Player Matchup

Ra
Ra
Mase-bop
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,574 Elo+
Solo
Neith
Neith
Netoborito
Neith
Level 8
God Stats
14W - 21L
1,547 SR
Queue Stats
17W - 34L
1,326 Elo+
Solo
Nemesis
Nemesis
SaltMatrix
Nemesis
Level 15
God Stats
4W - 3L
1,553 SR
Queue Stats
9W - 5L
1,648 Elo+
Solo
Janus
Janus
Spamling
Janus
Level 15
God Stats
4W - 2L
1,888 SR
Queue Stats
85W - 43L
1,677 Elo+
Solo
Bellona
Bellona
bmo2000
Bellona
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 10L
1,357 Elo+
Solo
Team Averages
Level 12
1,597 SR
1,516 Elo+

VS

Team Averages
Level 35
1,561 SR
1,566 Elo+
Olorun
Olorun
WaterishLotus63
Olorun
Level 5
God Stats
22W - 29L
1,782 SR
Queue Stats
53W - 74L
1,625 Elo+
Solo
Apollo
Apollo
Xenagos3434
Apollo
Level 22
God Stats
6W - 7L
1,593 SR
Queue Stats
161W - 94L
1,660 Elo+
Solo
Loki
Loki
anillo_pocholo4
Loki
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,613 Elo+
Party 1
Nike
Nike
lilorio9808
Nike
Level 27
God Stats
8W - 3L
1,461 SR
Queue Stats
80W - 97L
1,308 Elo+
Solo
Ravana
Ravana
sorensherwood
Ravana
Level 114
God Stats
4W - 7L
1,470 SR
Queue Stats
402W - 311L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
3,702
337
35
458
51
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Neith
8
0 / 6 / 0
4,928
448
3,602
6,132
1,398
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
SaltMatrix
Nemesis
8
1 / 4 / 1
5,087
462
1,986
5,675
1,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Spamling
Janus
12
2 / 0 / 0
6,430
585
5,781
3,194
542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
bmo2000
Bellona
6
0 / 4 / 1
4,540
413
1,904
6,731
4,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,585
508
612
4,359
1,379
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
12
6 / 0 / 0
7,532
685
4,388
8,184
2,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 2 / 1
6,259
569
4,194
6,959
2,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 7
6,445
586
2,431
5,844
2,468
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
6 / 0 / 0
7,472
679
3,853
3,710
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
15
15
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Neith
0
6
0
0
L
Nemesis
SaltMatrix
Nemesis
1
4
1
0.38
L
Janus
Spamling
Janus
2
0
0
2
W
0
1
0
0
W
Apollo
6
0
0
6
W
2
2
1
1.25
L
Bellona
bmo2000
Bellona
0
4
1
0.13
W
1
0
7
4.5
W
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,308
Damage
15,478
22,190
Taken
29,056
8,427
Mitigated
11,362
3,731
Healing
11,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
35
35
0
0
458
51
0
0
458
520
0
L
Neith
3,602
1,939
0
878
6,132
1,398
0
0
6,132
0
23,008
L
Nemesis
SaltMatrix
Nemesis
1,986
829
0
476
5,675
1,692
0
479
5,196
0
14,920
L
Janus
Spamling
Janus
5,781
112
0
1,556
3,194
542
0
89
3,105
40,358
0
W
612
422
0
1,260
4,359
1,379
964
1,370
2,989
23,442
0
W
Apollo
4,388
2,943
0
4,165
8,184
2,511
0
936
7,248
0
53,604
W
4,194
1,177
0
3,231
6,959
2,205
0
2,399
4,560
0
38,247
L
Bellona
bmo2000
Bellona
1,904
964
0
821
6,731
4,744
0
44
6,687
0
12,943
W
2,431
562
95
636
5,844
2,468
121
790
5,054
0
24,109
W
3,853
1,427
0
2,534
3,710
2,799
41
481
3,229
0
44,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,687
Gold Earned
33,293
188
Minions Killed
361
0
Camps Cleared
0
823,388
Distance Traveled
1,128,506
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,702
337
1
0
0
19,354
0
L
Neith
4,928
448
40
4
0
159,270
0
L
Nemesis
5,087
462
32
3
0
225,305
0
L
Janus
6,430
585
86
8
0
256,146
5
W
Olorun
5,585
508
44
4
0
183,447
0
W
Apollo
7,532
685
95
9
0
221,066
0
W
Loki
6,259
569
81
7
0
240,895
0
L
Bellona
4,540
413
29
3
0
163,313
0
W
Nike
6,445
586
48
4
0
236,112
0
W
Ravana
7,472
679
93
8
0
246,986
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role