Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
JackLegion
Ares
Level 85
God Stats
2W - 1L
1,602 SR
Queue Stats
91W - 74L
1,512 Elo+
Party 1
Agni
Agni
Misamo
Agni
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
239W - 195L
1,569 Elo+
Party 1
Baron Samedi
Baron Samedi
Tupro100
Baron Samedi
Level 156
God Stats
1W - 1L
1,159 SR
Queue Stats
341W - 335L
1,504 Elo+
Solo
Ullr
Ullr
Vizurk
Ullr
Level 148
God Stats
1W - 1L
1,168 SR
Queue Stats
24W - 21L
1,577 Elo+
Solo
Team Averages
Level 114
1,386 SR
1,533 Elo+

VS

Team Averages
Level 97
1,574 SR
1,446 Elo+
Gilgamesh
Gilgamesh
KokeCstGa
Gilgamesh
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,316 Elo+
Solo
Erlang Shen
Erlang Shen
LMenezes BR
Erlang Shen
Level 149
God Stats
1W - 3L
1,646 SR
Queue Stats
255W - 284L
1,483 Elo+
Party 2
Serqet
Serqet
PringlesSnV
Serqet
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 29L
1,482 Elo+
Solo
Olorun
Olorun
Xanudas Viva
Olorun
Level 117
God Stats
1W - 1L
1,725 SR
Queue Stats
207W - 225L
1,467 Elo+
Party 2
Zeus
Zeus
pedrovsjr2
Zeus
Level 147
God Stats
2W - 4L
1,501 SR
Queue Stats
122W - 122L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
7 / 4 / 14
10,903
909
20,764
13,911
13,772
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 5 / 21
10,199
850
8,858
17,220
19,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
Misamo
Agni
16
2 / 5 / 18
9,713
809
13,153
9,305
3,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
Tupro100
Baron Samedi
18
7 / 1 / 19
11,230
936
17,158
9,865
5,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
Vizurk
Ullr
18
12 / 4 / 13
11,696
975
13,519
12,231
6,064
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KokeCstGa
Gilgamesh
16
4 / 5 / 10
9,175
765
11,872
26,311
19,948
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Short Bow

Short Bow

+15%
Attack Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Erlang Shen
LMenezes BR
Erlang Shen
15
1 / 5 / 14
8,676
723
9,926
16,607
16,667
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
15
3 / 8 / 8
9,025
752
5,133
15,581
8,131
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Olorun
16
1 / 4 / 12
9,239
770
6,138
11,725
4,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
9 / 8 / 7
10,664
889
18,957
13,567
4,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
69
29
Kills
18
19
Deaths
30
85
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
4
14
3.5
W
1
5
21
2.3
L
Gilgamesh
KokeCstGa
Gilgamesh
4
5
10
1.8
L
Erlang Shen
LMenezes BR
Erlang Shen
1
5
14
1.6
W
Agni
Misamo
Agni
2
5
18
2.2
L
Serqet
3
8
8
0.88
W
Baron Samedi
Tupro100
Baron Samedi
7
1
19
16.5
W
Ullr
Vizurk
Ullr
12
4
13
4.63
L
Olorun
1
4
12
1.75
L
9
8
7
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,452
Damage
52,026
62,532
Taken
83,791
48,699
Mitigated
53,605
24,223
Healing
28,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
20,764
1,040
1,727
4,303
13,911
13,772
435
5,439
8,298
34,616
0
W
8,858
357
666
1,489
17,220
19,785
333
6,034
11,186
10,626
0
L
Gilgamesh
KokeCstGa
Gilgamesh
11,872
1,587
964
7,226
26,311
19,948
198
19,609
6,386
458
17,802
L
Erlang Shen
LMenezes BR
Erlang Shen
9,926
3,921
924
4,631
16,607
16,667
1,356
11,653
4,686
0
14,532
W
Agni
Misamo
Agni
13,153
899
542
304
9,305
3,735
768
5,063
3,931
23,494
0
L
Serqet
5,133
464
389
2,535
15,581
8,131
595
10,556
4,724
0
9,572
W
Baron Samedi
Tupro100
Baron Samedi
17,158
1,240
8,629
4,518
9,865
5,343
1,026
3,419
5,961
37,866
0
W
Ullr
Vizurk
Ullr
13,519
5,912
1,269
776
12,231
6,064
2,951
5,598
6,602
0
28,015
L
Olorun
6,138
2,310
5,996
4,476
11,725
4,436
2,008
9,422
2,131
17,028
0
L
18,957
1,122
256
1,162
13,567
4,423
801
7,524
5,931
35,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,741
Gold Earned
46,779
136
Minions Killed
103
0
Camps Cleared
0
1,156,404
Distance Traveled
1,007,163
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,903
909
44
4
0
243,076
1
W
Ares
10,199
850
3
0
0
238,802
1
L
Gilgamesh
9,175
765
12
1
0
208,172
0
L
Erlang Shen
8,676
723
9
1
0
204,213
1
W
Agni
9,713
809
22
2
0
217,561
2
L
Serqet
9,025
752
18
2
0
210,966
1
W
Baron Samedi
11,230
936
34
3
0
231,776
0
W
Ullr
11,696
975
33
3
0
225,189
0
L
Olorun
9,239
770
23
2
0
195,355
0
L
Zeus
10,664
889
41
3
0
188,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role