Player Matchup

Discordia
Discordia
 
Discordia
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Aposite
Bakasura
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 96L
1,511 Elo+
Solo
Kukulkan
Kukulkan
LaCreTaTuMaMa4k
Kukulkan
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Hercules
Hercules
SkipToMyLoot
Hercules
Level 51
God Stats
0W - 1L
1,191 SR
Queue Stats
13W - 15L
1,628 Elo+
Party 1
Medusa
Medusa
Slothty
Medusa
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 47L
1,464 Elo+
Solo
Team Averages
Level 47
1,438 SR
1,521 Elo+

VS

Team Averages
Level 117
1,686 SR
1,663 Elo+
Nox
Nox
Aggrosaurus
Nox
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
636W - 360L
1,654 Elo+
Party 2
Mercury
Mercury
JOKERSVENOM
Mercury
Level 154
God Stats
6W - 2L
1,710 SR
Queue Stats
153W - 82L
1,651 Elo+
Party 2
Rama
Rama
SirSleepy
Rama
Level 128
God Stats
6W - 2L
1,649 SR
Queue Stats
87W - 42L
1,768 Elo+
Party 2
Ares
Ares
Thebuttisfirm
Ares
Level 23
God Stats
48W - 8L
2,039 SR
Queue Stats
241W - 65L
1,780 Elo+
Party 2
Fenrir
Fenrir
ZiPiTi
Fenrir
Level 124
God Stats
111W - 104L
1,531 SR
Queue Stats
497W - 535L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
0 / 8 / 5
9,095
910
6,496
13,105
4,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Aposite
Bakasura
16
1 / 12 / 4
9,559
956
8,112
21,724
8,403
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
16
3 / 5 / 4
10,642
1,064
28,060
10,109
3,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
SkipToMyLoot
Hercules
16
3 / 6 / 5
10,200
1,020
4,735
23,698
26,671
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
Slothty
Medusa
16
1 / 9 / 6
9,844
984
11,880
20,406
7,787
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 28
11,948
1,195
17,754
13,254
6,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mercury
JOKERSVENOM
Mercury
18
14 / 2 / 15
12,696
1,270
20,853
15,596
7,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rama
19
8 / 1 / 19
12,039
1,204
25,612
15,730
7,339
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
4 / 2 / 30
11,437
1,144
14,679
11,478
12,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
ZiPiTi
Fenrir
18
8 / 1 / 14
10,829
1,083
6,235
10,423
5,312
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
146
8
Kills
40
40
Deaths
8
24
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
8
5
0.31
W
6
2
28
10
L
Bakasura
Aposite
Bakasura
1
12
4
0.25
W
Mercury
JOKERSVENOM
Mercury
14
2
15
10.75
L
Kukulkan
3
5
4
1
W
Rama
8
1
19
17.5
L
Hercules
SkipToMyLoot
Hercules
3
6
5
0.92
L
Medusa
Slothty
Medusa
1
9
6
0.44
W
4
2
30
9.5
W
Fenrir
ZiPiTi
Fenrir
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,283
Damage
85,133
89,042
Taken
66,481
50,820
Mitigated
39,514
8,105
Healing
15,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,496
1,287
0
74
13,105
4,072
0
4,213
8,760
24,840
0
W
17,754
1,507
651
2,853
13,254
6,659
0
6,265
6,829
42,860
0
L
Bakasura
Aposite
Bakasura
8,112
6,020
0
802
21,724
8,403
0
10,670
10,729
0
12,713
W
Mercury
JOKERSVENOM
Mercury
20,853
10,516
0
2,543
15,596
7,244
0
8,003
7,513
0
40,108
L
Kukulkan
28,060
1,143
0
0
10,109
3,887
0
2,824
7,184
56,125
0
W
Rama
25,612
22,966
0
7,727
15,730
7,339
0
8,121
7,389
0
57,174
L
Hercules
SkipToMyLoot
Hercules
4,735
2,152
0
5,887
23,698
26,671
0
8,849
14,331
0
10,210
L
Medusa
Slothty
Medusa
11,880
5,761
0
1,342
20,406
7,787
0
4,696
15,605
0
29,812
W
14,679
392
0
1,411
11,478
12,960
0
6,384
5,014
21,669
0
W
Fenrir
ZiPiTi
Fenrir
6,235
554
22
747
10,423
5,312
0
5,783
4,596
0
14,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,340
Gold Earned
58,949
176
Minions Killed
223
4
Camps Cleared
14
951,258
Distance Traveled
1,077,584
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,095
910
31
3
0
169,542
0
W
Nox
11,948
1,195
69
7
1
208,054
3
L
Bakasura
9,559
956
14
1
1
197,988
0
W
Mercury
12,696
1,270
43
4
7
230,809
0
L
Kukulkan
10,642
1,064
76
8
1
200,256
0
W
Rama
12,039
1,204
82
8
5
205,713
1
L
Hercules
10,200
1,020
3
0
0
195,635
0
L
Medusa
9,844
984
52
5
2
187,837
0
W
Ares
11,437
1,144
12
1
1
217,787
1
W
Fenrir
10,829
1,083
17
2
0
215,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role