Player Matchup

Ullr
Ullr
EggMcMuffin2for4
Ullr
Level 26
God Stats
1W - 2L
1,294 SR
Queue Stats
69W - 41L
1,533 Elo+
Party 2
Gilgamesh
Gilgamesh
TheFloyer
Gilgamesh
Level 15
God Stats
1W - 6L
1,074 SR
Queue Stats
9W - 18L
1,376 Elo+
Solo
Set
Set
TyrotoxismBooth
Set
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 73L
1,512 Elo+
Solo
Scylla
Scylla
WEBAD-86
Scylla
Level 12
God Stats
3W - 8L
1,275 SR
Queue Stats
10W - 14L
1,433 Elo+
Party 2
Artio
Artio
YoungSleepy0
Artio
Level 27
God Stats
9W - 3L
1,500 SR
Queue Stats
111W - 114L
1,384 Elo+
Party 2
Team Averages
Level 22
1,329 SR
1,448 Elo+

VS

Team Averages
Level 23
1,649 SR
1,466 Elo+
Merlin
Merlin
BreathOfSun-
Merlin
Level 25
God Stats
16W - 8L
1,736 SR
Queue Stats
104W - 108L
1,424 Elo+
Solo
Fenrir
Fenrir
GrandMasterChaou
Fenrir
Level 28
God Stats
7W - 9L
1,539 SR
Queue Stats
206W - 190L
1,528 Elo+
Solo
Izanami
Izanami
Truillusionzz
Izanami
Level 26
God Stats
8W - 12L
1,643 SR
Queue Stats
13W - 22L
1,374 Elo+
Party 1
Anhur
Anhur
UnwrittenJMaN10
Anhur
Level 8
God Stats
7W - 11L
1,812 SR
Queue Stats
8W - 15L
1,452 Elo+
Party 1
Ymir
Ymir
sniffulsquack
Ymir
Level 28
God Stats
3W - 4L
1,517 SR
Queue Stats
91W - 68L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
20 / 1 / 5
15,060
717
26,660
19,150
9,401
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
TheFloyer
Gilgamesh
15
1 / 9 / 1
10,058
479
4,124
15,654
9,650
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
5 / 10 / 4
10,667
508
11,695
19,129
9,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
WEBAD-86
Scylla
14
1 / 6 / 5
9,347
445
8,736
8,945
3,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 14
10,892
519
1,437
17,523
19,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
7 / 4 / 10
11,331
540
18,503
12,218
3,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
14 / 4 / 5
11,164
532
11,475
11,655
4,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
16
4 / 7 / 7
9,950
474
9,319
18,608
4,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 10 / 11
9,773
465
4,986
15,856
3,816
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

15
3 / 4 / 6
9,779
466
7,934
17,070
11,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
68
29
Kills
29
29
Deaths
29
29
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Merlin
7
4
10
3
W
20
1
5
22.5
L
14
4
5
4.13
W
Gilgamesh
TheFloyer
Gilgamesh
1
9
1
0.17
L
Izanami
4
7
7
1.07
W
5
10
4
0.7
L
1
10
11
0.65
W
Scylla
WEBAD-86
Scylla
1
6
5
0.58
W
2
3
14
3
L
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,652
Damage
52,217
80,401
Taken
75,407
51,322
Mitigated
28,859
14,294
Healing
16,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
18,503
1,183
87
2,381
12,218
3,943
1,078
1,178
10,934
73,946
0
W
26,660
14,058
0
7,184
19,150
9,401
10,152
4,950
14,088
0
121,274
L
11,475
1,997
0
2,834
11,655
4,668
101
966
10,689
0
57,623
W
Gilgamesh
TheFloyer
Gilgamesh
4,124
736
0
1,227
15,654
9,650
1,483
6,108
9,148
0
49,282
L
Izanami
9,319
6,150
0
4,319
18,608
4,472
188
1,840
16,608
0
60,506
W
11,695
5,148
0
3,117
19,129
9,658
628
6,601
12,260
0
62,175
L
4,986
3,008
0
3,623
15,856
3,816
899
3,653
12,043
0
38,647
W
Scylla
WEBAD-86
Scylla
8,736
699
0
254
8,945
3,059
990
3,411
5,372
46,491
0
W
1,437
333
406
2,106
17,523
19,554
548
4,259
13,096
17,420
0
L
7,934
1,926
0
3,421
17,070
11,960
252
2,536
14,276
45,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,024
Gold Earned
51,997
455
Minions Killed
461
0
Camps Cleared
0
2,013,719
Distance Traveled
1,786,263
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,331
540
117
6
0
375,126
6
W
Ullr
15,060
717
184
9
0
409,650
4
L
Fenrir
11,164
532
101
5
0
345,774
3
W
Gilgamesh
10,058
479
88
4
0
388,963
0
L
Izanami
9,950
474
88
4
0
384,679
0
W
Set
10,667
508
83
4
0
409,999
0
L
Anhur
9,773
465
72
3
0
357,287
1
W
Scylla
9,347
445
72
3
0
391,470
0
W
Artio
10,892
519
28
1
0
413,637
10
L
Ymir
9,779
466
83
4
0
323,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role