Player Matchup

Nemesis
Nemesis
DC RYdH3ad
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,680 Elo+
Solo
Sol
Sol
Kongfuciius
Sol
Level 144
God Stats
5W - 4L
1,505 SR
Queue Stats
265W - 254L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Pe525mmx1
Amaterasu
Level 128
God Stats
2W - 4L
1,510 SR
Queue Stats
334W - 313L
1,535 Elo+
Party 2
Team Averages
Level 99
1,505 SR
1,572 Elo+

VS

Team Averages
Level 95
1,722 SR
1,564 Elo+
Hercules
Hercules
Kilo-D1-
Hercules
Level 107
God Stats
3W - 2L
1,756 SR
Queue Stats
202W - 153L
1,587 Elo+
Party 1
Fenrir
Fenrir
Zero_Kainin
Fenrir
Level 158
God Stats
14W - 5L
1,575 SR
Queue Stats
120W - 115L
1,481 Elo+
Party 1
He Bo
He Bo
bruhbruv
He Bo
Level 19
God Stats
3W - 0L
1,836 SR
Queue Stats
13W - 4L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DC RYdH3ad
Nemesis
8
0 / 8 / 3
6,197
620
1,683
8,175
3,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 4 / 1
7,371
737
11,093
8,970
3,010
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Pe525mmx1
Amaterasu
10
1 / 5 / 3
7,334
733
7,410
16,349
15,496
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kilo-D1-
Hercules
12
3 / 1 / 12
8,230
823
7,459
13,110
10,530
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
12
6 / 1 / 9
9,055
906
8,009
9,223
7,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
bruhbruv
He Bo
12
8 / 2 / 9
8,745
875
14,413
8,937
2,848
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
4
Kills
17
17
Deaths
4
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DC RYdH3ad
Nemesis
0
8
3
0.19
W
Hercules
Kilo-D1-
Hercules
3
1
12
9
L
3
4
1
0.88
L
Amaterasu
Pe525mmx1
Amaterasu
1
5
3
0.5
W
Fenrir
6
1
9
10.5
W
He Bo
bruhbruv
He Bo
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,186
Damage
29,881
33,494
Taken
31,270
22,243
Mitigated
20,504
5,465
Healing
12,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DC RYdH3ad
Nemesis
1,683
255
156
369
8,175
3,737
150
4,790
3,385
0
6,387
W
Hercules
Kilo-D1-
Hercules
7,459
2,509
540
6,410
13,110
10,530
136
4,561
8,549
0
18,773
L
11,093
4,381
118
2,242
8,970
3,010
843
3,119
5,851
22,107
0
L
Amaterasu
Pe525mmx1
Amaterasu
7,410
2,497
283
2,297
16,349
15,496
230
6,504
9,845
0
12,149
W
Fenrir
8,009
2,428
0
2,431
9,223
7,126
0
4,317
4,906
0
21,066
W
He Bo
bruhbruv
He Bo
14,413
1,110
0
2,634
8,937
2,848
117
3,104
5,833
34,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,902
Gold Earned
26,030
55
Minions Killed
102
3
Camps Cleared
7
526,009
Distance Traveled
660,226
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,197
620
8
1
0
140,800
0
W
Hercules
8,230
823
21
2
1
233,072
2
L
Sol
7,371
737
37
4
1
176,985
1
L
Amaterasu
7,334
733
10
1
2
208,224
1
W
Fenrir
9,055
906
23
2
5
221,686
1
W
He Bo
8,745
875
58
6
1
205,468
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role