Player Matchup

Geb
Geb
DirectXtc4u
Geb
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 51L
1,539 Elo+
Party 1
Agni
Agni
Jamirqui
Agni
Level 123
God Stats
6W - 2L
1,623 SR
Queue Stats
742W - 653L
1,550 Elo+
Party 3
Nemesis
Nemesis
WanPanMan27727
Nemesis
Level 65
God Stats
0W - 1L
1,529 SR
Queue Stats
24W - 30L
1,546 Elo+
Party 1
Izanami
Izanami
madydanyel
Izanami
Level 69
God Stats
45W - 35L
1,598 SR
Queue Stats
480W - 445L
1,570 Elo+
Party 3
Sun Wukong
Sun Wukong
xCrisMolx
Sun Wukong
Level 118
God Stats
0W - 2L
1,285 SR
Queue Stats
75W - 75L
1,537 Elo+
Solo
Team Averages
Level 94
1,507 SR
1,548 Elo+

VS

Team Averages
Level 119
1,582 SR
1,501 Elo+
Tsukuyomi
Tsukuyomi
AgenteDoblex
Tsukuyomi
Level 124
God Stats
1W - 1L
1,295 SR
Queue Stats
271W - 273L
1,492 Elo+
Solo
Izanami
Izanami
Grulosh
Izanami
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
MrMushroooom
Fenrir
Level 114
God Stats
1W - 0L
1,819 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Khepri
Khepri
PyroIL
Khepri
Level 145
God Stats
5W - 1L
1,737 SR
Queue Stats
356W - 336L
1,531 Elo+
Party 2
Agni
Agni
Ultimatim
Agni
Level 125
God Stats
11W - 8L
1,557 SR
Queue Stats
129W - 128L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
9,300
465
5,971
18,853
20,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
16
4 / 4 / 1
10,662
533
12,624
12,446
4,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 7 / 3
9,524
476
8,505
18,752
8,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
madydanyel
Izanami
16
1 / 3 / 1
9,763
488
3,401
11,371
4,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
xCrisMolx
Sun Wukong
14
0 / 0 / 4
8,612
431
6,199
16,823
15,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AgenteDoblex
Tsukuyomi
18
3 / 4 / 3
11,188
559
18,172
14,180
8,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Grulosh
Izanami
18
4 / 0 / 0
11,236
562
6,226
5,560
2,484
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
16
4 / 3 / 6
9,941
497
7,786
22,425
8,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
PyroIL
Khepri
13
1 / 2 / 9
9,335
467
4,928
11,648
9,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Agni
17
3 / 3 / 5
10,844
542
15,624
10,457
4,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
12
Kills
15
16
Deaths
12
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AgenteDoblex
Tsukuyomi
3
4
3
1.13
L
3
2
4
2.5
W
Izanami
Grulosh
Izanami
4
0
0
4
L
Agni
4
4
1
1.13
W
Fenrir
4
3
6
2.33
W
Khepri
PyroIL
Khepri
1
2
9
2.75
W
Agni
3
3
5
1.83
L
4
7
3
0.79
L
Izanami
madydanyel
Izanami
1
3
1
0.5
L
Sun Wukong
xCrisMolx
Sun Wukong
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,700
Damage
52,736
78,245
Taken
64,270
53,603
Mitigated
33,958
19,165
Healing
23,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AgenteDoblex
Tsukuyomi
18,172
3,517
0
2,710
14,180
8,987
0
2,887
10,684
0
85,921
L
5,971
917
127
2,621
18,853
20,621
0
6,721
11,840
20,380
0
W
Izanami
Grulosh
Izanami
6,226
4,823
0
2,351
5,560
2,484
959
1,171
4,389
0
83,845
L
Agni
12,624
535
0
2,234
12,446
4,720
0
6,047
6,009
71,986
0
W
Fenrir
7,786
5,573
0
11,094
22,425
8,278
0
5,486
16,669
0
70,463
W
Khepri
PyroIL
Khepri
4,928
740
1,954
1,794
11,648
9,974
0
4,815
6,550
25,366
0
W
Agni
15,624
881
0
3,124
10,457
4,235
0
3,837
6,256
81,024
0
L
8,505
3,859
0
5,196
18,752
8,500
354
3,925
14,644
0
59,350
L
Izanami
madydanyel
Izanami
3,401
2,688
0
2,813
11,371
4,155
0
1,328
10,007
0
85,467
L
Sun Wukong
xCrisMolx
Sun Wukong
6,199
589
0
6,174
16,823
15,607
88
2,062
14,661
0
46,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,861
Gold Earned
52,544
521
Minions Killed
586
0
Camps Cleared
0
1,923,447
Distance Traveled
1,991,915
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,188
559
150
8
0
403,602
9
L
Geb
9,300
465
20
1
0
397,820
1
W
Izanami
11,236
562
187
9
0
344,137
6
L
Agni
10,662
533
138
7
0
357,299
4
W
Fenrir
9,941
497
77
4
0
450,132
0
W
Khepri
9,335
467
30
2
0
415,850
8
W
Agni
10,844
542
142
7
0
378,194
7
L
Nemesis
9,524
476
100
5
0
417,369
5
L
Izanami
9,763
488
166
8
0
366,707
8
L
Sun Wukong
8,612
431
97
5
0
384,252
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role