Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Lugyimin
Loki
Level 29
God Stats
2W - 1L
1,516 SR
Queue Stats
107W - 144L
1,386 Elo+
Solo
Kukulkan
Kukulkan
Miselul
Kukulkan
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,451 Elo+
Party 1
Ymir
Ymir
PainInCorazon
Ymir
Level 10
God Stats
5W - 8L
1,257 SR
Queue Stats
15W - 24L
1,328 Elo+
Solo
Neith
Neith
swon12
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,336 Elo+
Party 1
Team Averages
Level 15
1,455 SR
1,400 Elo+

VS

Team Averages
Level 12
1,567 SR
1,383 Elo+
Medusa
Medusa
MLTORRES_19
Medusa
Level 8
God Stats
2W - 3L
1,542 SR
Queue Stats
4W - 5L
1,349 Elo+
Party 2
Hel
Hel
Mymadnesss
Hel
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 61L
1,328 Elo+
Solo
Thanatos
Thanatos
SoftlyyS
Thanatos
Level 4
God Stats
2W - 1L
1,770 SR
Queue Stats
2W - 3L
1,403 Elo+
Solo
Nemesis
Nemesis
Whirlwind281
Nemesis
Level 23
God Stats
4W - 5L
1,525 SR
Queue Stats
12W - 18L
1,335 Elo+
Solo
Bellona
Bellona
jorben97
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 0 / 0
6,571
469
2,921
5,685
4,538
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
10
2 / 1 / 1
6,539
467
1,944
6,392
2,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Miselul
Kukulkan
10
1 / 4 / 1
6,741
482
3,307
4,905
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 5
6,999
500
4,798
9,204
7,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
swon12
Neith
12
4 / 0 / 2
7,232
517
4,914
5,802
1,948
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 3 / 0
5,936
424
5,299
5,216
1,335
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 2 / 1
6,557
468
2,895
5,895
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
SoftlyyS
Thanatos
6
1 / 3 / 0
5,267
376
1,696
5,735
1,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
Whirlwind281
Nemesis
12
1 / 1 / 0
6,677
477
2,233
6,090
1,842
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
jorben97
Bellona
7
1 / 2 / 0
5,250
375
3,032
6,218
5,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
11
Kills
5
5
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
0
2
W
Loki
2
1
1
2.5
L
Medusa
0
3
0
0
W
Kukulkan
Miselul
Kukulkan
1
4
1
0.38
L
2
2
1
1.25
W
2
0
5
4.5
L
Thanatos
SoftlyyS
Thanatos
1
3
0
0.33
L
Nemesis
Whirlwind281
Nemesis
1
1
0
1
L
Bellona
jorben97
Bellona
1
2
0
0.5
W
Neith
swon12
Neith
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,884
Damage
15,155
31,988
Taken
29,154
17,053
Mitigated
11,883
6,969
Healing
7,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,921
256
0
1,215
5,685
4,538
0
0
5,685
0
24,491
W
Loki
1,944
209
0
780
6,392
2,088
0
773
5,570
0
32,175
L
Medusa
5,299
2,416
0
756
5,216
1,335
243
2,268
2,948
0
34,367
W
Kukulkan
Miselul
Kukulkan
3,307
663
0
124
4,905
1,259
783
1,724
2,957
27,546
0
L
2,895
632
153
1,276
5,895
1,688
0
2,850
2,833
23,112
0
W
4,798
900
0
2,593
9,204
7,220
0
695
8,475
29,643
0
L
Thanatos
SoftlyyS
Thanatos
1,696
578
0
3,941
5,735
1,952
408
1,808
3,901
0
18,136
L
Nemesis
Whirlwind281
Nemesis
2,233
864
0
910
6,090
1,842
489
0
6,090
0
33,540
L
Bellona
jorben97
Bellona
3,032
519
0
726
6,218
5,066
0
941
5,277
2,914
11,827
W
Neith
swon12
Neith
4,914
2,099
0
2,257
5,802
1,948
387
383
5,419
0
37,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,082
Gold Earned
29,687
308
Minions Killed
243
0
Camps Cleared
0
1,227,435
Distance Traveled
1,276,395
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,571
469
57
4
0
238,239
5
W
Loki
6,539
467
61
4
0
273,022
4
L
Medusa
5,936
424
60
4
0
270,055
0
W
Kukulkan
6,741
482
71
5
0
203,780
4
L
Hel
6,557
468
44
3
0
255,513
0
W
Ymir
6,999
500
30
2
0
254,034
1
L
Thanatos
5,267
376
39
3
0
245,109
2
L
Nemesis
6,677
477
70
5
0
275,358
1
L
Bellona
5,250
375
30
2
0
230,360
3
W
Neith
7,232
517
89
6
0
258,360
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role