Player Matchup

Neith
Neith
ANGEL592
Neith
Level 44
God Stats
1W - 0L
1,302 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Geb
Geb
DarkrayGhost28
Geb
Level 143
God Stats
17W - 6L
1,663 SR
Queue Stats
213W - 195L
1,533 Elo+
Party 2
Serqet
Serqet
Gansito-ML
Serqet
Level 160
God Stats
13W - 19L
1,411 SR
Queue Stats
479W - 527L
1,542 Elo+
Party 2
Tiamat
Tiamat
QUENECITO_GC
Tiamat
Level 160
God Stats
8W - 24L
1,391 SR
Queue Stats
271W - 320L
1,544 Elo+
Party 2
Odin
Odin
seycho1
Odin
Level 158
God Stats
17W - 4L
1,817 SR
Queue Stats
173W - 161L
1,627 Elo+
Party 2
Team Averages
Level 133
1,517 SR
1,549 Elo+

VS

Team Averages
Level 77
1,493 SR
1,457 Elo+
Achilles
Achilles
DRMorri
Achilles
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
264W - 263L
1,509 Elo+
Party 1
Loki
Loki
LoudJoker420
Loki
Level 38
God Stats
21W - 25L
1,471 SR
Queue Stats
458W - 440L
1,475 Elo+
Solo
Zhong Kui
Zhong Kui
Purpleshai
Zhong Kui
Level 36
God Stats
3W - 4L
1,575 SR
Queue Stats
314W - 305L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
TallerSage05298
Cthulhu
Level 129
God Stats
59W - 56L
1,536 SR
Queue Stats
338W - 338L
1,499 Elo+
Party 1
Neith
Neith
misanthrope2336
Neith
Level 42
God Stats
0W - 2L
1,385 SR
Queue Stats
1W - 4L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ANGEL592
Neith
13
4 / 4 / 2
7,806
488
7,657
9,242
3,034
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 0 / 3
8,813
551
7,743
8,979
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Gansito-ML
Serqet
11
2 / 3 / 6
7,518
470
3,812
16,285
13,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
15
3 / 1 / 7
8,494
531
12,771
11,598
7,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Odin
seycho1
Odin
13
2 / 1 / 7
7,808
488
7,384
9,994
7,498
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DRMorri
Achilles
14
3 / 3 / 3
8,283
518
11,685
14,865
5,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 3 / 0
8,286
518
6,719
9,812
4,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Purpleshai
Zhong Kui
12
2 / 3 / 0
7,537
471
10,130
13,205
8,892
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 4
7,238
452
5,111
11,792
9,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 5 / 1
6,473
405
3,655
9,422
3,139
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
19
Kills
9
9
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
ANGEL592
Neith
4
4
2
1.25
L
Achilles
DRMorri
Achilles
3
3
3
1.5
W
8
0
3
9.5
W
Serqet
Gansito-ML
Serqet
2
3
6
1.67
L
4
3
0
1.33
L
Zhong Kui
Purpleshai
Zhong Kui
2
3
0
0.67
W
Tiamat
3
1
7
6.5
L
0
5
4
0.4
L
0
5
1
0.1
W
Odin
seycho1
Odin
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,367
Damage
37,300
56,098
Taken
59,096
35,908
Mitigated
32,152
15,083
Healing
20,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ANGEL592
Neith
7,657
3,073
0
1,866
9,242
3,034
700
2,236
7,006
0
38,790
L
Achilles
DRMorri
Achilles
11,685
4,954
0
6,486
14,865
5,989
205
3,547
10,974
134
56,380
W
7,743
574
0
2,896
8,979
3,738
0
3,467
5,512
47,685
0
W
Serqet
Gansito-ML
Serqet
3,812
611
0
1,725
16,285
13,832
0
4,429
11,856
0
21,435
L
6,719
1,544
0
1,582
9,812
4,836
595
2,544
6,852
0
47,123
L
Zhong Kui
Purpleshai
Zhong Kui
10,130
555
0
6,591
13,205
8,892
468
8,282
4,263
42,853
0
W
Tiamat
12,771
1,159
243
4,917
11,598
7,806
56
4,101
7,497
60,388
0
L
5,111
396
1,195
1,941
11,792
9,296
460
5,021
6,144
25,183
0
L
3,655
1,873
0
3,008
9,422
3,139
584
2,627
6,385
0
25,343
W
Odin
seycho1
Odin
7,384
1,735
0
3,436
9,994
7,498
183
1,142
8,852
8,611
29,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,439
Gold Earned
37,817
388
Minions Killed
338
0
Camps Cleared
0
1,547,846
Distance Traveled
1,553,486
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,806
488
78
5
0
252,042
0
L
Achilles
8,283
518
95
6
0
360,176
5
W
Geb
8,813
551
79
5
0
389,317
1
W
Serqet
7,518
470
30
2
0
296,774
2
L
Loki
8,286
518
77
5
0
324,850
4
L
Zhong Kui
7,537
471
86
5
0
296,975
5
W
Tiamat
8,494
531
129
8
0
322,090
5
L
Cthulhu
7,238
452
28
2
0
298,500
4
L
Neith
6,473
405
52
3
0
272,985
1
W
Odin
7,808
488
72
5
0
287,623
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role