W
Discordia
10,817
832
34
3
0
244,861
5
W
Serqet
11,003
846
3
0
0
252,805
0
W
Hercules
10,135
780
24
2
0
232,905
0
L
Hun Batz
9,703
746
23
2
0
208,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role