Player Matchup

Cthulhu
Cthulhu
Ddizzle2018
Cthulhu
Level 125
God Stats
3W - 4L
1,498 SR
Queue Stats
342W - 354L
1,404 Elo+
Party 1
Osiris
Osiris
DisturbedChaos4
Osiris
Level 41
God Stats
6W - 8L
1,512 SR
Queue Stats
114W - 101L
1,408 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JeremyRRRtuTgg
Tsukuyomi
Level 127
God Stats
2W - 0L
1,808 SR
Queue Stats
45W - 37L
1,518 Elo+
Party 3
Zeus
Zeus
KerinXDD
Zeus
Level 47
God Stats
4W - 1L
1,500 SR
Queue Stats
168W - 153L
1,455 Elo+
Party 3
Danzaburou
Danzaburou
Lepre5ean
Danzaburou
Level 86
God Stats
21W - 16L
1,380 SR
Queue Stats
267W - 269L
1,411 Elo+
Party 1
Team Averages
Level 85
1,540 SR
1,439 Elo+

VS

Team Averages
Level 44
1,396 SR
1,398 Elo+
Cerberus
Cerberus
APSL Wrath
Cerberus
Level 28
God Stats
4W - 4L
1,193 SR
Queue Stats
51W - 38L
1,438 Elo+
Party 2
Osiris
Osiris
FrenchOnion05
Osiris
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 12L
1,255 Elo+
Party 2
Ullr
Ullr
Luci6169180
Ullr
Level 42
God Stats
1W - 1L
1,685 SR
Queue Stats
95W - 110L
1,454 Elo+
Solo
Chronos
Chronos
Yelded
Chronos
Level 66
God Stats
0W - 1L
1,193 SR
Queue Stats
112W - 95L
1,468 Elo+
Party 2
Thanatos
Thanatos
andbertisded
Thanatos
Level 79
God Stats
0W - 3L
1,409 SR
Queue Stats
71W - 72L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ddizzle2018
Cthulhu
12
2 / 0 / 6
7,109
508
6,450
7,371
4,858
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
9 / 4 / 1
8,770
626
6,753
9,236
7,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
JeremyRRRtuTgg
Tsukuyomi
13
6 / 3 / 5
8,179
584
7,987
8,754
3,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Zeus
12
2 / 3 / 4
7,390
528
7,200
6,253
1,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Lepre5ean
Danzaburou
14
8 / 0 / 1
8,363
597
10,010
7,773
2,585
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
APSL Wrath
Cerberus
7
0 / 7 / 1
5,517
394
3,596
14,082
3,573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 8 / 1
5,919
423
3,159
9,514
4,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 4 / 0
5,975
427
2,039
9,110
2,282
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Yelded
Chronos
13
4 / 3 / 2
8,021
573
6,185
11,523
4,313
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
andbertisded
Thanatos
13
5 / 5 / 3
7,969
569
6,850
9,460
3,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
27
Kills
10
10
Deaths
27
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
APSL Wrath
Cerberus
0
7
1
0.07
W
Cthulhu
Ddizzle2018
Cthulhu
2
0
6
5
W
9
4
1
2.38
L
1
8
1
0.19
W
Tsukuyomi
JeremyRRRtuTgg
Tsukuyomi
6
3
5
2.83
W
Zeus
2
3
4
1.33
W
Danzaburou
Lepre5ean
Danzaburou
8
0
1
8.5
L
0
4
0
0
L
Chronos
Yelded
Chronos
4
3
2
1.67
L
Thanatos
andbertisded
Thanatos
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,400
Damage
21,829
39,387
Taken
53,689
19,920
Mitigated
18,789
10,954
Healing
13,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
APSL Wrath
Cerberus
3,596
351
788
3,101
14,082
3,573
0
4,415
9,583
16,797
0
W
Cthulhu
Ddizzle2018
Cthulhu
6,450
577
167
1,287
7,371
4,858
524
2,545
4,826
27,324
0
W
6,753
2,901
0
1,522
9,236
7,114
740
356
8,880
0
38,286
L
3,159
1,737
0
73
9,514
4,668
412
0
9,514
0
18,553
W
Tsukuyomi
JeremyRRRtuTgg
Tsukuyomi
7,987
2,395
0
2,414
8,754
3,641
0
2,478
6,276
0
50,907
W
Zeus
7,200
469
0
913
6,253
1,722
640
3,478
2,775
33,768
0
W
Danzaburou
Lepre5ean
Danzaburou
10,010
3,910
0
4,651
7,773
2,585
1,597
1,673
6,100
0
60,669
L
2,039
228
0
1,431
9,110
2,282
484
2,242
6,858
0
30,748
L
Chronos
Yelded
Chronos
6,185
1,876
0
3,151
11,523
4,313
0
5,497
5,620
46,564
0
L
Thanatos
andbertisded
Thanatos
6,850
2,285
0
5,286
9,460
3,953
561
938
8,458
0
49,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,811
Gold Earned
33,401
380
Minions Killed
312
0
Camps Cleared
0
1,308,951
Distance Traveled
1,176,532
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,517
394
44
3
0
223,000
1
W
Cthulhu
7,109
508
47
3
0
255,539
1
W
Osiris
8,770
626
79
6
0
274,658
2
L
Osiris
5,919
423
35
3
0
237,354
0
W
Tsukuyomi
8,179
584
92
7
0
286,657
1
W
Zeus
7,390
528
70
5
0
232,352
0
W
Danzaburou
8,363
597
92
7
0
259,745
7
L
Ullr
5,975
427
61
4
0
212,438
2
L
Chronos
8,021
573
93
7
0
251,121
4
L
Thanatos
7,969
569
79
6
0
252,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role