Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
 
Sol
Gold III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold V
BountHunterX
Ullr
Gold V
Level 60
God Stats
5W - 2L
1,496 SR
Queue Stats
72W - 69L
1,428 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
ŁASUCH
Kuzenbo
Gold V
Level 128
God Stats
8W - 4L
1,263 SR
Queue Stats
1,289W - 1,306L
1,364 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,452 SR
1,458 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,386 SR
1,432 MMR
Set
Set
Gold V
Daphnephoria
Set
Gold V
Level 53
God Stats
0W - 3L
1,229 SR
Queue Stats
22W - 25L
1,397 MMR
Party 1
Geb
Geb
Gold IV
MonkeyBall
Geb
Gold IV
Level 137
God Stats
0W - 2L
1,166 SR
Queue Stats
169W - 177L
1,323 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Soljfre
Cabrakan
Gold IV
Level 69
God Stats
15W - 15L
1,603 SR
Queue Stats
29W - 27L
1,452 MMR
Party 1
Nu Wa
Nu Wa
Gold III
YOLOBOLOSOLOKOLO
Nu Wa
Gold III
Level 154
God Stats
3W - 6L
1,371 SR
Queue Stats
149W - 152L
1,577 MMR
Solo
Cupid
Cupid
Silver I
krissisgod
Cupid
Silver I
Level 160
God Stats
8W - 9L
1,562 SR
Queue Stats
154W - 166L
1,410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 0 / 3
6,760
676
2,969
3,689
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
 
Sol
11
1 / 2 / 1
6,369
637
5,645
7,418
2,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
 
Arachne
10
3 / 0 / 1
5,765
577
2,500
6,483
2,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
3 / 0 / 1
5,934
593
5,460
3,907
1,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kuzenbo
ŁASUCH
Kuzenbo
8
0 / 0 / 2
4,990
499
1,714
4,078
2,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Morgan Le FayAthenaTiamatThanatosPersephone

VS

Bans
SobekKhepriDanzaburouGilgameshNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
4,219
422
124
2,360
896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 2 / 0
4,572
457
2,763
7,143
3,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
Soljfre
Cabrakan
10
2 / 2 / 0
5,935
594
5,210
8,049
4,583
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 3 / 0
4,393
439
3,027
3,581
779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cupid
7
0 / 4 / 0
4,456
446
2,221
6,473
1,409
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
11
Kills
2
2
Deaths
11
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
3
5.5
W
Sol
 
Sol
1
2
1
0.75
W
Arachne
 
Arachne
3
0
1
3.5
W
3
0
1
3.5
L
0
0
0
0
L
0
2
0
0
L
Cabrakan
Soljfre
Cabrakan
2
2
0
1
L
0
3
0
0
L
Cupid
0
4
0
0
W
Kuzenbo
ŁASUCH
Kuzenbo
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,288
Damage
13,345
25,575
Taken
27,606
9,321
Mitigated
10,921
13,515
Healing
8,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,969
378
0
1,174
3,689
1,130
0
854
2,835
43,134
0
W
Sol
 
Sol
5,645
2,200
0
5,228
7,418
2,340
958
4,899
2,519
40,774
0
W
Arachne
 
Arachne
2,500
1,811
0
3,691
6,483
2,441
0
2,263
4,220
0
38,020
W
5,460
2,530
0
1,946
3,907
1,073
195
1,436
2,471
0
38,952
L
124
0
0
739
2,360
896
0
367
1,949
0
11,071
L
2,763
325
229
1,922
7,143
3,254
0
1,644
5,395
13,599
0
L
Cabrakan
Soljfre
Cabrakan
5,210
655
0
3,655
8,049
4,583
27
5,899
2,150
34,785
0
L
3,027
662
0
778
3,581
779
0
1,401
2,059
27,051
0
L
Cupid
2,221
1,108
239
703
6,473
1,409
0
748
5,725
0
20,470
W
Kuzenbo
ŁASUCH
Kuzenbo
1,714
912
0
1,476
4,078
2,337
0
1,548
2,530
10,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,818
Gold Earned
23,575
355
Minions Killed
242
0
Camps Cleared
0
960,065
Distance Traveled
792,949
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,760
676
101
10
0
231,728
5
W
Sol
6,369
637
87
9
0
165,343
1
W
Arachne
5,765
577
78
8
0
230,080
3
W
Ullr
5,934
593
75
8
0
162,617
2
L
Set
4,219
422
34
3
0
87,770
0
L
Geb
4,572
457
23
2
0
195,186
2
L
Cabrakan
5,935
594
87
9
0
165,358
0
L
Nu Wa
4,393
439
47
5
0
182,388
4
L
Cupid
4,456
446
51
5
0
162,247
2
W
Kuzenbo
4,990
499
14
1
0
170,297
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role