Player Matchup

Yemoja
Yemoja
Bridgebythefoote
Yemoja
Level 11
God Stats
6W - 4L
1,385 SR
Queue Stats
82W - 124L
1,647 Elo+
Party 1
Hachiman
Hachiman
JOEonthaBlock
Hachiman
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 108L
1,493 Elo+
Solo
King Arthur
King Arthur
brewerstein
King Arthur
Level 17
God Stats
2W - 3L
1,289 SR
Queue Stats
66W - 97L
1,479 Elo+
Party 1
Ra
Ra
salva_vel
Ra
Level 8
God Stats
1W - 1L
1,741 SR
Queue Stats
8W - 7L
1,603 Elo+
Solo
Ravana
Ravana
wreck3m2005
Ravana
Level 28
God Stats
0W - 2L
1,335 SR
Queue Stats
24W - 20L
1,622 Elo+
Solo
Team Averages
Level 16
1,450 SR
1,569 Elo+

VS

Team Averages
Level 14
1,556 SR
1,527 Elo+
Arachne
Arachne
AlduinTyrant666
Arachne
Level 17
God Stats
2W - 1L
1,498 SR
Queue Stats
6W - 10L
1,413 Elo+
Solo
Aphrodite
Aphrodite
FazeXinbinha
Aphrodite
Level 13
God Stats
1W - 1L
1,308 SR
Queue Stats
18W - 14L
1,478 Elo+
Solo
Bellona
Bellona
KummiYuumi
Bellona
Level 6
God Stats
3W - 1L
1,632 SR
Queue Stats
6W - 14L
1,484 Elo+
Solo
Charybdis
Charybdis
Reaver_PP1
Charybdis
Level 8
God Stats
20W - 11L
1,727 SR
Queue Stats
99W - 63L
1,671 Elo+
Solo
Cu Chulainn
Cu Chulainn
RollKushBlunts
Cu Chulainn
Level 25
God Stats
25W - 12L
1,615 SR
Queue Stats
64W - 40L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 10 / 2
10,499
389
5,737
25,356
25,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
JOEonthaBlock
Hachiman
12
1 / 13 / 1
8,611
319
9,947
19,970
3,435
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
brewerstein
King Arthur
19
1 / 10 / 0
11,524
427
7,096
24,230
23,389
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
3 / 7 / 2
13,111
486
18,195
19,683
7,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
17
1 / 6 / 2
10,700
396
11,800
17,913
7,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 5
14,382
533
9,490
14,220
6,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
FazeXinbinha
Aphrodite
20
2 / 1 / 7
16,145
598
13,187
23,994
12,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
KummiYuumi
Bellona
20
4 / 0 / 6
14,551
539
10,209
15,065
15,849
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
Reaver_PP1
Charybdis
20
21 / 1 / 8
17,959
665
33,518
29,390
12,227
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
RollKushBlunts
Cu Chulainn
20
12 / 5 / 8
14,818
549
17,463
25,537
27,834
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
80
7
Kills
46
46
Deaths
7
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
7
0
5
9.5
L
1
10
2
0.2
W
Aphrodite
FazeXinbinha
Aphrodite
2
1
7
5.5
L
Hachiman
JOEonthaBlock
Hachiman
1
13
1
0.12
W
Bellona
KummiYuumi
Bellona
4
0
6
7
W
Charybdis
Reaver_PP1
Charybdis
21
1
8
25
W
Cu Chulainn
RollKushBlunts
Cu Chulainn
12
5
8
3.2
L
King Arthur
brewerstein
King Arthur
1
10
0
0.1
L
3
7
2
0.57
L
Ravana
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,775
Damage
83,867
107,152
Taken
108,206
66,706
Mitigated
74,940
17,676
Healing
57,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,490
6,962
0
3,257
14,220
6,872
4,172
268
13,938
0
103,491
L
5,737
533
262
1,599
25,356
25,279
666
3,158
21,745
49,670
0
W
Aphrodite
FazeXinbinha
Aphrodite
13,187
1,677
1,822
19,930
23,994
12,158
3,219
9,292
14,334
130,234
0
L
Hachiman
JOEonthaBlock
Hachiman
9,947
5,497
0
2,485
19,970
3,435
0
1,055
18,435
0
42,931
W
Bellona
KummiYuumi
Bellona
10,209
2,525
0
3,215
15,065
15,849
889
520
14,164
15,868
67,471
W
Charybdis
Reaver_PP1
Charybdis
33,518
19,598
0
20,773
29,390
12,227
3,554
7,529
21,586
0
164,555
W
Cu Chulainn
RollKushBlunts
Cu Chulainn
17,463
2,390
399
8,287
25,537
27,834
1,726
5,884
19,411
9,296
67,442
L
King Arthur
brewerstein
King Arthur
7,096
846
236
3,487
24,230
23,389
323
2,680
21,392
70
61,761
L
18,195
2,564
1,095
4,964
19,683
7,221
0
6,864
12,428
112,365
0
L
Ravana
11,800
1,532
0
3,548
17,913
7,382
0
4,195
13,237
0
70,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,445
Gold Earned
77,855
570
Minions Killed
766
0
Camps Cleared
0
2,100,929
Distance Traveled
2,541,653
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,382
533
118
4
0
557,754
0
L
Yemoja
10,499
389
66
2
0
332,554
9
W
Aphrodite
16,145
598
233
9
0
505,039
4
L
Hachiman
8,611
319
59
2
0
361,850
1
W
Bellona
14,551
539
147
5
0
471,033
4
W
Charybdis
17,959
665
182
7
0
497,176
2
W
Cu Chulainn
14,818
549
86
3
0
510,651
5
L
King Arthur
11,524
427
109
4
0
421,265
3
L
Ra
13,111
486
213
8
0
487,279
1
L
Ravana
10,700
396
123
5
0
497,981
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role