Player Matchup

Fafnir
Fafnir
Ghidrah
Fafnir
Level 105
God Stats
6W - 3L
1,482 SR
Queue Stats
103W - 101L
1,467 Elo+
Party 2
Nu Wa
Nu Wa
KingReyReyXI
Nu Wa
Level 105
God Stats
11W - 2L
1,500 SR
Queue Stats
85W - 68L
1,448 Elo+
Solo
Ravana
Ravana
Soldier56789
Ravana
Level 84
God Stats
7W - 2L
1,828 SR
Queue Stats
222W - 194L
1,591 Elo+
Party 2
Team Averages
Level 98
1,603 SR
1,502 Elo+

VS

Team Averages
Level 89
1,470 SR
1,339 Elo+
Achilles
Achilles
KngNarwhal420
Achilles
Level 62
God Stats
22W - 22L
1,429 SR
Queue Stats
90W - 144L
1,317 Elo+
Party 1
Janus
Janus
MaskOurFate
Janus
Level 113
God Stats
6W - 5L
1,371 SR
Queue Stats
56W - 73L
1,397 Elo+
Solo
Cabrakan
Cabrakan
Mr Champions287
Cabrakan
Level 91
God Stats
5W - 3L
1,611 SR
Queue Stats
83W - 142L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Ghidrah
Fafnir
11
5 / 0 / 7
8,697
870
4,726
5,120
4,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 1 / 10
7,285
729
7,079
3,540
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
12
6 / 1 / 6
7,887
789
8,423
4,063
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KngNarwhal420
Achilles
8
0 / 4 / 0
5,663
566
1,963
8,356
4,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
1 / 4 / 0
6,469
647
2,770
5,614
964
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
8
0 / 5 / 2
6,013
601
2,963
9,394
7,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
13
Kills
1
2
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Ghidrah
Fafnir
5
0
7
8.5
W
2
1
10
7
L
Achilles
KngNarwhal420
Achilles
0
4
0
0
L
1
4
0
0.25
L
Cabrakan
0
5
2
0.2
W
Ravana
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,228
Damage
7,696
12,723
Taken
23,364
7,556
Mitigated
12,858
4,458
Healing
2,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Ghidrah
Fafnir
4,726
1,358
267
2,224
5,120
4,779
212
1,722
3,233
15,490
0
W
7,079
2,401
288
276
3,540
1,138
1,068
2,531
885
20,675
0
L
Achilles
KngNarwhal420
Achilles
1,963
530
0
1,045
8,356
4,869
0
3,459
4,570
0
14,390
L
2,770
115
143
968
5,614
964
0
2,238
3,190
27,478
0
L
Cabrakan
2,963
320
0
380
9,394
7,025
0
5,376
3,664
8,866
0
W
Ravana
8,423
2,875
0
1,403
4,063
1,639
1,350
1,146
2,801
0
28,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,869
Gold Earned
18,145
101
Minions Killed
94
7
Camps Cleared
1
522,555
Distance Traveled
410,504
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,697
870
21
2
1
180,138
1
W
Nu Wa
7,285
729
45
5
2
155,759
1
L
Achilles
5,663
566
30
3
0
133,418
0
L
Janus
6,469
647
55
6
1
131,112
3
L
Cabrakan
6,013
601
9
1
0
145,974
0
W
Ravana
7,887
789
35
4
4
186,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role