Player Matchup

Achilles
Achilles
Gold III
C-Dub104
Achilles
Gold III
Level 128
God Stats
3W - 10L
1,254 SR
Queue Stats
753W - 747L
1,346 MMR
Solo
Sol
Sol
Bronze III
ElTruenoPai6000
Sol
Bronze III
Level 33
God Stats
2W - 1L
1,853 SR
Queue Stats
8W - 7L
1,600 MMR
Party 3
Bastet
Bastet
Bronze III
Tom raider2537
Bastet
Bronze III
Level 37
God Stats
0W - 1L
1,765 SR
Queue Stats
7W - 7L
1,354 MMR
Party 3
Set
Set
Bronze III
X-_-MirroX-_-X
Set
Bronze III
Level 31
God Stats
0W - 2L
1,583 SR
Queue Stats
5W - 23L
1,500 MMR
Party 2
Chernobog
Chernobog
Silver V
xKUZN3TZx
Chernobog
Silver V
Level 57
God Stats
4W - 10L
1,413 SR
Queue Stats
7W - 33L
1,251 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 57
1,573 SR
1,410 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,625 SR
1,430 MMR
Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold III
ExpandedBison57
Kali
Gold III
Level 44
God Stats
5W - 0L
2,014 SR
Queue Stats
34W - 39L
1,490 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Fredo SCG
Cthulhu
Gold V
Level 147
God Stats
2W - 7L
1,375 SR
Queue Stats
468W - 474L
1,253 MMR
Solo
Neith
Neith
Gold V
LeoLeon220
Neith
Gold V
Level 100
God Stats
42W - 37L
1,559 SR
Queue Stats
106W - 113L
1,356 MMR
Solo
Sylvanus
Sylvanus
Gold III
townsbest253
Sylvanus
Gold III
Level 155
God Stats
8W - 8L
1,679 SR
Queue Stats
109W - 96L
1,549 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
C-Dub104
Achilles
14
1 / 7 / 1
8,479
446
8,553
19,361
11,983
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 5 / 2
9,408
495
12,772
15,129
5,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
4 / 7 / 1
8,305
437
11,679
14,068
6,005
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 9 / 3
7,740
407
5,431
14,622
5,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chernobog
xKUZN3TZx
Chernobog
14
2 / 4 / 0
8,492
447
5,168
14,106
4,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ArtioTiamatGilgameshMorgan Le FayAthena

VS

Bans
GebYmirPersephoneDanzaburouArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 1 / 10
11,535
607
10,284
10,538
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
14 / 1 / 7
12,960
682
16,817
22,149
14,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
Fredo SCG
Cthulhu
16
3 / 1 / 10
10,338
544
5,300
14,438
13,461
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
17
6 / 2 / 6
11,667
614
8,054
9,274
3,562
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
townsbest253
Sylvanus
17
4 / 2 / 10
11,284
594
13,388
18,376
23,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
75
7
Kills
32
32
Deaths
7
7
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
10
10
L
Achilles
C-Dub104
Achilles
1
7
1
0.21
L
0
5
2
0.2
W
14
1
7
17.5
W
Cthulhu
Fredo SCG
Cthulhu
3
1
10
8
W
Neith
6
2
6
4.5
L
4
7
1
0.64
L
0
9
3
0.17
W
Sylvanus
townsbest253
Sylvanus
4
2
10
4.5
L
Chernobog
xKUZN3TZx
Chernobog
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,603
Damage
53,843
77,286
Taken
74,775
33,251
Mitigated
58,760
20,940
Healing
37,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,284
501
274
3,643
10,538
3,946
2,142
2,306
8,232
69,070
0
L
Achilles
C-Dub104
Achilles
8,553
2,228
0
4,155
19,361
11,983
0
9,242
10,119
0
50,982
L
12,772
3,261
0
7,305
15,129
5,185
1,380
7,146
7,983
76,966
7,159
W
16,817
8,777
0
10,711
22,149
14,554
3,384
3,810
18,339
0
94,392
W
Cthulhu
Fredo SCG
Cthulhu
5,300
250
1,234
3,699
14,438
13,461
1,027
4,109
10,329
42,343
0
W
Neith
8,054
5,051
0
3,419
9,274
3,562
6,118
1,420
7,854
0
74,993
L
11,679
3,415
60
2,787
14,068
6,005
0
3,958
10,110
0
40,540
L
5,431
1,968
0
2,162
14,622
5,864
0
5,851
8,771
0
38,647
W
Sylvanus
townsbest253
Sylvanus
13,388
3,617
3,158
11,101
18,376
23,237
1,529
2,953
15,423
54,764
13,173
L
Chernobog
xKUZN3TZx
Chernobog
5,168
3,278
182
4,289
14,106
4,214
1,238
1,472
12,634
0
51,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,424
Gold Earned
57,784
467
Minions Killed
583
0
Camps Cleared
0
1,662,715
Distance Traveled
1,783,654
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,535
607
104
5
0
352,230
0
L
Achilles
8,479
446
89
5
0
309,488
4
L
Sol
9,408
495
154
8
0
305,699
3
W
Kali
12,960
682
136
7
0
426,249
0
W
Cthulhu
10,338
544
73
4
0
378,505
9
W
Neith
11,667
614
144
8
0
352,156
3
L
Bastet
8,305
437
60
3
0
370,421
2
L
Set
7,740
407
75
4
0
340,841
0
W
Sylvanus
11,284
594
126
7
0
274,514
1
L
Chernobog
8,492
447
89
5
0
336,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role