Player Matchup

Guan Yu
Guan Yu
Carlxitos
Guan Yu
Level 17
God Stats
7W - 1L
1,712 SR
Queue Stats
94W - 67L
1,622 Elo+
Solo
Merlin
Merlin
Fafnir12
Merlin
Level 28
God Stats
7W - 6L
1,242 SR
Queue Stats
364W - 319L
1,638 Elo+
Solo
Nemesis
Nemesis
HappyPogger420
Nemesis
Level 18
God Stats
22W - 13L
1,687 SR
Queue Stats
44W - 31L
1,637 Elo+
Solo
Ullr
Ullr
MissedMyAxe
Ullr
Level 6
God Stats
6W - 0L
1,998 SR
Queue Stats
11W - 0L
1,974 Elo+
Solo
Terra
Terra
artemiswulfgar
Terra
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 119L
1,719 Elo+
Solo
Team Averages
Level 17
1,628 SR
1,718 Elo+

VS

Team Averages
Level 23
1,516 SR
1,761 Elo+
Janus
Janus
CrowJuniur
Janus
Level 29
God Stats
3W - 7L
1,540 SR
Queue Stats
180W - 121L
1,702 Elo+
Party 2
Neith
Neith
H0LL0wFaC3
Neith
Level 15
God Stats
9W - 5L
1,547 SR
Queue Stats
17W - 15L
1,770 Elo+
Party 1
Hun Batz
Hun Batz
Jistu
Hun Batz
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
265W - 168L
1,669 Elo+
Party 1
Hercules
Hercules
Reborncrow305
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 96L
1,712 Elo+
Party 2
Ymir
Ymir
xxTriGGeRxx
Ymir
Level 25
God Stats
0W - 2L
1,494 SR
Queue Stats
8W - 6L
1,951 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Carlxitos
Guan Yu
15
6 / 2 / 0
8,759
626
8,319
11,978
9,183
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Fafnir12
Merlin
13
1 / 3 / 2
7,681
549
5,541
6,109
2,580
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 0 / 6
8,792
628
11,576
8,692
3,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
6 / 0 / 3
9,212
658
9,220
7,414
2,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 0 / 7
7,567
541
2,272
9,843
8,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
2 / 3 / 0
8,140
581
7,508
9,255
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
8
0 / 6 / 0
5,245
375
1,745
7,148
1,053
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Jistu
Hun Batz
14
1 / 4 / 2
7,652
547
5,351
9,598
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Reborncrow305
Hercules
12
2 / 5 / 0
7,365
526
6,238
15,270
9,604
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 0
6,177
441
2,939
9,266
6,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
21
Kills
5
5
Deaths
21
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Carlxitos
Guan Yu
6
2
0
3
L
Janus
2
3
0
0.67
W
Merlin
Fafnir12
Merlin
1
3
2
0.67
L
Neith
0
6
0
0
W
7
0
6
10
L
Hun Batz
Jistu
Hun Batz
1
4
2
0.5
W
6
0
3
7.5
L
Hercules
Reborncrow305
Hercules
2
5
0
0.4
W
1
0
7
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,928
Damage
23,781
44,036
Taken
50,537
26,005
Mitigated
23,045
17,349
Healing
10,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Carlxitos
Guan Yu
8,319
1,411
259
4,676
11,978
9,183
0
634
10,745
10,263
41,713
L
Janus
7,508
206
0
1,819
9,255
2,509
0
3,367
5,888
65,855
0
W
Merlin
Fafnir12
Merlin
5,541
714
0
1,555
6,109
2,580
0
2,406
3,581
57,829
0
L
Neith
1,745
584
0
179
7,148
1,053
0
515
6,633
0
14,676
W
11,576
5,085
0
3,254
8,692
3,333
192
3,063
5,286
0
56,114
L
Hun Batz
Jistu
Hun Batz
5,351
1,022
0
2,657
9,598
2,911
0
2,943
6,655
0
55,717
W
9,220
4,407
0
2,628
7,414
2,614
0
1,807
5,571
0
75,345
L
Hercules
Reborncrow305
Hercules
6,238
2,119
0
6,048
15,270
9,604
0
1,684
13,586
7,073
30,894
W
2,272
569
1,337
3,640
9,843
8,295
0
3,070
6,667
23,344
0
L
2,939
372
0
279
9,266
6,968
0
988
8,278
28,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,011
Gold Earned
34,579
517
Minions Killed
401
0
Camps Cleared
0
1,463,408
Distance Traveled
1,320,867
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,759
626
107
8
0
302,502
3
L
Janus
8,140
581
143
10
0
284,330
4
W
Merlin
7,681
549
118
8
0
271,194
2
L
Neith
5,245
375
32
2
0
235,425
0
W
Nemesis
8,792
628
122
9
0
317,911
2
L
Hun Batz
7,652
547
96
7
0
310,137
4
W
Ullr
9,212
658
127
9
0
273,447
3
L
Hercules
7,365
526
76
5
0
242,792
1
W
Terra
7,567
541
43
3
0
298,354
2
L
Ymir
6,177
441
54
4
0
248,183
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role