Player Matchup

Cerberus
Cerberus
HessiteTheGhost
Cerberus
Level 87
God Stats
4W - 4L
1,401 SR
Queue Stats
218W - 310L
1,274 Elo+
Party 1
Chronos
Chronos
JBzz2k
Chronos
Level 68
God Stats
1W - 3L
1,176 SR
Queue Stats
16W - 21L
1,445 Elo+
Solo
Hun Batz
Hun Batz
connwaerset
Hun Batz
Level 109
God Stats
0W - 1L
1,216 SR
Queue Stats
20W - 34L
1,254 Elo+
Party 1
Team Averages
Level 88
1,264 SR
1,324 Elo+

VS

Team Averages
Level 128
1,649 SR
1,551 Elo+
Jormungandr
Jormungandr
DaddyAnime95
Jormungandr
Level 127
God Stats
3W - 6L
1,796 SR
Queue Stats
80W - 69L
1,529 Elo+
Solo
Vulcan
Vulcan
joelltorres
Vulcan
Level 158
God Stats
50W - 50L
1,634 SR
Queue Stats
109W - 125L
1,545 Elo+
Party 2
Izanami
Izanami
ladygumdrops
Izanami
Level 99
God Stats
37W - 28L
1,518 SR
Queue Stats
74W - 70L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 6 / 5
5,906
591
3,167
9,687
4,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
JBzz2k
Chronos
10
4 / 3 / 2
6,903
690
3,989
7,444
2,394
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
connwaerset
Hun Batz
10
2 / 4 / 3
6,501
650
7,862
7,837
2,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DaddyAnime95
Jormungandr
12
5 / 1 / 7
8,434
843
5,847
7,593
6,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
13
8 / 0 / 5
8,516
852
9,965
5,034
1,770
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
ladygumdrops
Izanami
9
0 / 5 / 6
6,333
633
2,476
7,620
2,035
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
6
Kills
13
13
Deaths
6
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DaddyAnime95
Jormungandr
5
1
7
8.5
L
Cerberus
0
6
5
0.42
L
Chronos
JBzz2k
Chronos
4
3
2
1.67
L
Hun Batz
connwaerset
Hun Batz
2
4
3
0.88
W
Vulcan
8
0
5
10.5
W
Izanami
ladygumdrops
Izanami
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,018
Damage
18,288
24,968
Taken
20,247
9,714
Mitigated
10,011
2,637
Healing
1,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DaddyAnime95
Jormungandr
5,847
1,255
0
785
7,593
6,206
356
1,624
5,969
16,952
0
L
Cerberus
3,167
149
0
834
9,687
4,693
0
5,242
4,445
13,456
0
L
Chronos
JBzz2k
Chronos
3,989
1,584
264
927
7,444
2,394
0
6,028
1,416
22,890
0
L
Hun Batz
connwaerset
Hun Batz
7,862
2,173
0
612
7,837
2,627
0
4,805
3,032
0
19,411
W
Vulcan
9,965
4,162
0
100
5,034
1,770
1,113
2,230
2,804
30,698
0
W
Izanami
ladygumdrops
Izanami
2,476
1,537
0
800
7,620
2,035
249
3,574
4,046
0
14,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,310
Gold Earned
23,283
101
Minions Killed
119
3
Camps Cleared
6
506,999
Distance Traveled
540,595
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,434
843
25
3
0
172,022
3
L
Cerberus
5,906
591
27
3
0
148,979
0
L
Chronos
6,903
690
51
5
1
181,608
1
L
Hun Batz
6,501
650
23
2
2
176,412
0
W
Vulcan
8,516
852
65
7
4
209,982
2
W
Izanami
6,333
633
29
3
2
158,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role