Player Matchup

Nemesis
Nemesis
Devastationpt1
Nemesis
Level 8
God Stats
5W - 4L
1,888 SR
Queue Stats
14W - 21L
1,519 Elo+
Solo
Terra
Terra
JTweezy2016
Terra
Level 13
God Stats
2W - 0L
1,539 SR
Queue Stats
3W - 1L
1,624 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JuannithoRG
Ah Muzen Cab
Level 23
God Stats
7W - 5L
1,523 SR
Queue Stats
56W - 64L
1,432 Elo+
Solo
Janus
Janus
anillo_pocholo4
Janus
Level 8
God Stats
1W - 1L
1,306 SR
Queue Stats
8W - 3L
1,586 Elo+
Party 1
Artio
Artio
sorensherwood
Artio
Level 114
God Stats
18W - 13L
1,495 SR
Queue Stats
402W - 311L
1,618 Elo+
Party 1
Team Averages
Level 33
1,550 SR
1,556 Elo+

VS

Team Averages
Level 13
1,556 SR
1,438 Elo+
Zeus
Zeus
CANSERBERO516
Zeus
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,630 Elo+
Solo
Loki
Loki
MonteKilla3
Loki
Level 29
God Stats
5W - 6L
1,835 SR
Queue Stats
129W - 168L
1,350 Elo+
Solo
Danzaburou
Danzaburou
SC-NuckinFuts
Danzaburou
Level 14
God Stats
21W - 17L
1,443 SR
Queue Stats
28W - 27L
1,407 Elo+
Solo
Chang'e
Chang'e
Spamling
Chang'e
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 43L
1,666 Elo+
Solo
Mulan
Mulan
crippledWonka
Mulan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,660
566
509
3,809
1,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

6
0 / 4 / 2
4,434
443
1,012
6,024
3,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
JuannithoRG
Ah Muzen Cab
9
0 / 1 / 2
5,008
501
1,068
3,294
895
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 2 / 2
6,389
639
5,495
4,373
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 0 / 2
6,022
602
5,350
7,970
4,616
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 0
5,515
552
2,303
4,168
1,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
4,784
478
1,154
5,846
2,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
SC-NuckinFuts
Danzaburou
10
2 / 1 / 0
6,073
607
962
4,770
1,392
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
Spamling
Chang'e
9
1 / 2 / 4
5,405
541
6,793
6,679
1,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
1 / 3 / 0
4,420
442
2,214
4,743
2,093
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
9
Kills
7
7
Deaths
9
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
2
0
1.5
W
2
0
2
3
W
0
4
2
0.25
W
Ah Muzen Cab
JuannithoRG
Ah Muzen Cab
0
1
2
1
L
0
1
0
0
L
Danzaburou
SC-NuckinFuts
Danzaburou
2
1
0
2
L
Chang'e
Spamling
Chang'e
1
2
4
1.5
W
4
2
2
2.5
L
1
3
0
0.33
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,434
Damage
13,426
25,470
Taken
26,206
12,015
Mitigated
8,701
8,896
Healing
8,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,303
385
141
1,610
4,168
1,259
333
2,696
1,194
26,514
0
W
509
0
0
1,385
3,809
1,477
0
308
3,501
0
29,116
W
1,012
128
395
905
6,024
3,639
0
2,898
3,126
5,962
0
W
Ah Muzen Cab
JuannithoRG
Ah Muzen Cab
1,068
244
0
1,121
3,294
895
39
930
2,364
0
24,822
L
1,154
373
0
1,959
5,846
2,007
0
2,828
2,966
0
20,488
L
Danzaburou
SC-NuckinFuts
Danzaburou
962
297
0
260
4,770
1,392
0
663
4,069
0
36,243
L
Chang'e
Spamling
Chang'e
6,793
1,022
407
3,785
6,679
1,950
0
3,143
3,442
32,731
0
W
5,495
314
0
842
4,373
1,388
0
2,939
1,434
33,402
0
L
2,214
489
0
409
4,743
2,093
0
2,217
2,526
0
11,917
W
5,350
221
145
4,103
7,970
4,616
0
2,021
5,949
23,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,513
Gold Earned
26,197
250
Minions Killed
257
0
Camps Cleared
0
1,012,410
Distance Traveled
872,927
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,515
552
60
6
0
164,624
3
W
Nemesis
5,660
566
65
7
0
225,386
0
W
Terra
4,434
443
6
1
0
196,699
2
W
Ah Muzen Cab
5,008
501
54
5
0
181,779
1
L
Loki
4,784
478
40
4
0
198,173
1
L
Danzaburou
6,073
607
75
8
0
170,137
2
L
Chang'e
5,405
541
59
6
0
184,157
3
W
Janus
6,389
639
77
8
0
197,618
3
L
Mulan
4,420
442
23
2
0
155,836
1
W
Artio
6,022
602
48
5
0
210,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role